ns/dev/3.2-LUA/source/dlls/plats.h
tankefugl f0bcdd7a9f Branched for LUA development.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@266 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-07-13 11:35:45 +00:00

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C++

#ifndef CBASEPLATTRAIN_H
#define CBASEPLATTRAIN_H
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "trains.h"
#include "saverestore.h"
#define SF_PLAT_TOGGLE 0x0001
class CBasePlatTrain : public CBaseToggle
{
public:
virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
void KeyValue( KeyValueData* pkvd);
void Precache( void );
// This is done to fix spawn flag collisions between this class and a derived class
virtual BOOL IsTogglePlat( void ) { return (pev->spawnflags & SF_PLAT_TOGGLE) ? TRUE : FALSE; }
virtual int Save( CSave &save );
virtual int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
BYTE m_bMoveSnd; // sound a plat makes while moving
BYTE m_bStopSnd; // sound a plat makes when it stops
float m_volume; // Sound volume
};
#endif