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git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@144 67975925-1194-0748-b3d5-c16f83f1a3a1
75 lines
No EOL
2.3 KiB
C++
75 lines
No EOL
2.3 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHParticleSystemEntity.h $
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// $Date: 2002/05/23 02:33:20 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHParticleSystemEntity.h,v $
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// Revision 1.9 2002/05/23 02:33:20 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#ifndef AVH_PARTICLE_SYSTEM_ENTITY_H
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#define AVH_PARTICLE_SYSTEM_ENTITY_H
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#include "dlls/extdll.h"
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#include "dlls/util.h"
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#include "dlls/cbase.h"
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#include "types.h"
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#include "mod/AvHParticleTemplate.h"
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#include "mod/AvHConstants.h"
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class AvHParticleSystemEntity : public CBaseEntity
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{
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public:
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AvHParticleSystemEntity();
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uint16 GetCustomData() const;
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void SetCustomData(uint16 inCustomData);
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void SetTemplateIndex(int inTemplateIndex);
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virtual void KeyValue( KeyValueData* pkvd );
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virtual void Precache(void);
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virtual void SetUseState(USE_TYPE inUseType);
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virtual void Spawn( void );
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protected:
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AvHParticleTemplate* GetCustomTemplate();
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private:
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void EXPORT ParticleUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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void EXPORT ParticleThink();
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void EXPORT ParticleTouch( CBaseEntity *pOther );
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void UpdateClientData();
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int32 mTemplateIndex;
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bool mIsOn;
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//bool mClientIsOn;
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bool mUseState;
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bool mCreatedTemplate;
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uint32 mHandle;
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float mTimeParticlesCreated;
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uint16 mCustomData;
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static uint32 sCurrentHandle;
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};
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// Custom particle systems. It is identical to a particle system entity except it creates
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// a new particle template instead of reading one from a .ps.
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class AvHCustomParticleSystemEntity : public AvHParticleSystemEntity
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{
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public:
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virtual void KeyValue( KeyValueData* pkvd );
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};
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#endif |