ns/dev/tankefugl/source/ui/UIFactory.h

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C++

#ifndef UI_FACTORY_H
#define UI_FACTORY_H
#include "textrep/TRDescription.h"
class UIComponent;
class CSchemeManager;
class UIFactory
{
public:
// Uses name of entity to decided what type of UI component to build, uses the description to
// set all it's properties it recognizes
virtual UIComponent* BuildComponent(const TRDescription& inTextRep, CSchemeManager* inSchemeManager);
};
#endif