mirror of
https://github.com/unknownworlds/NS.git
synced 2024-12-11 13:21:17 +00:00
ad7db200f6
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@280 67975925-1194-0748-b3d5-c16f83f1a3a1
36 lines
1.5 KiB
C
36 lines
1.5 KiB
C
/***
|
|
*
|
|
* Copyright (c) 1999, 2000, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
#ifndef CVARDEF_H
|
|
#define CVARDEF_H
|
|
|
|
#define FCVAR_ARCHIVE (1<<0) // set to cause it to be saved to vars.rc
|
|
#define FCVAR_USERINFO (1<<1) // changes the client's info string
|
|
#define FCVAR_SERVER (1<<2) // notifies players when changed
|
|
#define FCVAR_EXTDLL (1<<3) // defined by external DLL
|
|
#define FCVAR_CLIENTDLL (1<<4) // defined by the client dll
|
|
#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
|
|
#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
|
|
#define FCVAR_PRINTABLEONLY (1<<7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
|
|
#define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
|
|
|
|
typedef struct cvar_s
|
|
{
|
|
char *name;
|
|
char *string;
|
|
int flags;
|
|
float value;
|
|
struct cvar_s *next;
|
|
} cvar_t;
|
|
#endif
|