ns/dev/3.2-LUA/source/dlls/skill.cpp
tankefugl f0bcdd7a9f Branched for LUA development.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@266 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-07-13 11:35:45 +00:00

47 lines
1.3 KiB
C++

/***
*
* Copyright (c) 1999, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//=========================================================
// skill.cpp - code for skill level concerns
//=========================================================
#include "extdll.h"
#include "util.h"
#include "skill.h"
skilldata_t gSkillData;
//=========================================================
// take the name of a cvar, tack a digit for the skill level
// on, and return the value.of that Cvar
//=========================================================
float GetSkillCvar( char *pName )
{
int iCount;
float flValue;
char szBuffer[ 64 ];
iCount = sprintf( szBuffer, "%s%d",pName, gSkillData.iSkillLevel );
flValue = CVAR_GET_FLOAT ( szBuffer );
if ( flValue <= 0 )
{
ALERT ( at_console, "\n\n** GetSkillCVar Got a zero for %s **\n\n", szBuffer );
}
return flValue;
}