ns/dev/3.2-LUA/source/HPB_bot/dlls/bot_weapons.h
tankefugl f0bcdd7a9f Branched for LUA development.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@266 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-07-13 11:35:45 +00:00

158 lines
5 KiB
C

//
// HPB_bot - botman's High Ping Bastard bot
//
// (http://planethalflife.com/botman/)
//
// bot_weapons.h
//
#ifndef BOT_WEAPONS_H
#define BOT_WEAPONS_H
// weapon ID values for Valve's Half-Life Deathmatch
#define VALVE_WEAPON_CROWBAR 1
#define VALVE_WEAPON_GLOCK 2
#define VALVE_WEAPON_PYTHON 3
#define VALVE_WEAPON_MP5 4
#define VALVE_WEAPON_CHAINGUN 5
#define VALVE_WEAPON_CROSSBOW 6
#define VALVE_WEAPON_SHOTGUN 7
#define VALVE_WEAPON_RPG 8
#define VALVE_WEAPON_GAUSS 9
#define VALVE_WEAPON_EGON 10
#define VALVE_WEAPON_HORNETGUN 11
#define VALVE_WEAPON_HANDGRENADE 12
#define VALVE_WEAPON_TRIPMINE 13
#define VALVE_WEAPON_SATCHEL 14
#define VALVE_WEAPON_SNARK 15
#define VALVE_MAX_NORMAL_BATTERY 100
#define VALVE_HORNET_MAX_CARRY 8
// weapon ID values for Valve's Team Fortress Classic & 1.5
#define TF_WEAPON_UNKNOWN1 1
#define TF_WEAPON_UNKNOWN2 2
#define TF_WEAPON_MEDIKIT 3
#define TF_WEAPON_SPANNER 4
#define TF_WEAPON_AXE 5
#define TF_WEAPON_SNIPERRIFLE 6
#define TF_WEAPON_AUTORIFLE 7
#define TF_WEAPON_SHOTGUN 8
#define TF_WEAPON_SUPERSHOTGUN 9
#define TF_WEAPON_NAILGUN 10
#define TF_WEAPON_SUPERNAILGUN 11
#define TF_WEAPON_GL 12
#define TF_WEAPON_FLAMETHROWER 13
#define TF_WEAPON_RPG 14
#define TF_WEAPON_IC 15
#define TF_WEAPON_UNKNOWN16 16
#define TF_WEAPON_AC 17
#define TF_WEAPON_UNKNOWN18 18
#define TF_WEAPON_UNKNOWN19 19
#define TF_WEAPON_TRANQ 20
#define TF_WEAPON_RAILGUN 21
#define TF_WEAPON_PL 22
#define TF_WEAPON_KNIFE 23
// weapon ID values for Counter-Strike
#define CS_WEAPON_P228 1
#define CS_WEAPON_UNKNOWN2 2
#define CS_WEAPON_SCOUT 3
#define CS_WEAPON_HEGRENADE 4
#define CS_WEAPON_XM1014 5
#define CS_WEAPON_C4 6
#define CS_WEAPON_MAC10 7
#define CS_WEAPON_AUG 8
#define CS_WEAPON_SMOKEGRENADE 9
#define CS_WEAPON_ELITE 10
#define CS_WEAPON_FIVESEVEN 11
#define CS_WEAPON_UMP45 12
#define CS_WEAPON_SG550 13
#define CS_WEAPON_UNKNOWN14 14
#define CS_WEAPON_UNKNOWN15 15
#define CS_WEAPON_USP 16
#define CS_WEAPON_GLOCK18 17
#define CS_WEAPON_AWP 18
#define CS_WEAPON_MP5NAVY 19
#define CS_WEAPON_M249 20
#define CS_WEAPON_M3 21
#define CS_WEAPON_M4A1 22
#define CS_WEAPON_TMP 23
#define CS_WEAPON_G3SG1 24
#define CS_WEAPON_FLASHBANG 25
#define CS_WEAPON_DEAGLE 26
#define CS_WEAPON_SG552 27
#define CS_WEAPON_AK47 28
#define CS_WEAPON_KNIFE 29
#define CS_WEAPON_P90 30
// weapon ID values for Gearbox's OpFor Deathmatch
#define GEARBOX_WEAPON_CROWBAR 1
#define GEARBOX_WEAPON_GLOCK 2
#define GEARBOX_WEAPON_PYTHON 3
#define GEARBOX_WEAPON_MP5 4
#define GEARBOX_WEAPON_CHAINGUN 5
#define GEARBOX_WEAPON_CROSSBOW 6
#define GEARBOX_WEAPON_SHOTGUN 7
#define GEARBOX_WEAPON_RPG 8
#define GEARBOX_WEAPON_GAUSS 9
#define GEARBOX_WEAPON_EGON 10
#define GEARBOX_WEAPON_HORNETGUN 11
#define GEARBOX_WEAPON_HANDGRENADE 12
#define GEARBOX_WEAPON_TRIPMINE 13
#define GEARBOX_WEAPON_SATCHEL 14
#define GEARBOX_WEAPON_SNARK 15
#define GEARBOX_WEAPON_GRAPPLE 16
#define GEARBOX_WEAPON_EAGLE 17
#define GEARBOX_WEAPON_PIPEWRENCH 18
#define GEARBOX_WEAPON_M249 19
#define GEARBOX_WEAPON_DISPLACER 20
#define GEARBOX_WEAPON_UNKNOWN21 21
#define GEARBOX_WEAPON_SHOCKRIFLE 22
#define GEARBOX_WEAPON_SPORELAUNCHER 23
#define GEARBOX_WEAPON_SNIPERRIFLE 24
#define GEARBOX_WEAPON_KNIFE 25
// weapon ID values for FrontLineForce
#define FLF_WEAPON_AK5 10
#define FLF_WEAPON_UNKNOWN11 11
#define FLF_WEAPON_UNKNOWN12 12
#define FLF_WEAPON_UNKNOWN13 13
#define FLF_WEAPON_UNKNOWN14 14
#define FLF_WEAPON_UNKNOWN15 15
#define FLF_WEAPON_MP5SD 16
#define FLF_WEAPON_M4 17
#define FLF_WEAPON_FLASHBANG 18
#define FLF_WEAPON_HEGRENADE 19
#define FLF_WEAPON_MP5A2 20
#define FLF_WEAPON_UMP45 21
#define FLF_WEAPON_SPAS12 22
#define FLF_WEAPON_BERETTA 23
#define FLF_WEAPON_KNIFE 24
#define FLF_WEAPON_MAC10 25
#define FLF_WEAPON_MK23 26
#define FLF_WEAPON_MSG90 27
#define FLF_WEAPON_FAMAS 28
#define FLF_WEAPON_HK21 29
typedef struct
{
char szClassname[64];
int iAmmo1; // ammo index for primary ammo
int iAmmo1Max; // max primary ammo
int iAmmo2; // ammo index for secondary ammo
int iAmmo2Max; // max secondary ammo
int iSlot; // HUD slot (0 based)
int iPosition; // slot position
int iId; // weapon ID
int iFlags; // flags???
} bot_weapon_t;
#endif // BOT_WEAPONS_H