//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. ========= // // The copyright to the contents herein is the property of Charles G. Cleveland. // The contents may be used and/or copied only with the written permission of // Charles G. Cleveland, or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // // Purpose: Messages/actions (impulses) from players // // $Workfile: AvHMessage.h $ // $Date: 2002/09/25 20:48:56 $ // //------------------------------------------------------------------------------- // $Log: AvHMessage.h,v $ // Revision 1.30 2002/09/25 20:48:56 Flayra // - Added 3 more sayings // // Revision 1.29 2002/09/23 22:23:14 Flayra // - Added heavy armor and jetpacks // - Removed power armor // - Added siege upgrade // // Revision 1.28 2002/07/23 17:14:26 Flayra // - Removed unused constants, new upgrades // // Revision 1.27 2002/07/08 17:11:42 Flayra // - Added admin commands, explicity defined HL impulses, removed offensive upgrades // // Revision 1.26 2002/06/25 18:07:59 Flayra // - Building rename, blinking change // // Revision 1.25 2002/06/10 19:59:25 Flayra // - Update for new commander UI // // Revision 1.24 2002/06/03 16:52:18 Flayra // - Renamed weapons factory and armory // // Revision 1.23 2002/05/28 17:54:19 Flayra // - Added support for recycling // // Revision 1.22 2002/05/23 02:33:42 Flayra // - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development. // //=============================================================================== #ifndef AVHMESSAGE_H #define AVHMESSAGE_H typedef enum { // Special or misc. actions MESSAGE_NULL = 0, // Use an item or ability (these are currently forced to be less than 10 because it's // used as an index into some weapons/equipment array ) WEAPON_NEXT = 1, WEAPON_RELOAD = 2, WEAPON_DROP = 3, // Admin commands ADMIN_READYROOM = 5, ADMIN_VOTEDOWNCOMMANDER = 6, // Talk to your teammates SAYING_1 = 7, SAYING_2 = 8, SAYING_3 = 9, SAYING_4 = 10, SAYING_5 = 11, SAYING_6 = 12, SAYING_7 = 13, SAYING_8 = 14, SAYING_9 = 15, // Chat COMM_CHAT_PUBLIC = 16, COMM_CHAT_TEAM = 17, COMM_CHAT_NEARBY = 18, // Research RESEARCH_ARMOR_ONE = 20, RESEARCH_ARMOR_TWO = 21, RESEARCH_ARMOR_THREE = 22, RESEARCH_WEAPONS_ONE = 23, RESEARCH_WEAPONS_TWO = 24, RESEARCH_WEAPONS_THREE = 25, TURRET_FACTORY_UPGRADE = 26, BUILD_CAT = 27, RESEARCH_JETPACKS = 28, RESEARCH_HEAVYARMOR = 29, RESEARCH_DISTRESSBEACON = 30, MESSAGE_CANCEL = 32, RESEARCH_MOTIONTRACK = 33, RESEARCH_PHASETECH = 34, RESOURCE_UPGRADE = 35, RESEARCH_ELECTRICAL = 36, RESEARCH_GRENADES = 37, // Buildings BUILD_HEAVY = 38, BUILD_JETPACK = 39, BUILD_INFANTRYPORTAL = 40, BUILD_RESOURCES = 41, BUILD_TURRET_FACTORY = 43, BUILD_ARMSLAB = 45, BUILD_PROTOTYPE_LAB = 46, RESEARCH_CATALYSTS = 47, BUILD_ARMORY = 48, ARMORY_UPGRADE = 49, BUILD_NUKE_PLANT = 50, BUILD_OBSERVATORY = 51, RESEARCH_HEALTH = 52, BUILD_SCAN = 53, BUILD_PHASEGATE = 55, BUILD_TURRET = 56, BUILD_SIEGE = 57, BUILD_COMMANDSTATION = 58, // Weapons and items BUILD_HEALTH = 59, BUILD_AMMO = 60, BUILD_MINES = 61, BUILD_WELDER = 62, BUILD_UNUSED = 63, BUILD_SHOTGUN = 64, BUILD_HMG = 65, BUILD_GRENADE_GUN = 66, BUILD_NUKE = 67, // Misc BUILD_RECYCLE = 69, GROUP_CREATE_1 = 70, GROUP_CREATE_2 = 71, GROUP_CREATE_3 = 72, GROUP_CREATE_4 = 73, GROUP_CREATE_5 = 74, GROUP_SELECT_1 = 75, GROUP_SELECT_2 = 76, GROUP_SELECT_3 = 77, GROUP_SELECT_4 = 78, GROUP_SELECT_5 = 79, // Orders ORDER_REQUEST = 80, ORDER_ACK = 81, // Commander mode COMMANDER_MOUSECOORD = 82, COMMANDER_MOVETO = 83, COMMANDER_SCROLL = 84, COMMANDER_DEFAULTORDER = 104, COMMANDER_SELECTALL = 105, COMMANDER_REMOVESELECTION = 96, // Sub-menus MENU_BUILD = 85, MENU_BUILD_ADVANCED = 86, MENU_ASSIST = 87, MENU_EQUIP = 88, MENU_SOLDIER_FACE = 89, // These messages aren't sent as impulses, but are used internally in the shared code. They can be removed if necessary with some work. ALIEN_BUILD_RESOURCES = 90, ALIEN_BUILD_OFFENSE_CHAMBER = 91, ALIEN_BUILD_DEFENSE_CHAMBER = 92, ALIEN_BUILD_SENSORY_CHAMBER = 93, ALIEN_BUILD_MOVEMENT_CHAMBER = 94, ALIEN_BUILD_HIVE = 95, IMPULSE_LOGO = 99, IMPULSE_FLASHLIGHT = 100, IMPULSE_SPRAYPAINT = 201, IMPULSE_DEMORECORD = 204, // Alien menu items (there are assumptions that these are contiguous) ALIEN_EVOLUTION_ONE = 101, // Carapace ALIEN_EVOLUTION_TWO = 102, // Regeneration ALIEN_EVOLUTION_THREE = 103, // Redemption ALIEN_EVOLUTION_SEVEN = 107, // Celerity ALIEN_EVOLUTION_EIGHT = 108, // Adrenaline ALIEN_EVOLUTION_NINE = 109, // Silence ALIEN_EVOLUTION_TEN = 110, // Cloaking ALIEN_EVOLUTION_ELEVEN = 111, // Pheromones ALIEN_EVOLUTION_TWELVE = 112, // Scent of fear // Alien lifeforms ALIEN_LIFEFORM_ONE = 113, ALIEN_LIFEFORM_TWO = 114, ALIEN_LIFEFORM_THREE = 115, ALIEN_LIFEFORM_FOUR = 116, ALIEN_LIFEFORM_FIVE = 117, // Unlock alien abilities in Combat mode BUILD_RESUPPLY = 31, ALIEN_HIVE_TWO_UNLOCK = 118, ALIEN_HIVE_THREE_UNLOCK = 126, COMBAT_TIER2_UNLOCK = 31, COMBAT_TIER3_UNLOCK = 54, // Alien abilities ALIEN_ABILITY_LEAP = 119, ALIEN_ABILITY_BLINK = 120, ALIEN_ABILITY_CHARGE = 122, COMMANDER_NEXTIDLE = 123, COMMANDER_NEXTAMMO = 124, COMMANDER_NEXTHEALTH = 125, MESSAGE_LAST = 127 // NOTE: If this gets larger then a byte, AvHTechNode will have to change it's networking, possibly other code too // NOTE: When changing any of these values, make sure to update titles.txt, skill.cfg and dlls\game.cpp, and tech*s.spr } AvHMessageID; #endif