ns/dev/hitboxtest/source/cl_dll/geiger.cpp
2005-04-12 13:43:58 +00:00

184 lines
3.5 KiB
C++

/***
*
* Copyright (c) 1999, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//
// Geiger.cpp
//
// implementation of CHudAmmo class
//
#include "hud.h"
#include "cl_util.h"
#include <string.h>
#include <time.h>
#include <stdio.h>
#include "parsemsg.h"
DECLARE_MESSAGE(m_Geiger, Geiger )
int CHudGeiger::Init(void)
{
HOOK_MESSAGE( Geiger );
m_iGeigerRange = 0;
m_iFlags = 0;
//gHUD.AddHudElem(this);
srand( (unsigned)time( NULL ) );
return 1;
};
int CHudGeiger::VidInit(void)
{
return 1;
};
int CHudGeiger::MsgFunc_Geiger(const char *pszName, int iSize, void *pbuf)
{
BEGIN_READ( pbuf, iSize );
// update geiger data
m_iGeigerRange = READ_BYTE();
m_iGeigerRange = m_iGeigerRange << 2;
m_iFlags |= HUD_ACTIVE;
return 1;
}
int CHudGeiger::Draw (float flTime)
{
/*
int pct;
float flvol;
int rg[3];
int i;
if (m_iGeigerRange < 1000 && m_iGeigerRange > 0)
{
// peicewise linear is better than continuous formula for this
if (m_iGeigerRange > 800)
{
pct = 0; //Con_Printf ( "range > 800\n");
}
else if (m_iGeigerRange > 600)
{
pct = 2;
flvol = 0.4; //Con_Printf ( "range > 600\n");
rg[0] = 1;
rg[1] = 1;
i = 2;
}
else if (m_iGeigerRange > 500)
{
pct = 4;
flvol = 0.5; //Con_Printf ( "range > 500\n");
rg[0] = 1;
rg[1] = 2;
i = 2;
}
else if (m_iGeigerRange > 400)
{
pct = 8;
flvol = 0.6; //Con_Printf ( "range > 400\n");
rg[0] = 1;
rg[1] = 2;
rg[2] = 3;
i = 3;
}
else if (m_iGeigerRange > 300)
{
pct = 8;
flvol = 0.7; //Con_Printf ( "range > 300\n");
rg[0] = 2;
rg[1] = 3;
rg[2] = 4;
i = 3;
}
else if (m_iGeigerRange > 200)
{
pct = 28;
flvol = 0.78; //Con_Printf ( "range > 200\n");
rg[0] = 2;
rg[1] = 3;
rg[2] = 4;
i = 3;
}
else if (m_iGeigerRange > 150)
{
pct = 40;
flvol = 0.80; //Con_Printf ( "range > 150\n");
rg[0] = 3;
rg[1] = 4;
rg[2] = 5;
i = 3;
}
else if (m_iGeigerRange > 100)
{
pct = 60;
flvol = 0.85; //Con_Printf ( "range > 100\n");
rg[0] = 3;
rg[1] = 4;
rg[2] = 5;
i = 3;
}
else if (m_iGeigerRange > 75)
{
pct = 80;
flvol = 0.9; //Con_Printf ( "range > 75\n");
//gflGeigerDelay = cl.time + GEIGERDELAY * 0.75;
rg[0] = 4;
rg[1] = 5;
rg[2] = 6;
i = 3;
}
else if (m_iGeigerRange > 50)
{
pct = 90;
flvol = 0.95; //Con_Printf ( "range > 50\n");
rg[0] = 5;
rg[1] = 6;
i = 2;
}
else
{
pct = 95;
flvol = 1.0; //Con_Printf ( "range < 50\n");
rg[0] = 5;
rg[1] = 6;
i = 2;
}
flvol = (flvol * ((rand() & 127)) / 255) + 0.25; // UTIL_RandomFloat(0.25, 0.5);
if ((rand() & 127) < pct || (rand() & 127) < pct)
{
//S_StartDynamicSound (-1, 0, rgsfx[rand() % i], r_origin, flvol, 1.0, 0, 100);
char sz[256];
int j = rand() & 1;
if (i > 2)
j += rand() & 1;
sprintf(sz, "player/geiger%d.wav", j + 1);
//PlaySound(sz, flvol);
}
}
*/
return 1;
}