mirror of
https://github.com/unknownworlds/NS.git
synced 2024-12-13 06:00:59 +00:00
ad7db200f6
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@280 67975925-1194-0748-b3d5-c16f83f1a3a1
511 lines
14 KiB
C++
511 lines
14 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: AvHWebSpinner.cpp $
|
|
// $Date: 2002/11/22 21:28:17 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHWebSpinner.cpp,v $
|
|
// Revision 1.14 2002/11/22 21:28:17 Flayra
|
|
// - mp_consistency changes
|
|
//
|
|
// Revision 1.13 2002/10/18 22:23:24 Flayra
|
|
// - Refactoring for checking max buildings in radius as well
|
|
//
|
|
// Revision 1.12 2002/07/24 19:09:18 Flayra
|
|
// - Linux issues
|
|
//
|
|
// Revision 1.11 2002/07/24 18:55:53 Flayra
|
|
// - Linux case sensitivity stuff
|
|
//
|
|
// Revision 1.10 2002/07/24 18:45:43 Flayra
|
|
// - Linux and scripting changes
|
|
//
|
|
// Revision 1.9 2002/07/08 17:23:03 Flayra
|
|
// - Don't allow builder to web a player by hitting him
|
|
//
|
|
// Revision 1.8 2002/06/25 17:50:07 Flayra
|
|
// - Some refactoring, new view model, removed old code, no longer costs resources to use, web projectile can ensnare marines without creating web
|
|
//
|
|
// Revision 1.7 2002/06/10 19:47:25 Flayra
|
|
// - New level 2 view model
|
|
//
|
|
// Revision 1.6 2002/06/03 16:39:10 Flayra
|
|
// - Added different deploy times (this should be refactored a bit more)
|
|
//
|
|
// Revision 1.5 2002/05/28 18:13:37 Flayra
|
|
// - Limit total webs, limit webs in sphere
|
|
//
|
|
// Revision 1.4 2002/05/23 02:32:39 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
//===============================================================================
|
|
#include "mod/AvHAlienWeapons.h"
|
|
#include "mod/AvHPlayer.h"
|
|
|
|
#ifdef AVH_CLIENT
|
|
#include "cl_dll/eventscripts.h"
|
|
#include "cl_dll/in_defs.h"
|
|
#include "cl_dll/wrect.h"
|
|
#include "cl_dll/cl_dll.h"
|
|
#endif
|
|
|
|
#include "common/hldm.h"
|
|
#include "common/event_api.h"
|
|
#include "common/event_args.h"
|
|
#include "common/vector_util.h"
|
|
#include "mod/AvHAlienEquipmentConstants.h"
|
|
#include "mod/AvHAlienWeaponConstants.h"
|
|
#include "mod/AvHPlayerUpgrade.h"
|
|
|
|
#include "mod/AvHConstants.h"
|
|
|
|
#ifdef AVH_SERVER
|
|
#include "mod/AvHGamerules.h"
|
|
#include "mod/AvHServerUtil.h"
|
|
#include "mod/AvHEntities.h"
|
|
#include "dlls/cbasedoor.h"
|
|
#include "dlls/plats.h"
|
|
#include "mod/AvHTitles.h"
|
|
#endif
|
|
|
|
|
|
#ifdef AVH_SERVER
|
|
LINK_ENTITY_TO_CLASS(kwWebProjectile, AvHWebProjectile);
|
|
|
|
bool AvHWebProjectile::CreateWeb()
|
|
{
|
|
bool theSuccessfulStrand = false;
|
|
|
|
AvHWebSpinner* theWebSpinner = NULL;
|
|
if(this->GetWebSpinner(theWebSpinner))
|
|
{
|
|
vec3_t theNewPoint = this->pev->origin;
|
|
|
|
vec3_t theLastPoint;
|
|
if(theWebSpinner->GetLastPoint(theLastPoint))
|
|
{
|
|
// Check line between these two points. If there's an obstruction then don't create strand
|
|
TraceResult theObstructionTR;
|
|
UTIL_TraceLine(theLastPoint, theNewPoint, ignore_monsters, NULL, &theObstructionTR);
|
|
if(theObstructionTR.flFraction == 1.0f)
|
|
{
|
|
// ...and if distance between this point and last valid point is short enough
|
|
float theDistance = (theNewPoint - theLastPoint).Length();
|
|
if(theDistance < kMaxWebDistance)
|
|
{
|
|
// Make sure our team doesn't have too many webs already
|
|
AvHTeam* theTeam = GetGameRules()->GetTeam((AvHTeamNumber)this->pev->team);
|
|
ASSERT(theTeam);
|
|
|
|
AvHPlayer* thePlayer = dynamic_cast<AvHPlayer*>(CBaseEntity::Instance(this->pev->owner));
|
|
ASSERT(thePlayer);
|
|
|
|
int theNumStrands = theTeam->GetNumWebStrands();
|
|
if(theNumStrands < BALANCE_VAR(kMaxTeamStrands))
|
|
{
|
|
// Finally, make sure there aren't too many strands in our immediate area, to prevent visibility problems.
|
|
// Note that it doesn't care if they are enemy or friendly web strands, so this may be a problem for alien vs. alien
|
|
int theNumWebsNearby = UTIL_CountEntitiesInSphere(theNewPoint, BALANCE_VAR(kBuildingVisibilityRadius), kesTeamWebStrand);
|
|
if(theNumWebsNearby < BALANCE_VAR(kNumWebsAllowedInRadius))
|
|
{
|
|
// Add new web strand
|
|
AvHWebStrand* theWebStrand = GetClassPtr((AvHWebStrand*)NULL);
|
|
theWebStrand->Setup(theLastPoint, theNewPoint);
|
|
theWebStrand->Spawn();
|
|
//theWebStrand->pev->owner = this->pev->owner;
|
|
theWebStrand->pev->team = this->pev->team;
|
|
|
|
// Add decal at this point
|
|
UTIL_DecalTrace(&theObstructionTR, DECAL_SPIT1 + RANDOM_LONG(0,1));
|
|
|
|
// Increment team strands
|
|
theTeam->SetNumWebStrands(theNumStrands + 1);
|
|
|
|
theSuccessfulStrand = true;
|
|
}
|
|
else
|
|
{
|
|
// Send player message indicating they've reached the limit for this particular area
|
|
thePlayer->SendMessage(kTooManyWebsNearby, TOOLTIP);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Send player message indicating they've reached the limit
|
|
thePlayer->SendMessage(kTooManyWebs, TOOLTIP);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
theWebSpinner->SetLastPoint(theNewPoint);
|
|
}
|
|
|
|
return theSuccessfulStrand;
|
|
}
|
|
|
|
bool AvHWebProjectile::GetWebSpinner(AvHWebSpinner*& outSpinner)
|
|
{
|
|
bool theSuccess = false;
|
|
|
|
CBaseEntity* theEntity = CBaseEntity::Instance(this->pev->owner);
|
|
if(theEntity)
|
|
{
|
|
AvHPlayer* thePlayer = dynamic_cast<AvHPlayer*>(theEntity);
|
|
if(thePlayer)
|
|
{
|
|
AvHWebSpinner* theWebSpinner = dynamic_cast<AvHWebSpinner*>(thePlayer->m_pActiveItem);
|
|
if(theWebSpinner)
|
|
{
|
|
outSpinner = theWebSpinner;
|
|
theSuccess = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return theSuccess;
|
|
}
|
|
|
|
void AvHWebProjectile::Precache(void)
|
|
{
|
|
CBaseEntity::Precache();
|
|
|
|
PRECACHE_UNMODIFIED_MODEL(kWebProjectileSprite);
|
|
}
|
|
|
|
|
|
void AvHWebProjectile::Spawn()
|
|
{
|
|
this->Precache();
|
|
CBaseEntity::Spawn();
|
|
|
|
this->pev->movetype = MOVETYPE_FLY;
|
|
this->pev->classname = MAKE_STRING(kWebProjectileClassName);
|
|
|
|
SET_MODEL(ENT(this->pev), kWebProjectileSprite);
|
|
this->pev->solid = SOLID_BBOX;
|
|
|
|
// Comment out effects line, uncomment next four, then comment out creation of temp entity in EV_SpitGun to see server side spit for testing
|
|
if(!GetGameRules()->GetDrawInvisibleEntities())
|
|
{
|
|
this->pev->effects = EF_NODRAW;
|
|
}
|
|
else
|
|
{
|
|
this->pev->frame = 0;
|
|
this->pev->scale = 0.5;
|
|
this->pev->rendermode = kRenderTransAlpha;
|
|
this->pev->renderamt = 255;
|
|
}
|
|
|
|
UTIL_SetSize(this->pev, Vector( 0, 0, 0), Vector(0, 0, 0));
|
|
//UTIL_SetSize(this->pev, Vector( -16, -16, -16), Vector(16, 16, 16));
|
|
//UTIL_SetSize(this->pev, Vector( -50, -50, -50), Vector(50, 50, 50));
|
|
|
|
SetTouch(&AvHWebProjectile::WebTouch);
|
|
}
|
|
|
|
|
|
void AvHWebProjectile::WebTouch(CBaseEntity* inOther)
|
|
{
|
|
// Never hit the player who fired it
|
|
if(inOther != CBaseEntity::Instance(this->pev->owner))
|
|
{
|
|
// If we an enemy player, ensnare them
|
|
// AvHPlayer* thePlayer = dynamic_cast<AvHPlayer*>(inOther);
|
|
// if(thePlayer && GetGameRules()->CanEntityDoDamageTo(this, inOther))
|
|
// {
|
|
// EMIT_SOUND(ENT(inOther->pev), CHAN_AUTO, kWebStrandBreakSound, 1.0, ATTN_IDLE);
|
|
// thePlayer->SetEnsnareState(true);
|
|
// }
|
|
// else
|
|
// {
|
|
|
|
// Can't hit players directly
|
|
if(!inOther->IsPlayer())
|
|
{
|
|
// If not in tourny mode, pass through friends
|
|
if((inOther->pev->team == 0) || (GetGameRules()->CanEntityDoDamageTo(this, inOther)))
|
|
{
|
|
// Create new strand
|
|
if(this->CreateWeb())
|
|
{
|
|
// Play sound when it hits
|
|
//EMIT_SOUND(ENT(this->m_pPlayer->pev), CHAN_AUTO, kWebSpinSound2, 1.0f, ATTN_NORM);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Kill it off
|
|
SetThink(&AvHWebProjectile::SUB_Remove);
|
|
this->pev->nextthink = gpGlobals->time + .1f;
|
|
|
|
SetTouch(NULL);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS(kwWebSpinner, AvHWebSpinner);
|
|
|
|
BOOL AvHWebSpinner::Deploy()
|
|
{
|
|
#ifdef AVH_SERVER
|
|
this->mPlacedValidWebPointSinceDeploy = false;
|
|
#endif
|
|
|
|
return AvHAlienWeapon::Deploy();
|
|
}
|
|
|
|
int AvHWebSpinner::GetBarrelLength() const
|
|
{
|
|
return kWebSpinnerBarrelLength;
|
|
}
|
|
|
|
float AvHWebSpinner::GetRateOfFire() const
|
|
{
|
|
return BALANCE_VAR(kWebSpinnerROF);
|
|
}
|
|
|
|
int AvHWebSpinner::GetDeployAnimation() const
|
|
{
|
|
int theDeployAnimation = 5;
|
|
|
|
AvHWeaponID thePreviousID = this->GetPreviousWeaponID();
|
|
|
|
switch(thePreviousID)
|
|
{
|
|
case AVH_WEAPON_WEBSPINNER:
|
|
theDeployAnimation = -1;
|
|
break;
|
|
|
|
// Spit and bile bomb look the same
|
|
case AVH_WEAPON_SPIT:
|
|
case AVH_WEAPON_BILEBOMB:
|
|
theDeployAnimation = 5;
|
|
break;
|
|
}
|
|
|
|
return theDeployAnimation;
|
|
}
|
|
|
|
float AvHWebSpinner::GetDeployTime() const
|
|
{
|
|
return 1.0f;
|
|
}
|
|
|
|
int AvHWebSpinner::GetIdleAnimation() const
|
|
{
|
|
return 2;
|
|
}
|
|
|
|
int AvHWebSpinner::GetShootAnimation() const
|
|
{
|
|
return 4;
|
|
}
|
|
|
|
bool AvHWebSpinner::GetFiresUnderwater() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool AvHWebSpinner::GetIsDroppable() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void AvHWebSpinner::Init()
|
|
{
|
|
this->mRange = kWebSpinnerRange;
|
|
|
|
#ifdef AVH_SERVER
|
|
this->mPlacedValidWebPointSinceDeploy = false;
|
|
#endif
|
|
}
|
|
|
|
char* AvHWebSpinner::GetViewModel() const
|
|
{
|
|
return kLevel2ViewModel;
|
|
}
|
|
|
|
|
|
void AvHWebSpinner::Precache(void)
|
|
{
|
|
AvHAlienWeapon::Precache();
|
|
|
|
PRECACHE_UNMODIFIED_SOUND(kWebSpinSound1);
|
|
PRECACHE_UNMODIFIED_SOUND(kWebSpinSound2);
|
|
|
|
this->mEvent = PRECACHE_EVENT(1, kWebSpinnerShootEventName);
|
|
}
|
|
|
|
void AvHWebSpinner::Spawn()
|
|
{
|
|
AvHAlienWeapon::Spawn();
|
|
|
|
Precache();
|
|
|
|
this->m_iId = AVH_WEAPON_WEBSPINNER;
|
|
|
|
// Set our class name
|
|
this->pev->classname = MAKE_STRING(kwsWebSpinner);
|
|
|
|
SET_MODEL(ENT(this->pev), kNullModel);
|
|
|
|
FallInit();// get ready to fall down.
|
|
|
|
}
|
|
|
|
bool AvHWebSpinner::UsesAmmo(void) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void AvHWebSpinner::FireProjectiles(void)
|
|
{
|
|
#ifdef AVH_SERVER
|
|
|
|
// Make sure we have enough points to shoot this thing
|
|
AvHPlayer* thePlayer = dynamic_cast<AvHPlayer*>(this->m_pPlayer);
|
|
ASSERT(thePlayer);
|
|
|
|
// int theNumResources = thePlayer->GetResources();
|
|
// if(theNumResources >= kWebPointCost)
|
|
// {
|
|
// thePlayer->SetResources(theNumResources - kWebPointCost);
|
|
|
|
// Spawn WebProjectile
|
|
AvHWebProjectile* theWebProjectile = GetClassPtr((AvHWebProjectile*)NULL );
|
|
theWebProjectile->Spawn();
|
|
|
|
UTIL_MakeVectors(thePlayer->pev->v_angle);
|
|
|
|
Vector vecAiming = gpGlobals->v_forward;
|
|
Vector vecSrc = thePlayer->GetGunPosition( ) + vecAiming;
|
|
|
|
UTIL_SetOrigin(theWebProjectile->pev, vecSrc);
|
|
|
|
// This needs to be the same as in EV_WebProjectileGun
|
|
Vector theBaseVelocity;
|
|
VectorScale(this->pev->velocity, kWebProjectileParentVelocityScalar, theBaseVelocity);
|
|
|
|
Vector theStartVelocity;
|
|
VectorMA(theBaseVelocity, kWebProjectileVelocity, vecAiming, theStartVelocity);
|
|
|
|
VectorCopy(theStartVelocity, theWebProjectile->pev->velocity);
|
|
|
|
// Set owner
|
|
theWebProjectile->pev->owner = ENT(thePlayer->pev);
|
|
|
|
// Set WebProjectile's team :)
|
|
theWebProjectile->pev->team = thePlayer->pev->team;
|
|
|
|
// // Do a traceline to see where they want to place new web point
|
|
// UTIL_MakeVectors(this->m_pPlayer->pev->v_angle);
|
|
//
|
|
// Vector theForwardDir = gpGlobals->v_forward;
|
|
// VectorNormalize(theForwardDir);
|
|
//
|
|
// TraceResult theNewStrandTR;
|
|
// UTIL_TraceLine(this->pev->origin + this->pev->view_ofs, this->pev->origin + this->pev->view_ofs + theForwardDir*128, ignore_monsters, ENT(this->m_pPlayer->pev), &theNewStrandTR);
|
|
// if (theNewStrandTR.flFraction != 1.0)
|
|
// {
|
|
// //CBaseEntity* theWorld = dynamic_cast<CWorld*>(CBaseEntity::Instance(tr.pHit));
|
|
// //if(theWorld)
|
|
// //{
|
|
//
|
|
// bool theSuccessfulStrand = false;
|
|
//
|
|
// // Only allow webs on the world, not doors, entities, players
|
|
// CBaseDoor* theDoor = dynamic_cast<CBaseDoor*>(CBaseEntity::Instance(theNewStrandTR.pHit));
|
|
// CBasePlatTrain* theTrain = dynamic_cast<CBasePlatTrain*>(CBaseEntity::Instance(theNewStrandTR.pHit));
|
|
// if((!theDoor) && (!theTrain))
|
|
// {
|
|
// vec3_t theNewPoint = theNewStrandTR.vecEndPos;
|
|
// vec3_t theNewNormal = theNewStrandTR.vecPlaneNormal;
|
|
//
|
|
// // If we've placed another point
|
|
// if(this->mPlacedValidWebPointSinceDeploy)
|
|
// {
|
|
// // Check line between these two points. If there's an obstruction (that's not us?) then remember new point but don't create strand
|
|
// TraceResult theObstructionTR;
|
|
// UTIL_TraceLine(this->mLastValidWebPoint, theNewPoint, ignore_monsters, ENT(this->m_pPlayer->pev), &theObstructionTR);
|
|
// if(theObstructionTR.flFraction == 1.0f)
|
|
// {
|
|
// // Check to make sure the normals are different, can't place on the same surface for fairness
|
|
// if(!(theNewNormal == this->mLastValidWebNormal))
|
|
// {
|
|
// // ...and if distance between this point and last valid point is short enough
|
|
// float theDistance = (theNewPoint - this->mLastValidWebPoint).Length();
|
|
// if(theDistance < kMaxWebDistance)
|
|
// {
|
|
// // Add new web strand
|
|
// AvHWebStrand* theWebStrand = GetClassPtr((AvHWebStrand*)NULL);
|
|
// theWebStrand->Setup(this->mLastValidWebPoint, theNewPoint);
|
|
// theWebStrand->Spawn();
|
|
// theWebStrand->pev->owner = ENT(this->m_pPlayer->pev);
|
|
// theWebStrand->pev->team = this->m_pPlayer->pev->team;
|
|
//
|
|
// theSuccessfulStrand = true;
|
|
// }
|
|
// }
|
|
// }
|
|
// }
|
|
// else
|
|
// {
|
|
// theSuccessfulStrand = true;
|
|
// }
|
|
//
|
|
// if(theSuccessfulStrand)
|
|
// {
|
|
// // Play web confirmation sound
|
|
// EMIT_SOUND(ENT(this->m_pPlayer->pev), CHAN_AUTO, kWebSpinSound2, 1.0f, ATTN_NORM);
|
|
//
|
|
// // Add decal at this point
|
|
// UTIL_DecalTrace(&theNewStrandTR, DECAL_SPIT1 + RANDOM_LONG(0,1));
|
|
// }
|
|
//
|
|
// // Set new valid last point to current point
|
|
// this->mLastValidWebPoint = theNewPoint;
|
|
// this->mLastValidWebNormal = theNewNormal;
|
|
// this->mPlacedValidWebPointSinceDeploy = true;
|
|
// }
|
|
// }
|
|
// }
|
|
// else
|
|
// {
|
|
// thePlayer->PlayHUDSound(HUD_SOUND_ALIEN_MORE);
|
|
// }
|
|
|
|
#endif
|
|
}
|
|
|
|
#ifdef AVH_SERVER
|
|
bool AvHWebSpinner::GetLastPoint(vec3_t& outLastPoint) const
|
|
{
|
|
bool theSuccess = false;
|
|
|
|
if(this->mPlacedValidWebPointSinceDeploy)
|
|
{
|
|
VectorCopy(this->mLastValidWebPoint, outLastPoint);
|
|
theSuccess = true;
|
|
}
|
|
|
|
return theSuccess;
|
|
}
|
|
|
|
void AvHWebSpinner::SetLastPoint(vec3_t& inLastPoint)
|
|
{
|
|
VectorCopy(inLastPoint, this->mLastValidWebPoint);
|
|
this->mPlacedValidWebPointSinceDeploy = true;
|
|
}
|
|
#endif
|
|
|