//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. =========== // // The copyright to the contents herein is the property of Valve, L.L.C. // The contents may be used and/or copied only with the written permission of // Valve, L.L.C., or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // // Purpose: Contains implementation of various VGUI-derived objects // // $Workfile: $ // $Date: 2001/09/13 22:28:00 $ // //----------------------------------------------------------------------------- // $Log: vgui_CustomObjects.cpp,v $ // Revision 1.2 2001/09/13 22:28:00 Charlie // - Updated NS with new Half-life 1108 patch in preparation for voice support and spectator mode // // Revision 1.1.1.1.2.1 2001/09/13 14:42:29 Charlie // - HL1108 // // // $NoKeywords: $ //============================================================================= #include "VGUI_Font.h" #include "hud.h" #include "cl_util.h" #include "camera.h" #include "kbutton.h" #include "cvardef.h" #include "usercmd.h" #include "const.h" #include "camera.h" #include "in_defs.h" #include "parsemsg.h" #include "vgui_int.h" #include "vgui_TeamFortressViewport.h" #include "vgui_ServerBrowser.h" #include "..\game_shared\vgui_LoadTGA.h" // Arrow filenames char *sArrowFilenames[] = { "arrowup", "arrowdn", "arrowlt", "arrowrt", }; // Get the name of TGA file, without a gamedir char *GetTGANameForRes(const char *pszName) { int i; char sz[256]; static char gd[256]; if (ScreenWidth() < 640) i = 320; else i = 640; sprintf(sz, pszName, i); sprintf(gd, "gfx/vgui/%s.tga", sz); return gd; } //----------------------------------------------------------------------------- // Purpose: Loads a .tga file and returns a pointer to the VGUI tga object //----------------------------------------------------------------------------- BitmapTGA *LoadTGAForRes( const char* pImageName ) { BitmapTGA *pTGA; char sz[256]; sprintf(sz, "%%d_%s", pImageName); pTGA = vgui_LoadTGA(GetTGANameForRes(sz)); return pTGA; } //=========================================================== // All TFC Hud buttons are derived from this one. CommandButton::CommandButton( const char* text,int x,int y,int wide,int tall, bool bNoHighlight) : Button("",x,y,wide,tall) { m_iPlayerClass = 0; m_bNoHighlight = bNoHighlight; m_bFlat = false; Init(); setText( text ); } CommandButton::CommandButton( int iPlayerClass, const char* text,int x,int y,int wide,int tall, bool bFlat) : Button("",x,y,wide,tall) { m_iPlayerClass = iPlayerClass; m_bNoHighlight = false; m_bFlat = bFlat; Init(); setText( text ); } CommandButton::CommandButton(const char *text, int x, int y, int wide, int tall, bool bNoHighlight, bool bFlat) : Button("",x,y,wide,tall) { m_iPlayerClass = 0; m_bFlat = bFlat; m_bNoHighlight = bNoHighlight; Init(); setText( text ); } void CommandButton::Init( void ) { m_pSubMenu = NULL; m_pSubLabel = NULL; m_pParentMenu = NULL; // Set text color to orange setFgColor(Scheme::sc_primary1); // left align setContentAlignment( vgui::Label::a_west ); // Add the Highlight signal if (!m_bNoHighlight) addInputSignal( new CHandler_CommandButtonHighlight(this) ); // not bound to any button yet m_cBoundKey = 0; } //----------------------------------------------------------------------------- // Purpose: Prepends the button text with the current bound key // if no bound key, then a clear space ' ' instead //----------------------------------------------------------------------------- void CommandButton::RecalculateText( void ) { char szBuf[128]; if ( m_cBoundKey != 0 ) { if ( m_cBoundKey == (char)255 ) { strcpy( szBuf, m_sMainText ); } else { sprintf( szBuf, " %c %s", m_cBoundKey, m_sMainText ); } szBuf[MAX_BUTTON_SIZE-1] = 0; } else { // just draw a space if no key bound sprintf( szBuf, " %s", m_sMainText ); szBuf[MAX_BUTTON_SIZE-1] = 0; } Button::setText( szBuf ); } void CommandButton::setText( const char *text ) { strncpy( m_sMainText, text, MAX_BUTTON_SIZE ); m_sMainText[MAX_BUTTON_SIZE-1] = 0; RecalculateText(); } void CommandButton::setBoundKey( char boundKey ) { m_cBoundKey = boundKey; RecalculateText(); } char CommandButton::getBoundKey( void ) { return m_cBoundKey; } void CommandButton::AddSubMenu( CCommandMenu *pNewMenu ) { m_pSubMenu = pNewMenu; // Prevent this button from being pushed setMouseClickEnabled( MOUSE_LEFT, false ); } void CommandButton::UpdateSubMenus( int iAdjustment ) { if ( m_pSubMenu ) m_pSubMenu->RecalculatePositions( iAdjustment ); } void CommandButton::paint() { // Make the sub label paint the same as the button if ( m_pSubLabel ) { if ( isSelected() ) m_pSubLabel->PushDown(); else m_pSubLabel->PushUp(); } // draw armed button text in white if ( isArmed() ) { setFgColor( Scheme::sc_secondary2 ); } else { setFgColor( Scheme::sc_primary1 ); } Button::paint(); } void CommandButton::paintBackground() { if ( m_bFlat ) { if ( isArmed() ) { // Orange Border drawSetColor( Scheme::sc_secondary1 ); drawOutlinedRect(0,0,_size[0],_size[1]); } } else { if ( isArmed() ) { // Orange highlight background drawSetColor( Scheme::sc_primary2 ); drawFilledRect(0,0,_size[0],_size[1]); } // Orange Border drawSetColor( Scheme::sc_secondary1 ); drawOutlinedRect(0,0,_size[0],_size[1]); } } //----------------------------------------------------------------------------- // Purpose: Highlights the current button, and all it's parent menus //----------------------------------------------------------------------------- void CommandButton::cursorEntered( void ) { // unarm all the other buttons in this menu CCommandMenu *containingMenu = getParentMenu(); if ( containingMenu ) { containingMenu->ClearButtonsOfArmedState(); // make all our higher buttons armed CCommandMenu *pCParent = containingMenu->GetParentMenu(); if ( pCParent ) { CommandButton *pParentButton = pCParent->FindButtonWithSubmenu( containingMenu ); pParentButton->cursorEntered(); } } // arm ourselves setArmed( true ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CommandButton::cursorExited( void ) { // only clear ourselves if we have do not have a containing menu // only stay armed if we have a sub menu // the buttons only unarm themselves when another button is armed instead if ( !getParentMenu() || !GetSubMenu() ) { setArmed( false ); } } //----------------------------------------------------------------------------- // Purpose: Returns the command menu that the button is part of, if any // Output : CCommandMenu * //----------------------------------------------------------------------------- CCommandMenu *CommandButton::getParentMenu( void ) { return m_pParentMenu; } //----------------------------------------------------------------------------- // Purpose: Sets the menu that contains this button // Input : *pParentMenu - //----------------------------------------------------------------------------- void CommandButton::setParentMenu( CCommandMenu *pParentMenu ) { m_pParentMenu = pParentMenu; } //=========================================================== int ClassButton::IsNotValid() { // If this is the main ChangeClass button, remove it if the player's only able to be civilians if ( m_iPlayerClass == -1 ) { if (gViewPort->GetValidClasses(g_iTeamNumber) == -1) return true; return false; } // Is it an illegal class? if ((gViewPort->GetValidClasses(0) & sTFValidClassInts[ m_iPlayerClass ]) || (gViewPort->GetValidClasses(g_iTeamNumber) & sTFValidClassInts[ m_iPlayerClass ])) return true; // Only check current class if they've got autokill on bool bAutoKill = CVAR_GET_FLOAT( "hud_classautokill" ) != 0; if ( bAutoKill ) { // Is it the player's current class? if ( (gViewPort->IsRandomPC() && m_iPlayerClass == PC_RANDOM) || (!gViewPort->IsRandomPC() && (m_iPlayerClass == g_iPlayerClass)) ) return true; } return false; } //=========================================================== // Button with Class image beneath it CImageLabel::CImageLabel( const char* pImageName,int x,int y ) : Label( "", x,y ) { setContentFitted(true); m_pTGA = LoadTGAForRes(pImageName); setImage( m_pTGA ); } CImageLabel::CImageLabel( const char* pImageName,int x,int y,int wide,int tall ) : Label( "", x,y,wide,tall ) { setContentFitted(true); m_pTGA = LoadTGAForRes(pImageName); setImage( m_pTGA ); } //=========================================================== // Image size int CImageLabel::getImageWide( void ) { if( m_pTGA ) { int iXSize, iYSize; m_pTGA->getSize( iXSize, iYSize ); return iXSize; } else { return 1; } } int CImageLabel::getImageTall( void ) { if( m_pTGA ) { int iXSize, iYSize; m_pTGA->getSize( iXSize, iYSize ); return iYSize; } else { return 1; } } void CImageLabel::LoadImage(const char * pImageName) { if ( m_pTGA ) delete m_pTGA; // Load the Image m_pTGA = LoadTGAForRes(pImageName); if ( m_pTGA == NULL ) { // we didn't find a matching image file for this resolution // try to load file resolution independent char sz[256]; sprintf(sz, "%s/%s",gEngfuncs.pfnGetGameDirectory(), pImageName ); FileInputStream* fis = new FileInputStream( sz, false ); m_pTGA = new BitmapTGA(fis,true); fis->close(); } if ( m_pTGA == NULL ) return; // unable to load image int w,t; m_pTGA->getSize( w, t ); setSize( XRES (w),YRES (t) ); setImage( m_pTGA ); } //=========================================================== // Various overloaded paint functions for Custom VGUI objects void CCommandMenu::paintBackground() { // Transparent black background if ( m_iSpectCmdMenu ) drawSetColor( 0, 0, 0, 64 ); else drawSetColor(Scheme::sc_primary3); drawFilledRect(0,0,_size[0],_size[1]); } //================================================================================= // CUSTOM SCROLLPANEL //================================================================================= CTFScrollButton::CTFScrollButton(int iArrow, const char* text,int x,int y,int wide,int tall) : CommandButton(text,x,y,wide,tall) { // Set text color to orange setFgColor(Scheme::sc_primary1); // Load in the arrow m_pTGA = LoadTGAForRes( sArrowFilenames[iArrow] ); setImage( m_pTGA ); // Highlight signal InputSignal *pISignal = new CHandler_CommandButtonHighlight(this); addInputSignal(pISignal); } void CTFScrollButton::paint( void ) { if (!m_pTGA) return; // draw armed button text in white if ( isArmed() ) { m_pTGA->setColor( Color(255,255,255, 0) ); } else { m_pTGA->setColor( Color(255,255,255, 128) ); } m_pTGA->doPaint(this); } void CTFScrollButton::paintBackground( void ) { /* if ( isArmed() ) { // Orange highlight background drawSetColor( Scheme::sc_primary2 ); drawFilledRect(0,0,_size[0],_size[1]); } // Orange Border drawSetColor( Scheme::sc_secondary1 ); drawOutlinedRect(0,0,_size[0]-1,_size[1]); */ } void CTFSlider::paintBackground( void ) { int wide,tall,nobx,noby; getPaintSize(wide,tall); getNobPos(nobx,noby); // Border drawSetColor( Scheme::sc_secondary1 ); drawOutlinedRect( 0,0,wide,tall ); if( isVertical() ) { // Nob Fill drawSetColor( Scheme::sc_primary2 ); drawFilledRect( 0,nobx,wide,noby ); // Nob Outline drawSetColor( Scheme::sc_primary1 ); drawOutlinedRect( 0,nobx,wide,noby ); } else { // Nob Fill drawSetColor( Scheme::sc_primary2 ); drawFilledRect( nobx,0,noby,tall ); // Nob Outline drawSetColor( Scheme::sc_primary1 ); drawOutlinedRect( nobx,0,noby,tall ); } } CTFScrollPanel::CTFScrollPanel(int x,int y,int wide,int tall) : ScrollPanel(x,y,wide,tall) { ScrollBar *pScrollBar = getVerticalScrollBar(); pScrollBar->setButton( new CTFScrollButton( ARROW_UP, "", 0,0,16,16 ), 0 ); pScrollBar->setButton( new CTFScrollButton( ARROW_DOWN, "", 0,0,16,16 ), 1 ); pScrollBar->setSlider( new CTFSlider(0,wide-1,wide,(tall-(wide*2))+2,true) ); pScrollBar->setPaintBorderEnabled(false); pScrollBar->setPaintBackgroundEnabled(false); pScrollBar->setPaintEnabled(false); pScrollBar = getHorizontalScrollBar(); pScrollBar->setButton( new CTFScrollButton( ARROW_LEFT, "", 0,0,16,16 ), 0 ); pScrollBar->setButton( new CTFScrollButton( ARROW_RIGHT, "", 0,0,16,16 ), 1 ); pScrollBar->setSlider( new CTFSlider(tall,0,wide-(tall*2),tall,false) ); pScrollBar->setPaintBorderEnabled(false); pScrollBar->setPaintBackgroundEnabled(false); pScrollBar->setPaintEnabled(false); } //================================================================================= // CUSTOM HANDLERS //================================================================================= void CHandler_MenuButtonOver::cursorEntered(Panel *panel) { if ( gViewPort && m_pMenuPanel ) { m_pMenuPanel->SetActiveInfo( m_iButton ); } } void CMenuHandler_StringCommandClassSelect::actionPerformed(Panel* panel) { CMenuHandler_StringCommand::actionPerformed( panel ); bool bAutoKill = CVAR_GET_FLOAT( "hud_classautokill" ) != 0; if ( bAutoKill && g_iPlayerClass != 0 ) gEngfuncs.pfnClientCmd("kill"); }