#include "mod/AvHOverviewControl.h" #include "mod/AvHOverviewMap.h" #include "mod/AvHSprites.h" #include "cl_dll/hud.h" #include "cl_dll/cl_util.h" class AvHOverviewInputSignal : public InputSignal { public: AvHOverviewInputSignal(AvHOverviewControl* inControl) { mControl = inControl; } virtual void cursorMoved(int x,int y,Panel* panel) { mMouseX = x; mMouseY = y; } virtual void mousePressed(MouseCode code,Panel* panel) { mControl->HandleMouseClick(mMouseX, mMouseY); } virtual void mouseDoublePressed(MouseCode code,Panel* panel) { mControl->HandleMouseClick(mMouseX, mMouseY); } virtual void cursorEntered(Panel* panel) {} virtual void cursorExited(Panel* panel) {} virtual void mouseReleased(MouseCode code,Panel* panel) {} virtual void mouseWheeled(int delta,Panel* panel) {} virtual void keyPressed(KeyCode code,Panel* panel) {} virtual void keyTyped(KeyCode code,Panel* panel) {} virtual void keyReleased(KeyCode code,Panel* panel) {} virtual void keyFocusTicked(Panel* panel) {} private: AvHOverviewControl* mControl; int mMouseX; int mMouseY; }; AvHOverviewControl::AvHOverviewControl() { m_hsprWhite = Safe_SPR_Load(kWhiteSprite); addInputSignal(new AvHOverviewInputSignal(this)); } void AvHOverviewControl::paint() { AvHOverviewMap& theOverviewMap = gHUD.GetOverviewMap(); AvHOverviewMap::DrawInfo theDrawInfo; GetDrawInfo(theDrawInfo); if (m_hsprWhite != NULL) { float bgColor[] = { 0.1, 0.1, 0.1, 1 }; float borderColor[] = { 1, 1, 1, 1 }; gEngfuncs.pTriAPI->RenderMode(kRenderNormal); gEngfuncs.pTriAPI->CullFace(TRI_NONE); gEngfuncs.pTriAPI->SpriteTexture((struct model_s*)(gEngfuncs.GetSpritePointer(m_hsprWhite)), 0); float gammaScale = 1.0f / gHUD.GetGammaSlope(); // Draw the background. gEngfuncs.pTriAPI->Color4f(gammaScale * bgColor[0], gammaScale * bgColor[1], gammaScale * bgColor[2], bgColor[3]); gEngfuncs.pTriAPI->Begin(TRI_QUADS); gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX, theDrawInfo.mY, 1); gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX, theDrawInfo.mY + theDrawInfo.mHeight, 1); gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX + theDrawInfo.mWidth, theDrawInfo.mY + theDrawInfo.mHeight, 1); gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX + theDrawInfo.mWidth, theDrawInfo.mY, 1); gEngfuncs.pTriAPI->End(); // Draw the overview map. theOverviewMap.Draw(theDrawInfo); // Draw the border on the overview map and the inset view. gEngfuncs.pTriAPI->RenderMode(kRenderNormal); gEngfuncs.pTriAPI->CullFace(TRI_NONE); gEngfuncs.pTriAPI->SpriteTexture((struct model_s*)(gEngfuncs.GetSpritePointer(m_hsprWhite)), 0); gEngfuncs.pTriAPI->Color4f(gammaScale * borderColor[0], gammaScale * borderColor[1], gammaScale * borderColor[2], borderColor[3]); gEngfuncs.pTriAPI->Begin(TRI_LINES); gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX, theDrawInfo.mY, 1); gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX, theDrawInfo.mY + theDrawInfo.mHeight, 1); gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX, theDrawInfo.mY + theDrawInfo.mHeight, 1); gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX + theDrawInfo.mWidth, theDrawInfo.mY + theDrawInfo.mHeight, 1); gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX + theDrawInfo.mWidth, theDrawInfo.mY + theDrawInfo.mHeight, 1); gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX + theDrawInfo.mWidth, theDrawInfo.mY, 1); gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX + theDrawInfo.mWidth, theDrawInfo.mY, 1); gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX, theDrawInfo.mY, 1); gEngfuncs.pTriAPI->End(); } } void AvHOverviewControl::HandleMouseClick(int inMouseX, int inMouseY) { AvHOverviewMap& theOverviewMap = gHUD.GetOverviewMap(); AvHOverviewMap::DrawInfo theDrawInfo; GetDrawInfo(theDrawInfo); float theWorldX; float theWorldY; theOverviewMap.GetWorldPosFromMouse(theDrawInfo, inMouseX, inMouseY, theWorldX, theWorldY); // Search for a player at the world position. int theEntity = theOverviewMap.GetEntityAtWorldPosition(theWorldX, theWorldY, 150); if (theEntity > 0 && theEntity <= 32) { char command[256]; sprintf(command, "follow %d", theEntity); gEngfuncs.pfnClientCmd(command); } } void AvHOverviewControl::GetDrawInfo(AvHOverviewMap::DrawInfo& outDrawInfo) { AvHOverviewMap& theOverviewMap = gHUD.GetOverviewMap(); int theWidth; int theHeight; getSize(theWidth, theHeight); outDrawInfo.mX = 0; outDrawInfo.mY = 0; outDrawInfo.mWidth = theWidth; outDrawInfo.mHeight = theHeight; AvHMapExtents theMapExtents; theOverviewMap.GetMapExtents(theMapExtents); outDrawInfo.mFullScreen = true; float worldWidth = theMapExtents.GetMaxMapX() - theMapExtents.GetMinMapX(); float worldHeight = theMapExtents.GetMaxMapY() - theMapExtents.GetMinMapY(); float xScale; float yScale; float aspect1 = worldWidth / worldHeight; float aspect2 = ((float)outDrawInfo.mWidth) / outDrawInfo.mHeight; if (aspect1 > aspect2) { xScale = 1; yScale = 1 / aspect2; } else { xScale = aspect2; yScale = 1; } float centerX = (theMapExtents.GetMinMapX() + theMapExtents.GetMaxMapX()) / 2; float centerY = (theMapExtents.GetMinMapY() + theMapExtents.GetMaxMapY()) / 2; outDrawInfo.mViewWorldMinX = centerX - worldWidth * xScale * 0.5; outDrawInfo.mViewWorldMinY = centerY - worldHeight * yScale * 0.5; outDrawInfo.mViewWorldMaxX = centerX + worldWidth * xScale * 0.5; outDrawInfo.mViewWorldMaxY = centerY + worldHeight * yScale * 0.5; }