ns/dev/performance/manual/structures.html
tankefugl 3e025675b3 Branched for the performance test.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@219 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-29 13:16:09 +00:00

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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">Frontiersmen
Data</a></span> <span class="sectiontext">::</span> <span class="sectionlink"><a href="front_commander.html">
Commander</a></span> <span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_comduties.html">Command
Duties</a></span><span class="sectiontext">: <font color="#FF6600">Structures</font></span></td>
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<p><b>Summary:</b> all equipment, resources, and
most marine activities, depend upon structures,
selected and placed by the commander. Placed structures
must be <a href="front_building.html">built</a>
by marines.</p>
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<p><img src="images/images/10_data.gif" width="13" height="10">
Most <a href="front_commander.html">command networks</a>
were never intended for military use. In order
to &quot;teach&quot; these networks to create
new equipment &#150; like <a href="items_weapons.html">guns</a>,
<a href="structures_turrets.html">turrets</a>,
or <a href="front_upgrades.html">upgrades</a>
to existing equipment &#150; the commander must first
build the following structures. These structures
work together, allowing more and more powerful
upgrades, weapons, and abilities. To get an overall
picture, see the <a href="techtree.html">tech
tree</a>.</p>
<p>The following list describes each structure's
function, the equipment it makes available, and
what new structures can be built once it is on
online. If it allows equipment or other structures
to be created within a certain range, these too
are noted.</p>
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<td>&nbsp; </td>
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<td width="32%" height="77"><a href="structures_cc.html">
Command Console<br>
<img src="images/tech/comcenter.gif" width="64" height="64" vspace="3" border="0"></a></td>
<td width="34%" height="77"><a href="structures_tfact.html">Turret
Factory<br>
Factory<br>
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</a><br>
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<td width="34%" height="77"><a href="structures_observatory.html">Observatory<br>
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</a> </td>
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<td width="32%" height="77"><a href="structures_infportal.html">Infantry
Portal<br>
<img src="images/tech/inf_portal.gif" width="64" height="64" vspace="2" border="0">
</a> </td>
<td width="34%" height="77"><a href="structures_advtfact.html">Adv.
Turret Factory<br>
<img src="images/tech/asc.gif" width="64" height="64" vspace="2" border="0">
</a><br>
</td>
<td width="34%" height="77"><a href="structures_phasegate.html">Phase
Gates<br>
<img src="images/tech/phase.gif" width="64" height="64" vspace="2" border="0">
</a> </td>
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<td width="32%" height="77"><a href="structures_armory.html">Armory<br>
<img src="images/tech/armory.gif" width="64" height="64" vspace="2" border="0">
</a> </td>
<td width="34%" height="77"><a href="structures_armslab.html">Arms
Lab<br>
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</a> </td>
<td width="34%" height="77"><a href="structures_turrets.html">Turrets
and Siege Turrets<br>
<img src="images/tech/turret.gif" width="64" height="64" vspace="2" border="0">
</a> </td>
</tr>
<tr valign="middle" align="center">
<td width="32%" height="77"><a href="structures_advarmory.html">Advanced
Armory<br>
<img src="images/tech/armory_adv.gif" width="64" height="64" vspace="2" border="0">
</a> </td>
<td width="34%" height="77"><a href="structures_protolab.html">Prototype
Lab<br>
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</a> </td>
<td width="34%" height="77"><a href="structures_restower.html">Resource
Tower<br>
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