mirror of
https://github.com/unknownworlds/NS.git
synced 2024-11-30 16:30:59 +00:00
b5590dd5d9
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@144 67975925-1194-0748-b3d5-c16f83f1a3a1
262 lines
6.1 KiB
C++
262 lines
6.1 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: AvHSwipe.cpp $
|
|
// $Date: 2002/11/22 21:28:17 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHSwipe.cpp,v $
|
|
// Revision 1.15 2002/11/22 21:28:17 Flayra
|
|
// - mp_consistency changes
|
|
//
|
|
// Revision 1.14 2002/11/06 01:38:37 Flayra
|
|
// - Added ability for buildings to be enabled and disabled, for turrets to be shut down
|
|
// - Damage refactoring (TakeDamage assumes caller has already adjusted for friendly fire, etc.)
|
|
//
|
|
// Revision 1.13 2002/08/16 02:48:10 Flayra
|
|
// - New damage model
|
|
//
|
|
// Revision 1.12 2002/07/24 19:09:18 Flayra
|
|
// - Linux issues
|
|
//
|
|
// Revision 1.11 2002/07/24 18:55:53 Flayra
|
|
// - Linux case sensitivity stuff
|
|
//
|
|
// Revision 1.10 2002/07/24 18:45:43 Flayra
|
|
// - Linux and scripting changes
|
|
//
|
|
// Revision 1.9 2002/07/23 17:29:52 Flayra
|
|
// - Updated for new artwork
|
|
//
|
|
// Revision 1.8 2002/07/08 16:48:50 Flayra
|
|
// - Melee weapons don't play hit sounds or punchangle target if they didn't damage them
|
|
//
|
|
// Revision 1.7 2002/06/25 17:51:00 Flayra
|
|
// - Reworking for correct player animations and new enable/disable state, new view model artwork, alien weapon refactoring
|
|
//
|
|
// Revision 1.6 2002/06/03 16:39:10 Flayra
|
|
// - Added different deploy times (this should be refactored a bit more)
|
|
//
|
|
// Revision 1.5 2002/05/23 02:32:57 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
//===============================================================================
|
|
#include "mod/AvHAlienWeapons.h"
|
|
#include "mod/AvHPlayer.h"
|
|
|
|
#ifdef AVH_CLIENT
|
|
#include "cl_dll/eventscripts.h"
|
|
#include "cl_dll/in_defs.h"
|
|
#include "cl_dll/wrect.h"
|
|
#include "cl_dll/cl_dll.h"
|
|
#endif
|
|
|
|
#include "common/hldm.h"
|
|
#include "common/event_api.h"
|
|
#include "common/event_args.h"
|
|
#include "common/vector_util.h"
|
|
#include "mod/AvHAlienWeaponConstants.h"
|
|
#include "mod/AvHPlayerUpgrade.h"
|
|
|
|
#ifdef AVH_SERVER
|
|
#include "mod/AvHGamerules.h"
|
|
#include "mod/AvHServerUtil.h"
|
|
#endif
|
|
|
|
#include "mod/AvHSharedUtil.h"
|
|
|
|
LINK_ENTITY_TO_CLASS(kwSwipe, AvHSwipe);
|
|
|
|
int AvHSwipe::GetBarrelLength() const
|
|
{
|
|
return kSwipeBarrelLength;
|
|
}
|
|
|
|
bool AvHSwipe::GetIsGunPositionValid() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
float AvHSwipe::GetRateOfFire() const
|
|
{
|
|
return BALANCE_FVAR(kSwipeROF);
|
|
}
|
|
|
|
bool AvHSwipe::GetFiresUnderwater() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
int AvHSwipe::GetIdleAnimation() const
|
|
{
|
|
// Only play the arm-scratching animation once in awhile, it's a special treat
|
|
// Must be odd
|
|
int theAnimation = 0;
|
|
const int kMax = 41;
|
|
int theRandomNumber = UTIL_SharedRandomLong(this->m_pPlayer->random_seed, 0, kMax);
|
|
|
|
if(theRandomNumber == kMax)
|
|
{
|
|
// Return flavor anim
|
|
theAnimation = 2;
|
|
}
|
|
else if(theRandomNumber < (kMax-1)/2)
|
|
{
|
|
theAnimation = 0;
|
|
}
|
|
else
|
|
{
|
|
theAnimation = 1;
|
|
}
|
|
|
|
return theAnimation;
|
|
}
|
|
|
|
|
|
bool AvHSwipe::GetIsDroppable() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int AvHSwipe::GetDeployAnimation() const
|
|
{
|
|
// Look at most recently used weapon and see if we can transition from it
|
|
int theDeployAnimation = 5;
|
|
|
|
AvHWeaponID thePreviousID = this->GetPreviousWeaponID();
|
|
|
|
switch(thePreviousID)
|
|
{
|
|
case AVH_WEAPON_SWIPE:
|
|
theDeployAnimation = -1;
|
|
break;
|
|
|
|
case AVH_WEAPON_ACIDROCKET:
|
|
case AVH_WEAPON_BILEBOMB:
|
|
theDeployAnimation = 10;
|
|
break;
|
|
|
|
case AVH_WEAPON_BLINK:
|
|
case AVH_WEAPON_METABOLIZE:
|
|
theDeployAnimation = 12;
|
|
break;
|
|
}
|
|
|
|
return theDeployAnimation;
|
|
}
|
|
|
|
int AvHSwipe::GetShootAnimation() const
|
|
{
|
|
int theAnimation = UTIL_SharedRandomLong(this->m_pPlayer->random_seed, 3, 4);
|
|
|
|
return theAnimation;
|
|
}
|
|
|
|
void AvHSwipe::Init()
|
|
{
|
|
this->mRange = kSwipeRange;
|
|
this->mDamage = BALANCE_IVAR(kSwipeDamage);
|
|
}
|
|
|
|
int AvHSwipe::GetDamageType() const
|
|
{
|
|
return NS_DMG_NORMAL;
|
|
}
|
|
|
|
char* AvHSwipe::GetViewModel() const
|
|
{
|
|
return kLevel4ViewModel;
|
|
}
|
|
|
|
|
|
void AvHSwipe::Precache(void)
|
|
{
|
|
AvHAlienWeapon::Precache();
|
|
|
|
PRECACHE_UNMODIFIED_SOUND(kSwipeSound1);
|
|
PRECACHE_UNMODIFIED_SOUND(kSwipeSound2);
|
|
PRECACHE_UNMODIFIED_SOUND(kSwipeSound3);
|
|
PRECACHE_UNMODIFIED_SOUND(kSwipeSound4);
|
|
|
|
PRECACHE_UNMODIFIED_SOUND(kSwipeHitSound1);
|
|
PRECACHE_UNMODIFIED_SOUND(kSwipeHitSound2);
|
|
PRECACHE_UNMODIFIED_SOUND(kSwipeKillSound);
|
|
|
|
this->mEvent = PRECACHE_EVENT(1, kSwipeEventName);
|
|
}
|
|
|
|
void AvHSwipe::Spawn()
|
|
{
|
|
AvHAlienWeapon::Spawn();
|
|
|
|
Precache();
|
|
|
|
this->m_iId = AVH_WEAPON_SWIPE;
|
|
|
|
// Set our class name
|
|
this->pev->classname = MAKE_STRING(kwsSwipe);
|
|
|
|
SET_MODEL(ENT(this->pev), kNullModel);
|
|
|
|
FallInit();// get ready to fall down.
|
|
|
|
}
|
|
|
|
bool AvHSwipe::UsesAmmo(void) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
BOOL AvHSwipe::UseDecrement(void)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void AvHSwipe::FireProjectiles(void)
|
|
{
|
|
#ifdef AVH_SERVER
|
|
|
|
// TODO: Check team
|
|
|
|
float theDamage = this->mDamage*AvHPlayerUpgrade::GetAlienMeleeDamageUpgrade(this->m_pPlayer->pev->iuser4, AvHSHUGetIsWeaponFocusable(AvHWeaponID(this->m_iId)));
|
|
|
|
// Do trace hull here
|
|
CBaseEntity* pHurt = this->m_pPlayer->CheckTraceHullAttack(kSwipeRange, theDamage, this->GetDamageType());
|
|
if(pHurt)
|
|
{
|
|
if(pHurt->pev->flags & (FL_MONSTER | FL_CLIENT))
|
|
{
|
|
AvHSUKnockPlayerAbout(CBaseEntity::Instance(this->m_pPlayer->edict()), pHurt, 300);
|
|
|
|
int theSoundIndex = RANDOM_LONG(0, 1);
|
|
char* theSoundToPlay = NULL;
|
|
switch(theSoundIndex)
|
|
{
|
|
case 0:
|
|
theSoundToPlay = kSwipeHitSound1;
|
|
break;
|
|
case 1:
|
|
theSoundToPlay = kSwipeHitSound2;
|
|
break;
|
|
}
|
|
|
|
if(pHurt->pev->health <= 0)
|
|
{
|
|
theSoundToPlay = kSwipeKillSound;
|
|
}
|
|
|
|
ASSERT(theSoundToPlay);
|
|
|
|
EMIT_SOUND(ENT(pev), CHAN_WEAPON, theSoundToPlay, 1.0, ATTN_NORM);
|
|
}
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|