//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. ========= // // The copyright to the contents herein is the property of Charles G. Cleveland. // The contents may be used and/or copied only with the written permission of // Charles G. Cleveland, or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // // Purpose: // // $Workfile: AvHParticleSystemEntity.h $ // $Date: 2002/05/23 02:33:20 $ // //------------------------------------------------------------------------------- // $Log: AvHParticleSystemEntity.h,v $ // Revision 1.9 2002/05/23 02:33:20 Flayra // - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development. // //=============================================================================== #ifndef AVH_PARTICLE_SYSTEM_ENTITY_H #define AVH_PARTICLE_SYSTEM_ENTITY_H #include "dlls/extdll.h" #include "dlls/util.h" #include "dlls/cbase.h" #include "types.h" #include "mod/AvHParticleTemplate.h" #include "mod/AvHConstants.h" class AvHParticleSystemEntity : public CBaseEntity { public: AvHParticleSystemEntity(); uint16 GetCustomData() const; void SetCustomData(uint16 inCustomData); void SetTemplateIndex(int inTemplateIndex); virtual void KeyValue( KeyValueData* pkvd ); virtual void Precache(void); virtual void SetUseState(USE_TYPE inUseType); virtual void Spawn( void ); protected: AvHParticleTemplate* GetCustomTemplate(); private: void EXPORT ParticleUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); void EXPORT ParticleThink(); void EXPORT ParticleTouch( CBaseEntity *pOther ); void UpdateClientData(); int32 mTemplateIndex; bool mIsOn; //bool mClientIsOn; bool mUseState; bool mCreatedTemplate; uint32 mHandle; float mTimeParticlesCreated; uint16 mCustomData; static uint32 sCurrentHandle; }; // Custom particle systems. It is identical to a particle system entity except it creates // a new particle template instead of reading one from a .ps. class AvHCustomParticleSystemEntity : public AvHParticleSystemEntity { public: virtual void KeyValue( KeyValueData* pkvd ); }; #endif