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b5590dd5d9
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@144 67975925-1194-0748-b3d5-c16f83f1a3a1
560 lines
16 KiB
C++
560 lines
16 KiB
C++
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: 2001/09/13 15:01:48 $
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//
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//-----------------------------------------------------------------------------
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// $Log: vgui_SchemeManager.cpp,v $
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// Revision 1.3 2001/09/13 15:01:48 Charlie
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// - Merging with 1108
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//
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// Revision 1.2 2001/09/12 16:34:26 Charlie
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// - Slightly better error checking
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// Revision 1.1.1.1.2.2 2001/09/13 14:42:30 Charlie
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// - HL1108
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//
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// Revision 1.1.1.1 2000/06/17 14:12:45 charlie
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// Final version of new HL SDK. May not compile.
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// Previous versions of my MSVC project files and utility .bat files.
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// This is my starting point; there is no mod-specific code in here.
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//
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//
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// $NoKeywords: $
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//=============================================================================
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#include "hud.h"
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#include "vgui_SchemeManager.h"
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#include "cvardef.h"
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#include <string.h>
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cvar_t *g_CV_BitmapFonts;
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void Scheme_Init()
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{
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g_CV_BitmapFonts = gEngfuncs.pfnRegisterVariable("bitmapfonts", "1", 0);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Scheme managers data container
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//-----------------------------------------------------------------------------
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class CSchemeManager::CScheme
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{
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public:
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enum {
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SCHEME_NAME_LENGTH = 32,
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FONT_NAME_LENGTH = 48,
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FONT_FILENAME_LENGTH = 64,
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};
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// name
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char schemeName[SCHEME_NAME_LENGTH];
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// font
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char fontName[FONT_NAME_LENGTH];
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int fontSize;
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int fontWeight;
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vgui::Font *font;
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int ownFontPointer; // true if the font is ours to delete
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// scheme
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byte fgColor[4];
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byte bgColor[4];
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byte armedFgColor[4];
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byte armedBgColor[4];
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byte mousedownFgColor[4];
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byte mousedownBgColor[4];
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byte borderColor[4];
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// construction/destruction
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CScheme();
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~CScheme();
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};
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CSchemeManager::CScheme::CScheme()
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{
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schemeName[0] = 0;
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fontName[0] = 0;
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fontSize = 0;
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fontWeight = 0;
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font = NULL;
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ownFontPointer = false;
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}
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CSchemeManager::CScheme::~CScheme()
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{
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// only delete our font pointer if we own it
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if ( ownFontPointer )
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{
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delete font;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: resolution information
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// !! needs to be shared out
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//-----------------------------------------------------------------------------
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static int g_ResArray[] =
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{
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320,
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400,
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512,
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640,
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800,
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1024,
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1152,
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1280,
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1600
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};
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static int g_NumReses = sizeof(g_ResArray) / sizeof(int);
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static byte *LoadFileByResolution( const char *filePrefix, int xRes, const char *filePostfix )
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{
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// find our resolution in the res array
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int resNum = g_NumReses - 1;
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while ( g_ResArray[resNum] > xRes )
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{
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resNum--;
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if ( resNum < 0 )
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return NULL;
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}
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// try open the file
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byte *pFile = NULL;
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while ( 1 )
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{
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// try load
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char fname[256];
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sprintf( fname, "%s%d%s", filePrefix, g_ResArray[resNum], filePostfix );
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pFile = gEngfuncs.COM_LoadFile( fname, 5, NULL );
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if ( pFile )
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break;
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if ( resNum == 0 )
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return NULL;
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resNum--;
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};
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return pFile;
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}
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static void ParseRGBAFromString( byte colorArray[4], const char *colorVector )
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{
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int r, g, b, a;
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sscanf( colorVector, "%d %d %d %d", &r, &g, &b, &a );
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colorArray[0] = r;
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colorArray[1] = g;
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colorArray[2] = b;
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colorArray[3] = a;
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}
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//-----------------------------------------------------------------------------
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// Purpose: initializes the scheme manager
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// loading the scheme files for the current resolution
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// Input : xRes -
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// yRes - dimensions of output window
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//-----------------------------------------------------------------------------
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CSchemeManager::CSchemeManager( int xRes, int yRes )
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{
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// basic setup
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m_pSchemeList = NULL;
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m_iNumSchemes = 0;
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// find the closest matching scheme file to our resolution
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char token[1024];
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char *pFile = (char*)LoadFileByResolution( "", xRes, "_textscheme.txt" );
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m_xRes = xRes;
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char *pFileStart = pFile;
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byte *pFontData;
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int fontFileLength;
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char fontFilename[512];
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//
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// Read the scheme descriptions from the text file, into a temporary array
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// format is simply:
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// <paramName name> = <paramValue>
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//
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// a <paramName name> of "SchemeName" signals a new scheme is being described
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//
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const static int numTmpSchemes = 64;
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static CScheme tmpSchemes[numTmpSchemes];
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memset( tmpSchemes, 0, sizeof(tmpSchemes) );
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int currentScheme = -1;
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CScheme *pScheme = NULL;
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if ( !pFile )
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{
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gEngfuncs.Con_DPrintf( "Unable to find *_textscheme.txt\n");
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goto buildDefaultFont;
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}
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// record what has been entered so we can create defaults from the different values
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bool hasFgColor, hasBgColor, hasArmedFgColor, hasArmedBgColor, hasMouseDownFgColor, hasMouseDownBgColor;
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pFile = gEngfuncs.COM_ParseFile( pFile, token );
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while ( strlen(token) > 0 && (currentScheme < numTmpSchemes) )
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{
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// get the paramName name
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static const int tokenSize = 64;
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char paramName[tokenSize], paramValue[tokenSize];
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strncpy( paramName, token, tokenSize );
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paramName[tokenSize-1] = 0; // ensure null termination
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// get the '=' character
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pFile = gEngfuncs.COM_ParseFile( pFile, token );
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if ( stricmp( token, "=" ) )
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{
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if ( currentScheme < 0 )
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{
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gEngfuncs.Con_Printf( "error parsing font scheme text file at file start - expected '=', found '%s''\n", token );
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}
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else
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{
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gEngfuncs.Con_Printf( "error parsing font scheme text file at scheme '%s' - expected '=', found '%s''\n", tmpSchemes[currentScheme].schemeName, token );
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}
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break;
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}
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// get paramValue
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pFile = gEngfuncs.COM_ParseFile( pFile, token );
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strncpy( paramValue, token, tokenSize );
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paramValue[tokenSize-1] = 0; // ensure null termination
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// is this a new scheme?
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if ( !stricmp(paramName, "SchemeName") )
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{
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// setup the defaults for the current scheme
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if ( pScheme )
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{
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// foreground color defaults (normal -> armed -> mouse down)
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if ( !hasFgColor )
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{
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pScheme->fgColor[0] = pScheme->fgColor[1] = pScheme->fgColor[2] = pScheme->fgColor[3] = 255;
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}
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if ( !hasArmedFgColor )
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{
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memcpy( pScheme->armedFgColor, pScheme->fgColor, sizeof(pScheme->armedFgColor) );
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}
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if ( !hasMouseDownFgColor )
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{
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memcpy( pScheme->mousedownFgColor, pScheme->armedFgColor, sizeof(pScheme->mousedownFgColor) );
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}
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// background color (normal -> armed -> mouse down)
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if ( !hasBgColor )
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{
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pScheme->bgColor[0] = pScheme->bgColor[1] = pScheme->bgColor[2] = pScheme->bgColor[3] = 0;
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}
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if ( !hasArmedBgColor )
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{
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memcpy( pScheme->armedBgColor, pScheme->bgColor, sizeof(pScheme->armedBgColor) );
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}
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if ( !hasMouseDownBgColor )
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{
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memcpy( pScheme->mousedownBgColor, pScheme->armedBgColor, sizeof(pScheme->mousedownBgColor) );
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}
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// font size
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if ( !pScheme->fontSize )
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{
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pScheme->fontSize = 17;
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}
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if ( !pScheme->fontName[0] )
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{
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strcpy( pScheme->fontName, "Arial" );
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}
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}
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// create the new scheme
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currentScheme++;
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pScheme = &tmpSchemes[currentScheme];
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hasFgColor = hasBgColor = hasArmedFgColor = hasArmedBgColor = hasMouseDownFgColor = hasMouseDownBgColor = false;
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strncpy( pScheme->schemeName, paramValue, CScheme::SCHEME_NAME_LENGTH );
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pScheme->schemeName[CScheme::SCHEME_NAME_LENGTH-1] = '\0'; // ensure null termination of string
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}
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if ( !pScheme )
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{
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gEngfuncs.Con_Printf( "font scheme text file MUST start with a 'SchemeName'\n");
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break;
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}
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// pull the data out into the scheme
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if ( !stricmp(paramName, "FontName") )
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{
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strncpy( pScheme->fontName, paramValue, CScheme::FONT_NAME_LENGTH );
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pScheme->fontName[CScheme::FONT_NAME_LENGTH-1] = 0;
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}
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else if ( !stricmp(paramName, "FontSize") )
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{
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pScheme->fontSize = atoi( paramValue );
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}
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else if ( !stricmp(paramName, "FontWeight") )
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{
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pScheme->fontWeight = atoi( paramValue );
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}
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else if ( !stricmp(paramName, "FgColor") )
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{
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ParseRGBAFromString( pScheme->fgColor, paramValue );
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hasFgColor = true;
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}
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else if ( !stricmp(paramName, "BgColor") )
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{
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ParseRGBAFromString( pScheme->bgColor, paramValue );
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hasBgColor = true;
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}
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else if ( !stricmp(paramName, "FgColorArmed") )
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{
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ParseRGBAFromString( pScheme->armedFgColor, paramValue );
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hasArmedFgColor = true;
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}
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else if ( !stricmp(paramName, "BgColorArmed") )
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{
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ParseRGBAFromString( pScheme->armedBgColor, paramValue );
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hasArmedBgColor = true;
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}
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else if ( !stricmp(paramName, "FgColorMousedown") )
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{
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ParseRGBAFromString( pScheme->mousedownFgColor, paramValue );
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hasMouseDownFgColor = true;
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}
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else if ( !stricmp(paramName, "BgColorMousedown") )
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{
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ParseRGBAFromString( pScheme->mousedownBgColor, paramValue );
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hasMouseDownBgColor = true;
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}
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else if ( !stricmp(paramName, "BorderColor") )
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{
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ParseRGBAFromString( pScheme->borderColor, paramValue );
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hasMouseDownBgColor = true;
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}
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// get the new token last, so we now if the loop needs to be continued or not
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pFile = gEngfuncs.COM_ParseFile( pFile, token );
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}
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// free the file
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gEngfuncs.COM_FreeFile( pFileStart );
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buildDefaultFont:
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// make sure we have at least 1 valid font
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if ( currentScheme < 0 )
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{
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currentScheme = 0;
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strcpy( tmpSchemes[0].schemeName, "Default Scheme" );
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strcpy( tmpSchemes[0].fontName, "Arial" );
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tmpSchemes[0].fontSize = 0;
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tmpSchemes[0].fgColor[0] = tmpSchemes[0].fgColor[1] = tmpSchemes[0].fgColor[2] = tmpSchemes[0].fgColor[3] = 255;
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tmpSchemes[0].armedFgColor[0] = tmpSchemes[0].armedFgColor[1] = tmpSchemes[0].armedFgColor[2] = tmpSchemes[0].armedFgColor[3] = 255;
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tmpSchemes[0].mousedownFgColor[0] = tmpSchemes[0].mousedownFgColor[1] = tmpSchemes[0].mousedownFgColor[2] = tmpSchemes[0].mousedownFgColor[3] = 255;
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}
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// we have the full list of schemes in the tmpSchemes array
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// now allocate the correct sized list
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m_iNumSchemes = currentScheme + 1; // 0-based index
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m_pSchemeList = new CScheme[ m_iNumSchemes ];
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// copy in the data
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memcpy( m_pSchemeList, tmpSchemes, sizeof(CScheme) * m_iNumSchemes );
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// create the fonts
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for ( int i = 0; i < m_iNumSchemes; i++ )
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{
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m_pSchemeList[i].font = NULL;
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// see if the current font values exist in a previously loaded font
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for ( int j = 0; j < i; j++ )
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{
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// check if the font name, size, and weight are the same
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if ( !stricmp(m_pSchemeList[i].fontName, m_pSchemeList[j].fontName)
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&& m_pSchemeList[i].fontSize == m_pSchemeList[j].fontSize
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&& m_pSchemeList[i].fontWeight == m_pSchemeList[j].fontWeight )
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{
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// copy the pointer, but mark i as not owning it
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m_pSchemeList[i].font = m_pSchemeList[j].font;
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m_pSchemeList[i].ownFontPointer = false;
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}
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}
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// if we haven't found the font already, load it ourselves
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if ( !m_pSchemeList[i].font )
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{
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fontFileLength = -1;
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pFontData = NULL;
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if(g_CV_BitmapFonts && g_CV_BitmapFonts->value)
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{
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sprintf(fontFilename, "gfx\\vgui\\fonts\\%d_%s.tga", m_xRes, m_pSchemeList[i].schemeName);
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pFontData = gEngfuncs.COM_LoadFile( fontFilename, 5, &fontFileLength );
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if(!pFontData)
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gEngfuncs.Con_Printf("Missing bitmap font: %s\n", fontFilename);
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}
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m_pSchemeList[i].font = new vgui::Font(
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m_pSchemeList[i].fontName,
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pFontData,
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fontFileLength,
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m_pSchemeList[i].fontSize,
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0,
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0,
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m_pSchemeList[i].fontWeight,
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false,
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false,
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false,
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false);
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m_pSchemeList[i].ownFontPointer = true;
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}
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// fix up alpha values; VGUI uses 1-A (A=0 being solid, A=255 transparent)
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m_pSchemeList[i].fgColor[3] = 255 - m_pSchemeList[i].fgColor[3];
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m_pSchemeList[i].bgColor[3] = 255 - m_pSchemeList[i].bgColor[3];
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m_pSchemeList[i].armedFgColor[3] = 255 - m_pSchemeList[i].armedFgColor[3];
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m_pSchemeList[i].armedBgColor[3] = 255 - m_pSchemeList[i].armedBgColor[3];
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m_pSchemeList[i].mousedownFgColor[3] = 255 - m_pSchemeList[i].mousedownFgColor[3];
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m_pSchemeList[i].mousedownBgColor[3] = 255 - m_pSchemeList[i].mousedownBgColor[3];
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: frees all the memory used by the scheme manager
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//-----------------------------------------------------------------------------
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CSchemeManager::~CSchemeManager()
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{
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delete [] m_pSchemeList;
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m_iNumSchemes = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Finds a scheme in the list, by name
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// Input : char *schemeName - string name of the scheme
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// Output : SchemeHandle_t handle to the scheme
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//-----------------------------------------------------------------------------
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SchemeHandle_t CSchemeManager::getSchemeHandle( const char *schemeName )
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{
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// iterate through the list
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for ( int i = 0; i < m_iNumSchemes; i++ )
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{
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if ( !stricmp(schemeName, m_pSchemeList[i].schemeName) )
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return i;
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}
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: always returns a valid scheme handle
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// Input : schemeHandle -
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// Output : CScheme
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//-----------------------------------------------------------------------------
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CSchemeManager::CScheme *CSchemeManager::getSafeScheme( SchemeHandle_t schemeHandle )
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{
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ASSERT(schemeHandle >= 0);
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ASSERT(schemeHandle < m_iNumSchemes);
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if ( schemeHandle < m_iNumSchemes )
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return m_pSchemeList + schemeHandle;
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return m_pSchemeList;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the schemes pointer to a font
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// Input : schemeHandle -
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// Output : vgui::Font
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//-----------------------------------------------------------------------------
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vgui::Font *CSchemeManager::getFont( SchemeHandle_t schemeHandle )
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{
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return getSafeScheme( schemeHandle )->font;
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}
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void CSchemeManager::getFgColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a )
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{
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CScheme *pScheme = getSafeScheme( schemeHandle );
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r = pScheme->fgColor[0];
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g = pScheme->fgColor[1];
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b = pScheme->fgColor[2];
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a = pScheme->fgColor[3];
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}
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void CSchemeManager::getBgColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a )
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{
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CScheme *pScheme = getSafeScheme( schemeHandle );
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r = pScheme->bgColor[0];
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g = pScheme->bgColor[1];
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b = pScheme->bgColor[2];
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a = pScheme->bgColor[3];
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}
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void CSchemeManager::getFgArmedColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a )
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{
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CScheme *pScheme = getSafeScheme( schemeHandle );
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r = pScheme->armedFgColor[0];
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g = pScheme->armedFgColor[1];
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b = pScheme->armedFgColor[2];
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a = pScheme->armedFgColor[3];
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}
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void CSchemeManager::getBgArmedColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a )
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{
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CScheme *pScheme = getSafeScheme( schemeHandle );
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r = pScheme->armedBgColor[0];
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g = pScheme->armedBgColor[1];
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b = pScheme->armedBgColor[2];
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a = pScheme->armedBgColor[3];
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}
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void CSchemeManager::getFgMousedownColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a )
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{
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CScheme *pScheme = getSafeScheme( schemeHandle );
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r = pScheme->mousedownFgColor[0];
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g = pScheme->mousedownFgColor[1];
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b = pScheme->mousedownFgColor[2];
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a = pScheme->mousedownFgColor[3];
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}
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void CSchemeManager::getBgMousedownColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a )
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{
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CScheme *pScheme = getSafeScheme( schemeHandle );
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r = pScheme->mousedownBgColor[0];
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g = pScheme->mousedownBgColor[1];
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b = pScheme->mousedownBgColor[2];
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a = pScheme->mousedownBgColor[3];
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}
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void CSchemeManager::getBorderColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a )
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{
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CScheme *pScheme = getSafeScheme( schemeHandle );
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r = pScheme->borderColor[0];
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g = pScheme->borderColor[1];
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b = pScheme->borderColor[2];
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a = pScheme->borderColor[3];
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}
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