ns/dev/3.2-movements/manual/items_weapons.html
tankefugl 1d385ec5bf o Created branch for movement codes
- added +attack2
- fade blink reworked
- onos charge reworked

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@348 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-11-14 20:18:27 +00:00

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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">...</a></span><span class="sectiontext">
::</span> <span class="sectionlink"><a href="front_commander.html">
Commander</a></span><span class="sectiontext"> <span class="sectiontext">::</span>
<span class="sectionlink"><a href="front_comduties.html"> Command
Duties</a></span><span class="sectiontext"> <span class="sectiontext">::</span>
<span class="sectionlink"><a href="items_main.html"> Equipment</a></span></span>:
<font color="#FF6600">Weapons</font></span></td>
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<p><b>Summary:</b> The commander can create weapons,
ammo packs and health packs. Weapons can only
be placed within range of the appropriate <a href="structures.html">structure</a>.
Jet packs and heavy armor are also dropped.</p>
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<p><img src="images/images/10_hud.gif" width="11" height="10">
Select the desired equipment from the equipment
<a href="front_comhud_menu.html">menu</a>, and
place the icon over an approved location (see
equipment descriptions).</p>
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<td width="32%"><img src="images/tech_10/hmg.gif" width="15" height="15">
<a href="items_weapons.html"> Weapons</a><br>
<a href="images/tech_10/heavya.gif"><img src="images/tech_10/jetpacks2.gif" width="15" height="15" border="0"></a>
<a href="items_jetpacksha.html">Jet packs
and Heavy Armor</a><br>
<img src="images/tech_10/scan.gif" width="15" height="15">
<a href="items_scanner.html">Scanner Sweeps</a><br>
</td>
<td width="34%"><img src="images/tech_10/ammopack.gif" width="15" height="15">
<a href="items_ammo.html">Ammo</a><br>
<img src="images/tech_10/healthpack.gif" width="15" height="15">
<a href="items_medkit.html">Medkits</a><br>
<img src="images/tech_10/lightspeed.gif" width="15" height="15">
<a href="items_distress.html">Distress Beacon</a>
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<p><b>Weapons</b><br>
See the <a href="weapons_main.html">weaponry</a>
section for descriptions. Weapons can only be
dropped within range (appearing as a green field
on the command HUD) of an <a href="structures_armory.html">armory</a>
or <a href="structures_advarmory.html">advanced
armory</a>. Note that while basic weapons can
be deployed near any armory, advanced weapons
can only be deployed near advanced armories. If
a marine discards a weapon, and it remains on
the ground for more than a few moments (roughly
30 seconds), the command network activates its
recycling protocol and disassembles it. <br>
</p>
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<div align="center"> </div>
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<blockquote>
<blockquote>&nbsp;</blockquote>
</blockquote>
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