ns/dev/3.2-movements/manual/alien_newhives.html
tankefugl 1d385ec5bf o Created branch for movement codes
- added +attack2
- fade blink reworked
- onos charge reworked

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@348 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-11-14 20:18:27 +00:00

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<td valign="top" background="images/design/red/surround_title_s.gif"><span class="sectiontext"><font color="#FF6600"><a href="alien.html" class="sectionlink">Kharaa
Data</a> :: <span class="sectiontext"><font color="#FF6600"><a href="alien_hive.html" class="sectionlink">The
Hive</a></font></span>: New Hives</font></span></td>
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<td>&nbsp; </td>
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<p> <img src="images/images/10red_data.gif" width="13" height="10">
Once the first hive is online, it and the bacteria
seem to become a silent partners, drawing and
distributing resources, linking the aliens together,
but otherwise leaving all decisions up to the
individual creatures as to how and when to attack
the enemy. Creating new hives is one of these
decisions.</p>
<p>Any creature can gestate into the builder class,
the Gorge, and if enough resources are available,
trigger the growth of a new hive. See the <a href="alien_gorge_inherent.html">Gorge
description</a> for more information on this ability.
The Frontiersmen seem to be seen as a large enough
threat that new hives are built as fast as possible.
When three hives are activated, the full might
and power of the Kharaa is revealed.</p>
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