mirror of
https://github.com/unknownworlds/NS.git
synced 2024-12-13 06:00:59 +00:00
ad7db200f6
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@280 67975925-1194-0748-b3d5-c16f83f1a3a1
473 lines
12 KiB
C++
473 lines
12 KiB
C++
//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: AvHMarineEquipment.h $
|
|
// $Date: 2002/11/06 01:40:17 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHMarineEquipment.h,v $
|
|
// Revision 1.29 2002/11/06 01:40:17 Flayra
|
|
// - Turrets now need an active turret factory to keep firing
|
|
//
|
|
// Revision 1.28 2002/10/24 21:32:16 Flayra
|
|
// - All heavy armor to be given via console
|
|
// - Fix for AFKers on inf portals, also for REIN players when recycling portals
|
|
//
|
|
// Revision 1.27 2002/10/16 20:54:30 Flayra
|
|
// - Added phase gate sound
|
|
// - Fixed ghostly command station view model problem after building it
|
|
//
|
|
// Revision 1.26 2002/10/16 01:00:33 Flayra
|
|
// - Phasegates play looping sound, and stop it when they are destroyed
|
|
//
|
|
// Revision 1.25 2002/09/23 22:21:21 Flayra
|
|
// - Added jetpack and heavy armor
|
|
// - Added "cc online" sound
|
|
// - Turret factories now upgrade to advanced turret factories for siege
|
|
// - Added automatic resupply at armory, but removed it
|
|
// - Observatories scan in 2D now, to match commander range overlay
|
|
//
|
|
// Revision 1.24 2002/09/09 19:59:39 Flayra
|
|
// - Fixed up phase gates (no longer teleport you unless you have two, and they work properly now)
|
|
// - Refactored reinforcements
|
|
// - Fixed bug where secondary command station couldn't be built
|
|
//
|
|
// Revision 1.23 2002/07/26 23:05:54 Flayra
|
|
// - Numerical event feedback
|
|
// - Started to add sparks when buildings were hit but didn't know the 3D point to play it at
|
|
//
|
|
// Revision 1.22 2002/07/23 17:11:47 Flayra
|
|
// - Phase gates must be built and can be destroyed, observatories decloak aliens, hooks for fast reinforcements upgrade, nuke damage increased, commander banning
|
|
//
|
|
// Revision 1.21 2002/07/08 17:02:57 Flayra
|
|
// - Refactored reinforcements, updated entities for new artwork
|
|
//
|
|
// Revision 1.20 2002/06/25 18:04:43 Flayra
|
|
// - Renamed some buildings, armory is now upgraded to advanced armory
|
|
//
|
|
// Revision 1.19 2002/06/03 16:50:35 Flayra
|
|
// - Renamed weapons factory and armory, added ammo resupplying
|
|
//
|
|
// Revision 1.18 2002/05/28 17:51:34 Flayra
|
|
// - Tried to make nuke sound play, extended shake duration to sound length, reinforcement refactoring, mark command stations as mapper placed, so they aren't deleted on level cleanup, support for point-entity buildable command stations
|
|
//
|
|
// Revision 1.17 2002/05/23 02:33:42 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
//===============================================================================
|
|
#ifndef AVHMARINEEQUIPMENT_H
|
|
#define AVHMARINEEQUIPMENT_H
|
|
|
|
#include "util/nowarnings.h"
|
|
#include "dlls/weapons.h"
|
|
#include "mod/AvHBasePlayerWeapon.h"
|
|
#include "mod/AvHConstants.h"
|
|
#include "mod/AvHMarineWeapons.h"
|
|
#include "dlls/turret.h"
|
|
#include "mod/AvHEntities.h"
|
|
#include "dlls/ctripmine.h"
|
|
#include "mod/AvHReinforceable.h"
|
|
|
|
class AvHDeployedMine : public CBasePlayerItem
|
|
{
|
|
public:
|
|
void EXPORT ActiveThink();
|
|
void EXPORT ActiveTouch(CBaseEntity* inOther);
|
|
void Detonate();
|
|
void Precache(void);
|
|
void EXPORT PowerupThink();
|
|
void SetPlacer(entvars_t* inPlacer);
|
|
void Spawn(void);
|
|
|
|
void Killed(entvars_t* inAttacker, int inGib);
|
|
int TakeDamage(entvars_t *inInflictor, entvars_t *inAttacker, float inDamage, int inBitsDamageType);
|
|
|
|
private:
|
|
void DetonateIfOwnerInvalid();
|
|
void Explode(TraceResult* inTrace, int inBitsDamageType);
|
|
void EXPORT Smoke();
|
|
|
|
Vector mVecDir;
|
|
Vector mVecEnd;
|
|
Vector mOwnerOrigin;
|
|
Vector mOwnerAngles;
|
|
|
|
float mTimePlaced;
|
|
float mLastTimeTouched;
|
|
bool mDetonated;
|
|
bool mPoweredUp;
|
|
EHANDLE mOwner;
|
|
entvars_t* mPlacer;
|
|
};
|
|
|
|
class AvHPlayerEquipment : public CBasePlayerItem
|
|
{
|
|
public:
|
|
AvHPlayerEquipment();
|
|
|
|
virtual int GetLifetime() const;
|
|
|
|
virtual bool GetIsPersistent() const;
|
|
virtual void SetPersistent();
|
|
|
|
virtual void KeyValue(KeyValueData* pkvd);
|
|
|
|
private:
|
|
bool mIsPersistent;
|
|
int mLifetime;
|
|
};
|
|
|
|
class AvHHealth : public AvHPlayerEquipment
|
|
{
|
|
public:
|
|
// puzl: 1017 GiveHealth now takes the amount as a paramater.
|
|
static BOOL GiveHealth(CBaseEntity* inOther, float points);
|
|
|
|
void Precache( void );
|
|
void Spawn( void );
|
|
void EXPORT Touch(CBaseEntity* inOther);
|
|
};
|
|
|
|
class AvHCatalyst : public AvHPlayerEquipment
|
|
{
|
|
public:
|
|
static BOOL GiveCatalyst(CBaseEntity* inOther);
|
|
|
|
void Precache( void );
|
|
void Spawn( void );
|
|
void EXPORT Touch(CBaseEntity* inOther);
|
|
};
|
|
|
|
class AvHGenericAmmo : public CBasePlayerAmmo
|
|
{
|
|
public:
|
|
static BOOL GiveAmmo(CBaseEntity* inOther);
|
|
|
|
BOOL AddAmmo( CBaseEntity *pOther );
|
|
void Precache( void );
|
|
void Spawn( void );
|
|
|
|
void EXPORT Dropped(void);
|
|
|
|
private:
|
|
bool mDropped;
|
|
};
|
|
|
|
class AvHHeavyArmor : public AvHPlayerEquipment
|
|
{
|
|
public:
|
|
void Precache( void );
|
|
void Spawn( void );
|
|
void EXPORT Touch(CBaseEntity* inOther);
|
|
};
|
|
|
|
class AvHJetpack : public AvHPlayerEquipment
|
|
{
|
|
public:
|
|
void Precache( void );
|
|
void Spawn( void );
|
|
void EXPORT Touch(CBaseEntity* inOther);
|
|
};
|
|
|
|
class AvHAmmoPack : public AvHPlayerEquipment
|
|
{
|
|
public:
|
|
char m_szAmmoType[32];
|
|
int m_iMaxAmmo;
|
|
int m_iAmmoAmt;
|
|
int m_iWeaponID; //weapon id this is for.
|
|
float m_flNoTouch; //Dont let anyone touch it while its falling
|
|
|
|
void Precache( void );
|
|
void Spawn( void );
|
|
void EXPORT Touch(CBaseEntity* inOther);
|
|
};
|
|
|
|
class AvHScan : public CBaseAnimating
|
|
{
|
|
public:
|
|
AvHScan();
|
|
void Precache(void);
|
|
void Spawn(void);
|
|
void ScanThink();
|
|
|
|
private:
|
|
float mTimeCreated;
|
|
|
|
};
|
|
|
|
class AvHMarineBaseBuildable : public AvHBaseBuildable
|
|
{
|
|
public:
|
|
AvHMarineBaseBuildable(AvHTechID inTechID, AvHMessageID inMessageID, char* inClassName, int inUser3);
|
|
|
|
virtual char* GetDeploySound() const;
|
|
virtual char* GetKilledSound() const;
|
|
virtual int GetPointValue() const;
|
|
virtual int GetTakeDamageAnimation() const;
|
|
virtual void ResetEntity();
|
|
virtual int TakeDamage(entvars_t* inInflictor, entvars_t* inAttacker, float inDamage, int inBitsDamageType);
|
|
virtual bool GetIsTechnologyAvailable(AvHMessageID inMessageID) const;
|
|
virtual void TechnologyBuilt(AvHMessageID inMessageID);
|
|
|
|
protected:
|
|
void SetEnergy(float inEnergy);
|
|
float mEnergy;
|
|
|
|
};
|
|
|
|
const float kPhaseGateIdleThink = 1.0f;
|
|
|
|
class AvHPhaseGate : public AvHMarineBaseBuildable
|
|
{
|
|
public:
|
|
AvHPhaseGate();
|
|
virtual int GetIdleAnimation() const;
|
|
bool GetIsEnabled() const;
|
|
virtual int GetSequenceForBoundingBox() const;
|
|
void Killed(entvars_t* inAttacker, int inGib);
|
|
void Precache(void);
|
|
void EXPORT IdleThink();
|
|
virtual void ResetEntity();
|
|
virtual void SetHasBeenBuilt();
|
|
void SetTimeOfLastDeparture(float timeOfLastDeparture);
|
|
bool IsReadyToUse();
|
|
bool HasWarmedUp() const;
|
|
void EXPORT TeleportUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
|
//void EXPORT TeleportTouch(CBaseEntity *pOther);
|
|
virtual void UpdateOnRecycle(void);
|
|
virtual void UpdateOnRemove(void);
|
|
|
|
private:
|
|
|
|
void KillBuildablesTouchingPlayer(AvHPlayer* inPlayer, entvars_t* inInflictor);
|
|
bool GetAreTeammatesBlocking(AvHPlayer* thePlayer, const Vector& inOrigin) const;
|
|
void SetEnabled(bool inEnabledState);
|
|
bool mEnabled;
|
|
bool mHasWarmedUp;
|
|
float mTimeOfLastDeparture;
|
|
};
|
|
|
|
class AvHNuke : public AvHMarineBaseBuildable
|
|
{
|
|
public:
|
|
AvHNuke();
|
|
|
|
virtual void Precache();
|
|
|
|
void EXPORT ActiveThink();
|
|
|
|
void EXPORT DeathThink();
|
|
|
|
virtual char* GetDeploySound() const;
|
|
|
|
virtual char* GetKilledSound() const;
|
|
|
|
virtual void Spawn();
|
|
|
|
private:
|
|
bool mActive;
|
|
float mTimeActivated;
|
|
|
|
};
|
|
|
|
class AvHInfantryPortal : public AvHMarineBaseBuildable, public AvHReinforceable
|
|
{
|
|
public:
|
|
AvHInfantryPortal();
|
|
|
|
virtual void Killed(entvars_t* inAttacker, int inGib);
|
|
|
|
virtual float GetReinforceTime() const;
|
|
|
|
void EXPORT PortalThink();
|
|
|
|
virtual void Precache();
|
|
|
|
virtual void ResetEntity();
|
|
|
|
virtual void SetHasBeenBuilt();
|
|
|
|
// From AvHReinforceable
|
|
virtual void CueRespawnEffect(AvHPlayer* inPlayer);
|
|
|
|
virtual bool GetCanReinforce() const;
|
|
|
|
virtual bool GetSpawnLocationForPlayer(CBaseEntity* inPlayer, Vector& outLocation) const;
|
|
|
|
virtual AvHTeamNumber GetReinforceTeamNumber() const;
|
|
|
|
virtual void UpdateOnRecycle(void);
|
|
virtual void UpdateOnRemove(void);
|
|
|
|
virtual int GetIdleAnimation() const;
|
|
virtual int GetIdle1Animation() const;
|
|
virtual int GetIdle2Animation() const;
|
|
|
|
virtual int GetDeployAnimation() const;
|
|
virtual int GetSpawnAnimation() const;
|
|
|
|
protected:
|
|
|
|
virtual void ResetReinforcingPlayer(bool inSuccess);
|
|
|
|
};
|
|
|
|
class AvHCommandStation : public AvHMarineBaseBuildable
|
|
{
|
|
public:
|
|
AvHCommandStation();
|
|
|
|
void EXPORT CommandTouch( CBaseEntity *pOther );
|
|
|
|
void EXPORT CommandUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
|
|
virtual int GetIdleAnimation() const;
|
|
|
|
virtual bool GetIsTechnologyAvailable(AvHMessageID inMessageID) const;
|
|
|
|
virtual char* GetKilledSound() const;
|
|
|
|
virtual int GetPointValue() const;
|
|
|
|
virtual void Killed( entvars_t *pevAttacker, int iGib );
|
|
|
|
virtual void Materialize();
|
|
|
|
virtual int ObjectCaps(void);
|
|
|
|
virtual void Precache(void);
|
|
|
|
virtual void SetHasBeenBuilt();
|
|
|
|
virtual void SetInactive();
|
|
|
|
virtual void Spawn(void);
|
|
|
|
virtual int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
|
|
|
|
private:
|
|
void EXPORT ActivateThink(void);
|
|
void EXPORT CommanderUsingThink(void);
|
|
void EjectCommander();
|
|
|
|
int mCommanderAtThisStation;
|
|
float mTimeToPlayOnlineSound;
|
|
|
|
};
|
|
|
|
|
|
class AvHTurretFactory : public AvHMarineBaseBuildable
|
|
{
|
|
public:
|
|
AvHTurretFactory();
|
|
|
|
virtual int GetIdle1Animation() const;
|
|
|
|
virtual int GetIdle2Animation() const;
|
|
|
|
virtual int GetResearchAnimation() const;
|
|
|
|
virtual bool GetSupportsTechID(AvHTechID inTechID) const;
|
|
|
|
virtual void SetHasBeenBuilt();
|
|
|
|
virtual void TriggerAddTech() const;
|
|
|
|
virtual void TriggerRemoveTech() const;
|
|
|
|
virtual void Upgrade();
|
|
|
|
private:
|
|
virtual void CheckTurretEnabledState() const;
|
|
|
|
};
|
|
|
|
class AvHArmory : public AvHMarineBaseBuildable
|
|
{
|
|
public:
|
|
AvHArmory();
|
|
|
|
virtual int GetActiveAnimation() const;
|
|
|
|
virtual int GetIdle1Animation() const;
|
|
|
|
virtual int GetIdle2Animation() const;
|
|
|
|
virtual int GetResearchAnimation() const;
|
|
|
|
virtual int GetSequenceForBoundingBox() const;
|
|
|
|
virtual bool GetSupportsTechID(AvHTechID inTechID) const;
|
|
|
|
virtual void Precache();
|
|
|
|
//void EXPORT ResupplyThink();
|
|
void EXPORT ResupplyUse(CBaseEntity* inActivator, CBaseEntity* inCaller, USE_TYPE inUseType, float inValue);
|
|
|
|
virtual void SetHasBeenBuilt();
|
|
|
|
virtual void Upgrade();
|
|
|
|
};
|
|
|
|
class AvHArmsLab : public AvHMarineBaseBuildable
|
|
{
|
|
public:
|
|
AvHArmsLab();
|
|
|
|
virtual int GetResearchAnimation() const;
|
|
|
|
virtual int GetSequenceForBoundingBox() const;
|
|
|
|
};
|
|
|
|
class AvHPrototypeLab : public AvHMarineBaseBuildable
|
|
{
|
|
public:
|
|
AvHPrototypeLab();
|
|
};
|
|
|
|
class AvHObservatory : public AvHMarineBaseBuildable
|
|
{
|
|
public:
|
|
AvHObservatory();
|
|
virtual int GetSequenceForBoundingBox() const;
|
|
virtual void Materialize();
|
|
void EXPORT ObservatoryThink();
|
|
virtual void ResetEntity();
|
|
virtual void SetHasBeenBuilt();
|
|
virtual void Spawn();
|
|
|
|
virtual int GetActiveAnimation() const;
|
|
virtual int GetIdle1Animation() const;
|
|
virtual int GetIdle2Animation() const;
|
|
virtual int GetResearchAnimation() const;
|
|
|
|
};
|
|
|
|
//class AvHChemLab : public AvHMarineBaseBuildable
|
|
//{
|
|
//public:
|
|
// AvHChemLab();
|
|
//};
|
|
//
|
|
//class AvHMedLab : public AvHMarineBaseBuildable
|
|
//{
|
|
//public:
|
|
// AvHMedLab();
|
|
//};
|
|
//
|
|
//class AvHNukePlant : public AvHMarineBaseBuildable
|
|
//{
|
|
//public:
|
|
// AvHNukePlant();
|
|
//};
|
|
|
|
#endif
|