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          <td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">...</a></span><span class="sectiontext"> 
            ::</span> <span class="sectionlink"><a href="front_commander.html"> 
            ...</a></span><span class="sectiontext"> <span class="sectiontext">::</span> 
            <span class="sectionlink"><a href="front_comduties.html"> Command 
            Duties</a></span><span class="sectiontext"> <span class="sectiontext">::</span> 
            <span class="sectionlink"><a href="items_main.html"> Equipment</a></span></span>: 
            <font color="#FF6600">Distress Beacon</font></span></td>
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                              <p><b>Summary:</b> The commander can create weapons, 
                                ammo packs and health packs. Weapons can only 
                                be placed within range of the appropriate <a href="structures.html">structure</a>. 
                                Jet packs and heavy armor are also dropped.</p>
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                              <p><img src="images/images/10_hud.gif" width="11" height="10"> 
                                Select the desired equipment from the equipment 
                                <a href="front_comhud_menu.html">menu</a>, and 
                                place the icon over an approved location (see 
                                equipment descriptions).</p>
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                                  <td width="32%"><img src="images/tech_10/hmg.gif" width="15" height="15"> 
                                    <a href="items_weapons.html"> Weapons</a><br>
                                    <a href="images/tech_10/heavya.gif"><img src="images/tech_10/jetpacks2.gif" width="15" height="15" border="0"></a> 
                                    <a href="items_jetpacksha.html">Jet packs 
                                    and Heavy Armor</a><br>
                                    <img src="images/tech_10/scan.gif" width="15" height="15"> 
                                    <a href="items_scanner.html">Scanner Sweeps</a><br>
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                                    <a href="items_ammo.html">Ammo</a><br>
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                                    <a href="items_medkit.html">Medkits</a><br>
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                                    <a href="items_distress.html">Distress Beacon</a> 
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                              <p><b>Distress Beacon</b><br>
                                The <a href="structures_observatory.html">observatory</a> 
                                punches through the nano-gridlock, sending an 
                                emergency signal to the neighboring dropship. 
                                The dropship immediately sends reinforcements, 
                                homing in on the signal's location, and spending 
                                large amounts of energy to create temporary &quot;subject 
                                fields&quot; out of the construction nanos in 
                                the ceiling-based command network. The squad immediately 
                                returns to full deployment. The reinforcements 
                                get there every time, but it is incredibly stressful 
                                and dangerous for the dropship's engines (not 
                                to mention the dropship's commander). See <a href="front_phasetech.html">phase 
                                technology</a> for more information on phase travel.</p>
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                        <div align="center"> </div>
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            <blockquote>
<blockquote>&nbsp;</blockquote>
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