ns/releases/3.01/source/mod/AvHParticleSystem.h
Karl 04c334c94b Tagging 3.01 release (again)
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@15 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-03-12 22:19:53 +00:00

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C++

//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
//
// The copyright to the contents herein is the property of Charles G. Cleveland.
// The contents may be used and/or copied only with the written permission of
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: AvHParticleSystem.h $
// $Date: 2002/10/16 01:03:04 $
//
//-------------------------------------------------------------------------------
// $Log: AvHParticleSystem.h,v $
// Revision 1.11 2002/10/16 01:03:04 Flayra
// - Added new particle flag for particles to lie flat on ground ("faceup"), needed for scanner sweep
//
// Revision 1.10 2002/07/10 14:43:40 Flayra
// - Visibility fixes (too many PSs drawing, now they expire when not visible for awhile), removed cl_particleinfo drawing
//
//===============================================================================
#ifndef AVH_PARTICLESYSTEM_H
#define AVH_PARTICLESYSTEM_H
#include "util/nowarnings.h"
#include "types.h"
#ifdef AVH_CLIENT
#include "common/triangleapi.h"
#include "cl_dll/wrect.h"
#include "cl_dll/cl_dll.h"
#else
#include "extdll.h"
#endif
#include "particles/p_vector.h"
#include "mod/AvHParticleTemplate.h"
typedef uint32 ParticleSystemHandle;
class AvHParticleTemplate;
// Represents an instantiated, active particle system
class AvHParticleSystem
{
public:
AvHParticleSystem(AvHParticleTemplate* inTemplate, uint32 inIndex);
void Draw(const pVector &inView);
ParticleSystemHandle GetHandle() const;
bool GetHasGeneratedParticles() const;
bool GetIsMarkedForDeletion(void) const;
#ifdef AVH_CLIENT
float GetLastTimeVisibilityLastSetTrue() const;
bool GetIsVisible() const;
#endif
int GetNumberOfParticles(void) const;
float GetParticleSystemLifetime() const;
float GetParticleLifetime() const;
uint32 GetTemplateIndex() const;
float GetTimeCreated() const;
void Kill();
void LoadFromTemplate(AvHParticleTemplate* inTemplate);
bool GetGenerationEntity(int& outIndex) const;
//void SetEntity(int inEntity);
void SetCustomData(uint16 inCustomData);
void SetGenerationEntityExtents(vec3_t& inMin, vec3_t& inMax);
void SetHandle(ParticleSystemHandle inHandle);
void SetIsMarkedForDeletion(void);
#ifdef AVH_CLIENT
void SetIsVisible(bool inVisibilityState, float inTime);
#endif
void SetNormal(const vec3_t& inOrigin);
void SetParticleSystemLifetime(float inLifetime);
void SetParticleLifetime(float inLifetime);
void SetPosition(vec3_t inOrigin);
void SetTimeCreated(float inTime);
void Update(float inTime);
#ifdef AVH_SERVER
void UpdatePhysics(entvars_t* inPEV);
#endif
private:
void Collide(float inTime);
#ifdef AVH_CLIENT
void DrawGroup(const pVector &inView);
void LoadSpriteIfNeeded(AvHParticleTemplate* inTemplate);
#endif
void GenerateParticles(int inNumberParticles);
float GetParticleScale() const;
void SetStartingVelocity();
void UpdateFromWorld();
void UpdateFirst();
uint32 mGroup;
uint32 mTemplateIndex;
ParticleSystemHandle mHandle;
pVector mBaseEntityPos;
#ifdef AVH_CLIENT
HSPRITE mSprite;
bool mIsVisible;
float mLastTimeVisibilitySetTrue;
#endif
#ifdef AVH_SERVER
float mTimeOfLastPhysicsUpdate;
float mPhysicsUpdateTime;
#endif
//int mEntity;
//vec3_t mOrigin;
float mTimeCreated;
float mParticleSystemLifetime;
float mParticleLifetime;
bool mIsMarkedForDeletion;
int mNumSpriteFrames;
float mAnimationSpeed;
float mParticleScaling;
int mRenderMode;
bool mFadeIn;
bool mFadeOut;
bool mUseWorldGravity;
bool mUseDensity;
bool mUseTrisNotQuads;
bool mMinimizeEdges;
bool mConstrainPitch;
bool mFaceUp;
bool mCollide;
int mParticleSystemIndexToGenerate;
ShapeType mGenerationShape;
ParticleParams mGenerationParams;
int mGenerationEntityIndex;
int mGenerationRate;
float mGenerationEntityParam;
float mGenerationEntityVolumeFactor;
float mParticleSize;
float mMaxAlpha;
bool mHasGeneratedParticles;
PSVector mParticleGravity;
int mGroupMaxParticles;
int mMaxParticles;
vec3_t mGenerationEntityAbsMin;
vec3_t mGenerationEntityAbsMax;
ShapeType mStartingVelocityShape;
ParticleParams mStartingVelocityParams;
bool mHasNormal;
vec3_t mNormal;
bool mUpdateFirst;
uint16 mCustomData;
};
#endif