ns/dev/3.2-movements/source/mod/AvHTechTree.h
tankefugl 1d385ec5bf o Created branch for movement codes
- added +attack2
- fade blink reworked
- onos charge reworked

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@348 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-11-14 20:18:27 +00:00

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//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
//
// The copyright to the contents herein is the property of Charles G. Cleveland.
// The contents may be used and/or copied only with the written permission of
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: AvHTechNodes.h $
// $Date: 2002/09/23 22:36:08 $
//
//-------------------------------------------------------------------------------
// $Log: AvHTechTree.h,v $
// Revision 1.7 2002/09/23 22:36:08 Flayra
// - Slight refactoring
//
// Revision 1.6 2002/07/08 17:20:32 Flayra
// - Added hooks to support disallowing actions when a building is "busy"
//
//===============================================================================
#ifndef AVHTECHTREE_H
#define AVHTECHTREE_H
#include "mod/AvHTechNode.h"
#include "mod/AvHConstants.h"
#include "util/Balance.h"
typedef vector<AvHMessageID> MessageIDListType; //used in GetDelta, remove when refactoring ChangeListener
typedef map<AvHMessageID,AvHTechNode*> TechNodeMap;
typedef map<AvHTechID,AvHTechNode*> TechIDMap;
class AvHTechTree : public BalanceChangeListener
{
public:
AvHTechTree(void);
AvHTechTree(const AvHTechTree& other);
~AvHTechTree(void);
void Clear(void);
void Init(void);
void InsertNode(const AvHTechNode* node); //makes an internal copy of the node
void RemoveNode(const AvHMessageID message); //removes internal copy of the node by message ID if it exists
AvHTechNode* GetNode(const AvHMessageID message);
const AvHTechNode* GetNode(const AvHMessageID message) const;
AvHTechNode* GetNodeByTech(const AvHTechID tech);
const AvHTechNode* GetNodeByTech(const AvHTechID tech) const;
const int GetSize(void) const;
bool GetAllowMultiples(const AvHMessageID inMessageID) const;
bool GetIsMessageAvailable(const AvHMessageID inMessageID) const;
bool GetIsMessageAvailableForSelection(const AvHMessageID inMessageID, const EntityListType& inSelection) const;
bool GetIsMessageInTechTree(const AvHMessageID inMessageID) const;
bool GetIsTechResearched(const AvHTechID inTech) const;
bool GetMessageForTech(const AvHTechID inTechID, AvHMessageID& outMessageID) const;
AvHMessageID GetNextMessageNeededFor(const AvHMessageID inMessageID) const;
void GetResearchNodesDependentOn(AvHTechID inTechID, TechNodeMap& outTechNodes) const;
bool GetTechForMessage(const AvHMessageID inMessageID, AvHTechID& outTechID) const;
bool GetPrequisitesForMessage(const AvHMessageID inMessageID, AvHTechID& outTech1, AvHTechID& outTech2) const;
bool GetResearchInfo(const AvHMessageID inTech, bool& outIsResearchable, int& outCost, float& outTime) const;
bool SetResearchDone(const AvHMessageID inTech, bool inState = true);
bool SetIsResearchable(const AvHMessageID inMessageID, bool inState = true);
bool SetFirstNodeWithTechResearchState(const AvHTechID inTech, bool inState = true);
void TriggerAddTech(const AvHTechID inTechID);
void TriggerRemoveTech(const AvHTechID inTechID);
void GetDelta(const AvHTechTree& other, MessageIDListType& delta) const;
bool operator!=(const AvHTechTree& other) const;
bool operator==(const AvHTechTree& other) const;
AvHTechTree& operator=(const AvHTechTree& other);
void swap(AvHTechTree& other);
private:
TechNodeMap mNodesByMsg;
mutable TechIDMap mNodesByTech; //cache for techIDs that we've already looked up
#ifdef AVH_SERVER
//listener implementation - server only, client uses defaults
public:
bool shouldNotify(const std::string& name, const BalanceValueType type) const;
void balanceCleared(void) const;
void balanceValueInserted(const std::string& name, const float value) const;
void balanceValueInserted(const std::string& name, const int value) const;
void balanceValueInserted(const std::string& name, const std::string& value) const;
void balanceValueChanged(const std::string& name, const float old_value, const float new_value) const;
void balanceValueChanged(const std::string& name, const int old_value, const int new_value) const;
void balanceValueChanged(const std::string& name, const std::string& old_value, const std::string& default_value) const;
void balanceValueRemoved(const std::string& name, const float old_value) const;
void balanceValueRemoved(const std::string& name, const int old_value) const;
void balanceValueRemoved(const std::string& name, const std::string& old_value) const;
void balanceStartCompoundChange(void) const;
void balanceEndCompoundChange(void) const;
void processBalanceChange(void); //update all nodes to reflect new balance - doesn't attempt to verify that actual change is required
private:
mutable bool compoundChangeInProgress;
#endif
};
#endif