mirror of
https://github.com/unknownworlds/NS.git
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6f80af0426
- Implemented a hybrid wallwalk -- the skulk now only "sticks" if +speed is held down - Added an IN_WALK flag, syncronized with the server state that can be used in the application to check whether a player is walking - Walljump is reverted to only jump in the direction the player is looking again, since a running player jumping from a wall usually wants to strafe inwards to stay on the wall Untickeded bug: - Fixed bug that caused leap to not behave properly from shallow water git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@191 67975925-1194-0748-b3d5-c16f83f1a3a1 |
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.. | ||
cl_dll | ||
common | ||
dlls | ||
doc | ||
engine | ||
game_shared | ||
HPB_bot | ||
linux | ||
mod | ||
pm_shared | ||
textrep | ||
ui | ||
util | ||
build.h | ||
getzip.bat | ||
HPB_bot.ncb | ||
HPB_bot.sln | ||
HPB_bot.suo | ||
localassert.h | ||
Natural_Selection.ncb | ||
Natural_Selection.sln | ||
Natural_Selection.suo | ||
putsrc.bat | ||
types.h |