/*** * * Copyright (c) 1999, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // hud_msg.cpp // #include "hud.h" #include "cl_util.h" #include "common/r_efx.h" #include "mod/AvHNetworkMessages.h" // tankefugl: duck toggle extern bool g_bDuckToggled; // :tankefugl #define MAX_CLIENTS 32 #if !defined( _TFC ) extern BEAM *pBeam; extern BEAM *pBeam2; #endif /// USER-DEFINED SERVER MESSAGE HANDLERS int CHud :: MsgFunc_ResetHUD(const char *pszName, int iSize, void *pbuf ) { NetMsg_ResetHUD( pbuf, iSize ); // clear all hud data HUDLIST *pList = m_pHudList; while ( pList ) { if ( pList->p ) pList->p->Reset(); pList = pList->pNext; } // reset sensitivity m_flMouseSensitivity = 0; // tankefugl: duck toggle g_bDuckToggled = false; // :tankefugl return 0; } void CAM_ToFirstPerson(void); void CHud :: MsgFunc_ViewMode( const char *pszName, int iSize, void *pbuf ) { CAM_ToFirstPerson(); } void CHud :: MsgFunc_InitHUD( const char *pszName, int iSize, void *pbuf ) { // prepare all hud data HUDLIST *pList = m_pHudList; while (pList) { if ( pList->p ) pList->p->InitHUDData(); pList = pList->pNext; } }