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- added +attack2 - fade blink reworked - onos charge reworked git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@348 67975925-1194-0748-b3d5-c16f83f1a3a1
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232 lines
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<TITLE>Natural Selection Manual</TITLE>
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<link rel="stylesheet" href="css/alien.css" type="text/css">
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</HEAD>
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<BODY BGCOLOR=#000000 leftmargin="0" topmargin="0" marginwidth="0" marginheight="0" onLoad="MM_preloadImages('images/design/buttons_nav_on.gif','images/design/buttons_gen_on.gif','images/design/buttons_front_on.gif','images/design/buttons_alien_on.gif','images/images/alien_bacterium_s.gif','images/images/alien_hive_s.gif','images/images/alien_chambers_s.gif','images/images/alien_species_s.gif')" background="images/design/page_background.gif" text="#FFFFFF" link="#0099FF">
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<table border=0 cellpadding=0 cellspacing=0 width="704" height="512" align="center">
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<tr>
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<td> <img src="images/design/spacer.gif" width=40 height=1></td>
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<td> <img src="images/design/spacer.gif" width=39 height=1></td>
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</tr>
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<tr>
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<td colspan=2> <img src="images/design/surround_ne1.gif" width=73 height=34></td>
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<td> <img src="images/design/surround_power.gif" width=24 height=34></td>
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<td colspan=4> <img src="images/design/surround_n.gif" width=671 height=34></td>
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</tr>
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<tr>
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<td height="103" valign="top"><img src="images/design/red/surround_title_w.gif" width="40" height="103"></td>
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<td colspan=3 height="103" valign="top">
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<table border="0" cellspacing="0" cellpadding="0" height="103">
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<td height="57"><img src="images/design/red/surround_title_animated.gif" width="432" height="57"></td>
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</tr>
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<tr>
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<td valign="top" background="images/design/red/surround_title_s.gif"><span class="sectiontext"><font color="#FF6600"><a href="alien.html" class="sectionlink">Kharaa
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Data</a> :: <a href="alien_species.html" class="sectionlink">Species</a>
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:: <a href="alien_gorge.html" class="sectionlink">Gorge</a>: Inherent
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Abilities</font></span></td>
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</tr>
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</table>
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</td>
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<td height="103" valign="top"><img src="images/design/red/surround_title_c.gif" width="82" height="103"></td>
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<td><a href="frontiersmen.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_tsa','','images/design/buttons_front_on.gif',1)"><img name="button_tsa" border="0" src="images/design/buttons_front_off.gif" width="175" height="28"></a></td>
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<td height="2"><a href="alien.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_alien','','images/design/buttons_alien_on.gif',1)"><img name="button_alien" border="0" src="images/design/buttons_alien_off.gif" width="175" height="27"></a></td>
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<td height="103" valign="top"><img src="images/design/surround_title_e.gif" width="39" height="103"></td>
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<td background="images/design/red/surround_w.gif"><img src="images/design/red/surround_w.gif" width="40" height="482"></td>
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<td width="472" background="images/design/red/background.gif" valign="top">
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<p><img src="images/design/red/background_n.gif" width="689" height="16"></p>
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<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%" height="63">
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<tr>
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<td align="center" valign="top">
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<table width="100" border="0" cellspacing="0" cellpadding="0">
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<tr>
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<td><img src="images/titles/alien_gorge.gif" width="628" height="25" hspace="25"></td>
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</tr>
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<tr>
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<td>
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<table width="628" border="1" cellspacing="0" cellpadding="3" bgcolor="#330000" align="center" bordercolor="#CC0000">
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<tr>
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<td>
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<p><b>Summary</b>: Belligerent and obese, Gorges
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serve as a kind of mobile hive and support unit.
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Their most important role is triggering <a href="alien_newhives.html">new
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hives</a> and creating <a href="alien_chambers.html">chambers</a>
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from lumps of raw matter<br>
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they … un-digest. Without them the aliens
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cannot keep pace with <a href="front_commander.html">marine
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research</a> and <a href="front_upgrades.html">upgrades</a>.
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To this end, they receive resources much faster
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than other species, and can tap a larger amount.
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They can also spray <a href="alien_gorge_primary.html">healing</a>
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bacteria from their mouths, restoring chambers
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and other aliens to full effectiveness. Though
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their role is not as aggressive as the other species,
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they consistently find ways to cause mischief
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and support attacks on enemy positions. And with
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their <a href="alien_gorge_inherent.html">spit</a>,
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<a href="alien_gorge_hive.html">web</a> and <a href="alien_gorge_hive.html">babbler</a>
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abilities, underestimating them in combat is a
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dangerous mistake. [<a href="alien_gorge_name.html">Name</a>]</p>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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<tr>
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<td>
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<div align="center"><br>
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<img src="images/titles/alien_inherentabilities.gif" width="628" height="25">
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</div>
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<div align="center"></div>
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<div align="center"></div>
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<div align="center"></div>
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<table width="628" border="1" cellspacing="0" cellpadding="3" align="center" bordercolor="#CC0000">
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<tr valign="top">
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<td colspan="2">
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<p class="sectiontext"><a href="alien_skulk.html"><img src="images/tech_10/alien_back.gif" width="15" height="15" border="0"></a>
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<a href="alien_gorge.html">Gorge</a></p>
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</td>
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</tr>
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<tr valign="top">
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<td>
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<table width="406" border="0" cellspacing="0" cellpadding="0" align="left">
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<tr>
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<td height="23">
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<p><b>Zero Hive (inherent) Abilities</b><br>
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<span class="sectiontext">Spit, Building,
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New Hive</span></p>
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<p><b>Spit</b>: corrosive wads of pulpy matter,
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hucked impressive distances by their powerful
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stomach muscles. Not the most powerful alien
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weapon, but powerful enough to kill. </p>
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<p><b>Building</b>: the Gorge is the only
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Kharaa that can create alien <a href="alien_chambers.html">chambers</a>.
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This gives them a primary role in triggering
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alien <a href="alien_evolutions.html">evolutions</a>.
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These growths can also serve defensive,
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offensive, and sensory purposes. See the
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<a href="alien_chambers.html">chambers</a>
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section for more detail. Gorges seem to
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need to accrue resource "points"
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much as a <a href="front_resources.html">commander</a>
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does, to build new chambers. </p>
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<p><b>New Hive</b>: As the <a href="alien_bacterium.html">bacterium</a>
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spreads, it identifies potential <a href="alien_hive.html">hive</a>
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locations – these are usually the dampest
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or warmest areas, though sometimes a location
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is chosen for other instinctual reasons
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not yet apparent to us. A visible bacterial
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mat will spread throughout these areas,
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in preparation for future growth. A Gorge
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can trigger the growth of a second, then
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third hive (we have never observed more
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than three – perhaps the ship or base
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environments are not large or resource rich
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enough to support them). Activating a new
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hive is a significant expenditure of resources,
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and the principle motivation of the Kharaa
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to create and defend <a href="alien_chambers_r.html">resource
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chambers</a>. </p>
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</td>
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</tr>
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</table>
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<br>
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<p><br>
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<br>
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<br>
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<br>
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<br>
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<br>
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<a href="alien_skulk_observation.html"><br>
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</a></p>
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</td>
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<td><img src="images/images/gorge.gif" width="200" height="200"></td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%">
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<tr>
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<td align="center" valign="top">
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<div align="center"> </div>
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</td>
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</tr>
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</table>
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</td>
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</table>
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<td background="images/design/red/surround_e.gif"><img src="images/design/red/surround_e.gif" width="37" height="482"></td>
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</tr>
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<tr>
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<td colspan="3" height="2"><img src="images/design/red/surround_s.gif" width="768" height="81"></td>
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