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5af879678c
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@69 67975925-1194-0748-b3d5-c16f83f1a3a1
296 lines
8.2 KiB
C++
296 lines
8.2 KiB
C++
//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHVisibleBlipList.cpp $
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// $Date: 2002/09/25 20:52:34 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHVisibleBlipList.cpp,v $
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// Revision 1.11 2002/09/25 20:52:34 Flayra
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// - Refactoring
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//
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// Revision 1.10 2002/08/31 18:01:03 Flayra
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// - Work at VALVe
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//
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// Revision 1.9 2002/07/23 17:34:59 Flayra
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// - Updates for new hive sight info
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//
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// Revision 1.8 2002/07/08 17:21:57 Flayra
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// - Allow up to 64 blips, don't ASSERT if we exceed them (trying to draw all physents from shared code on client and server)
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//
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// Revision 1.7 2002/07/01 21:22:09 Flayra
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// - Reworked sprites to be simpler and to allow more types
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//
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// Revision 1.6 2002/06/10 20:04:39 Flayra
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// - Blip list wasn't being cleared properly (?)
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//
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// Revision 1.5 2002/05/28 18:13:02 Flayra
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// - New hive sight (different states for different targets)
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//
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// Revision 1.4 2002/05/23 02:32:57 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#include "mod/AvHVisibleBlipList.h"
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#ifdef AVH_CLIENT
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#include "common/triangleapi.h"
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#include "cl_dll/wrect.h"
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#include "cl_dll/cl_dll.h"
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#include "cl_dll/cl_util.h"
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#include "cl_dll/util_vector.h"
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#include "common/renderingconst.h"
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#include "common/const.h"
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#include "engine/progdefs.h"
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#include "engine/edict.h"
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#include "pm_shared/pm_defs.h"
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#include "engine/cdll_int.h"
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#include "common/event_api.h"
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#include "common/cl_entity.h"
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#include "particles/particledefs.h"
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#include "particles/p_vector.h"
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#include "particles/papi.h"
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#include "usercmd.h"
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#include "pm_defs.h"
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#include "pm_shared.h"
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#include "pm_movevars.h"
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#include "pm_debug.h"
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#include "mod/AvHParticleSystemManager.h"
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#include "mod/AvHHudConstants.h"
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#include "cl_dll/ev_hldm.h"
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#include "cl_dll/parsemsg.h"
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#include "cl_dll/hud.h"
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#include "util/STLUtil.h"
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void AvHVisibleBlipList::Draw(const pVector& inView, int kDefaultStatus)
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{
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//bool theIsEnemy = this->GetType() == BLIP_TYPE_ENEMY;
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// Now draw the thing!
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for(int theCurrentBlip = 0; theCurrentBlip < this->mNumBlips; theCurrentBlip++)
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{
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int theStatus = this->mBlipStatus[theCurrentBlip];
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ASSERT(theStatus >= 0);
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ASSERT(theStatus < kNumBlipTypes);
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// This has to be reloaded too
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if(!this->mSprite[theStatus])
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{
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string theSpriteName = string(kSpriteDirectory) + string("/") + string(kBlipSprite) + MakeStringFromInt(theStatus) + string(".spr");
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this->mSprite[theStatus] = Safe_SPR_Load(theSpriteName.c_str());
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}
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int theSprite = this->mSprite[theStatus];
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if(!theSprite)
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{
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theSprite = this->mSprite[kDefaultStatus];
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}
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if(theSprite > 0)
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{
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int theNumFrames = SPR_Frames(theSprite);
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const int kFrameRate = 12;
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const float theCurrentTime = gEngfuncs.GetClientTime();
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int theFrame = (int)((theCurrentTime - this->mTimeBlipsReceived)*kFrameRate) % theNumFrames;
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if(gEngfuncs.pTriAPI->SpriteTexture((struct model_s *)gEngfuncs.GetSpritePointer(theSprite), theFrame))
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{
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//gEngfuncs.pTriAPI->RenderMode(kRenderTransTexture);
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gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd);
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pVector up(0, 0, 1);
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pVector right = inView ^ up;
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right.normalize();
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pVector nup = right ^ inView;
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int theScale = kWorldBlipScale;
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right *= theScale/2.0f;
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nup *= theScale/2.0f;
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// Quad draws v0, v1, v2, v3
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pVector V0 = -(right + nup);
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pVector V1 = -(right - nup);
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pVector V2 = right + nup;
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pVector V3 = right - nup;
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pVector sV0 = V0;
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pVector sV1 = V1;
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pVector sV2 = V2;
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pVector sV3 = V3;
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// SPR_Set(this->mSprite, 255, 255, 255);
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//
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// // Only draw if not behind viewer
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// vec3_t theWorldPos, theScreenPos;
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// theWorldPos[0] = this->mBlipPositions[theCurrentBlip][0];
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// theWorldPos[1] = this->mBlipPositions[theCurrentBlip][1];
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// theWorldPos[2] = this->mBlipPositions[theCurrentBlip][2];
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//
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// if(!gEngfuncs.pTriAPI->WorldToScreen(theWorldPos, theScreenPos))
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// {
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// theScreenPos[0] = XPROJECT(theScreenPos[0]);
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// theScreenPos[1] = YPROJECT(theScreenPos[1]);
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//
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// if(theScreenPos[0] >= 0 && theScreenPos[0] < ScreenWidth)
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// {
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// if(theScreenPos[1] >= 0 && theScreenPos[1] < ScreenHeight)
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// {
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// SPR_DrawAdditive(theFrame, theScreenPos[0], theScreenPos[1], NULL);
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// }
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// }
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// }
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gEngfuncs.pTriAPI->CullFace( TRI_NONE );
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gEngfuncs.pTriAPI->Begin( TRI_TRIANGLE_STRIP );
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gEngfuncs.pTriAPI->Brightness(1.0f);
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pVector p;
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p.x = this->mBlipPositions[theCurrentBlip][0];
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p.y = this->mBlipPositions[theCurrentBlip][1];
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p.z = this->mBlipPositions[theCurrentBlip][2];
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gEngfuncs.pTriAPI->TexCoord2f(0, 0);
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pVector ver = p + sV0;
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gEngfuncs.pTriAPI->Vertex3fv((float*)&ver);
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gEngfuncs.pTriAPI->TexCoord2f(0, 1);
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ver = p + sV1;
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gEngfuncs.pTriAPI->Vertex3fv((float*)&ver);
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gEngfuncs.pTriAPI->TexCoord2f(1, 0);
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ver = p + sV3;
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gEngfuncs.pTriAPI->Vertex3fv((float*)&ver);
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gEngfuncs.pTriAPI->TexCoord2f(1, 1);
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ver = p + sV2;
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gEngfuncs.pTriAPI->Vertex3fv((float*)&ver);
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gEngfuncs.pTriAPI->End();
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gEngfuncs.pTriAPI->RenderMode( kRenderNormal );
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}
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}
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}
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}
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#endif
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#ifdef AVH_SERVER
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#include "extdll.h"
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#include "dlls/util.h"
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#endif
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AvHVisibleBlipList::AvHVisibleBlipList()
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{
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this->Clear();
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}
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void AvHVisibleBlipList::AddBlip(float inX, float inY, float inZ, int8 inStatus, int8 inBlipInfo)
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{
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//ASSERT(this->mNumBlips < kMaxBlips);
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if(this->mNumBlips < (kMaxBlips-1))
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{
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int theBlipOffset = this->mNumBlips;
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this->mBlipPositions[theBlipOffset][0] = inX;
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this->mBlipPositions[theBlipOffset][1] = inY;
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this->mBlipPositions[theBlipOffset][2] = inZ;
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this->mBlipStatus[theBlipOffset] = inStatus;
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this->mBlipInfo[theBlipOffset] = inBlipInfo;
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this->mNumBlips++;
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}
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else
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{
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#ifdef AVH_SERVER
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UTIL_LogPrintf("AvHVisibleBlipList::AddBlip(%f, %f, %f, status: %d): Can't add blip, max limit %d reached.\n", inX, inY, inZ, inStatus, kMaxBlips);
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#endif
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}
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}
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void AvHVisibleBlipList::Clear()
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{
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#ifdef AVH_CLIENT
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//memset(this->mSprite, 0, kNumBlipTypes*sizeof(int));
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this->mTimeBlipsReceived = -1;
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#endif
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this->mNumBlips = 0;
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memset(this->mBlipPositions, 0, sizeof(float)*kMaxBlips*3);
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memset(this->mBlipStatus, 0, sizeof(int8)*kMaxBlips);
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memset(this->mBlipInfo, 0, sizeof(int8)*kMaxBlips);
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}
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#ifdef AVH_CLIENT
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void AvHVisibleBlipList::SetTimeBlipsReceived(float inTime)
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{
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this->mTimeBlipsReceived = inTime;
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}
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void AvHVisibleBlipList::VidInit()
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{
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memset(this->mSprite, 0, kNumBlipTypes*sizeof(int));
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}
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#endif
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bool AvHVisibleBlipList::operator==(const AvHVisibleBlipList& inList)
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{
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bool theAreEqual = false;
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if(this->mNumBlips == inList.mNumBlips)
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{
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#ifdef AVH_CLIENT
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if(!memcmp(this->mSprite, inList.mSprite, kNumBlipTypes*sizeof(int)))
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{
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if(this->mTimeBlipsReceived == inList.mTimeBlipsReceived)
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{
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#endif
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theAreEqual = true;
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for(int i = 0; i < this->mNumBlips; i++)
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{
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for(int j = 0; j < 3; j++)
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{
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if(this->mBlipPositions[i][j] != inList.mBlipPositions[i][j])
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{
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theAreEqual = false;
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break;
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}
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}
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if(this->mBlipStatus[i] != inList.mBlipStatus[i])
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{
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theAreEqual = false;
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break;
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}
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if(this->mBlipInfo[i] != inList.mBlipInfo[i])
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{
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theAreEqual = false;
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break;
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}
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}
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#ifdef AVH_CLIENT
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}
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}
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#endif
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}
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return theAreEqual;
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}
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bool AvHVisibleBlipList::operator!=(const AvHVisibleBlipList& inList)
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{
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return !this->operator==(inList);
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}
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