ns/dev/performance/manual/alien_bacterium.html
tankefugl 3e025675b3 Branched for the performance test.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@219 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-29 13:16:09 +00:00

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<td valign="top" background="images/design/red/surround_title_s.gif"><span class="sectiontext"><font color="#FF6600"><a href="alien.html" class="sectionlink">Kharaa
Data</a>: The Bacterium</font></span></td>
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<p><b>Summary:</b> The building block of the Kharaa,
and the key to ever unraveling their mystery and
inner-workings, is the bacteria-like life form
that first appears on a ship or base. <i>How</i>
it appears is one question we would desperately
like to answer. </p>
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<p> <img src="images/images/10red_data.gif" width="13" height="10">
As near as we can tell, trace amounts of the bacteria
begin to collect in areas containing water or
heat sources. The bacteria reproduce, slowly forming
a mat, visible to the naked eye. It also seems
to direct airborne streams down the hallways and
passageways, and anywhere it finds another source
of energy (water or heat) it forms another mat,
from which it sends out more streams, etcetera.
It is safe to assume that every square inch of
a facility is rapidly infiltrated with at least
trace amounts of bacteria, anchored at source
points that become potential <a href="alien_hive.html">hive</a>
locations (so far, we have never seen more than
three). All of these bacteria are in contact with
one another, sharing data on their environment,
and triggering responses to stimuli (like energy
sources, or danger). They form a network, called
the Bacterium.<br>
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<p><b><img src="images/tech_10/bactgridlock.gif" width="15" height="15">
<a href="alien_gridlock.html">Bacterial Gridlock</a></b></p>
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