#ifndef AVH_HULLS_H #define AVH_HULLS_H // HL hull values // IMPORTANT: If you're changing any of these, hulls.txt must be changed and all maps recompiled // Normal HL player const int kHLStandHullIndex = 0; #define HULL0_MINX -16 #define HULL0_MINY -16 #define HULL0_MINZ -36 #define HULL0_MAXX 16 #define HULL0_MAXY 16 #define HULL0_MAXZ 36 // Crouched HL player, also used for small aliens const int kHLCrouchHullIndex = 1; #define HULL1_MINX -16 #define HULL1_MINY -16 #define HULL1_MINZ -18 #define HULL1_MAXX 16 #define HULL1_MAXY 16 #define HULL1_MAXZ 18 // Point-hull, don't ever change const int kHLPointHullIndex = 2; #define HULL2_MINX 0 #define HULL2_MINY 0 #define HULL2_MINZ 0 #define HULL2_MAXX 0 #define HULL2_MAXY 0 #define HULL2_MAXZ 0 // Big alien hull const int kNSHugeHullIndex = 3; #define HULL3_MINX -32 #define HULL3_MINY -32 #define HULL3_MINZ -54 #define HULL3_MAXX 32 #define HULL3_MAXY 32 #define HULL3_MAXZ 54 const int kMaxPlayerHullWidth = 32; // Percentage of standing hull to set view height to (used in AvHPlayer::SetViewForRole() and PM_Duck/PM_Unduck) const float kStandingViewHeightPercentage = .77f; // Percentage of ducking hull to set view height to (used in AvHPlayer::SetViewForRole() and PM_Duck/PM_Unduck) const float kDuckingViewHeightPercentage = .66f; // Standard Half-life hulls, don't touch #define HULL0_MIN Vector(HULL0_MINX, HULL0_MINY, HULL0_MINZ) #define HULL0_MAX Vector(HULL0_MAXX, HULL0_MAXY, HULL0_MAXZ) #define HULL1_MIN Vector(HULL1_MINX, HULL1_MINY, HULL1_MINZ) #define HULL1_MAX Vector(HULL1_MAXX, HULL1_MAXY, HULL1_MAXZ) #define HULL2_MIN Vector(HULL2_MINX, HULL2_MINY, HULL2_MINZ) #define HULL2_MAX Vector(HULL2_MAXX, HULL2_MAXY, HULL2_MAXZ) // Custom NS hulls #define HULL3_MIN Vector(HULL3_MINX, HULL3_MINY, HULL3_MINZ) #define HULL3_MAX Vector(HULL3_MAXX, HULL3_MAXY, HULL3_MAXZ) #endif