<HTML> <HEAD> <TITLE>Natural Selection Manual</TITLE> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <link rel="stylesheet" href="css/marine.css" type="text/css"> <script language="JavaScript"> <!-- function MM_swapImgRestore() { //v3.0 var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc; } function MM_preloadImages() { //v3.0 var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array(); var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++) if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}} } function MM_findObj(n, d) { //v4.0 var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) { d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);} if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n]; for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document); if(!x && document.getElementById) 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href="front_marine.html">Marine</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="weapons_main.html">Weaponry</a></span><span class="sectiontext">: <font color="#FF6600">Welders</font></span></td> </tr> </table> </td> <td height="103" valign="top"><img src="images/design/surround_title_c.gif" width="82" height="103"></td> <td height="103" valign="top"> <table border="0" cellspacing="0" cellpadding="0" height="103"> <tr> <td><a href="introduction.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_nav','','images/design/buttons_nav_on.gif',1)"><img name="button_nav" border="0" src="images/design/buttons_nav_off.gif" width="175" height="25"></a></td> </tr> <tr> <td><a href="general.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_general','','images/design/buttons_gen_on.gif',1)"><img name="button_general" border="0" src="images/design/buttons_gen_off.gif" width="175" height="23"></a></td> </tr> <tr> <td><a 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src="images/design/background_n.gif" width="689" height="16"></p> <table border="0" cellspacing="0" cellpadding="0" align="center" width="100%" height="63"> <tr> <td align="center" valign="top"> <table width="100" border="0" cellspacing="0" cellpadding="0"> <tr> <td><img src="images/titles/weapons_welders.gif" width="628" height="25" hspace="25"></td> </tr> <tr> <td> </td> </tr> <tr> <td> <table width="628" border="1" cellspacing="0" cellpadding="5" bgcolor="#000033" align="center" bordercolor="#0B7BEE"> <tr> <td> <table width="100%" border="0" cellspacing="0" cellpadding="0"> <tr> <td width="32%" height="77"><img src="images/tech_10/knife.gif" width="15" height="15"> <a href="weapons_knife.html"> Knife</a><br> <img src="images/tech_10/shotgun.gif" width="15" height="15"> <a href="weapons_shotgun.html">Shotgun</a><br> <img src="images/tech_10/mines.gif" width="15" height="15"> <a href="weapons_mines.html">Trip Mine</a><br> <img src="images/tech_10/jetpacks2.gif" width="15" height="15"> <a href="weapons_jetpack.html">Jet Pack</a></td> <td width="34%" height="77"><img src="images/tech_10/pistol.gif" width="15" height="15"> <a href="weapons_pistol.html">Pistol</a><br> <img src="images/tech_10/hmg.gif" width="15" height="15"> <a href="weapons_hmg.html">Heavy Machine Gun</a><br> <img src="images/tech_10/welder.gif" width="15" height="15"> Welder<br> <img src="images/tech_10/hmg.gif" width="15" height="15"> <a href="weapons_ha.html">Heavy Armor</a></td> <td width="34%" height="77"><img src="images/tech_10/lmg.gif" width="15" height="15"> <a href="weapons_lmg.html">Light Machine Gun</a><br> <img src="images/tech_10/grenadel.gif" width="15" height="15"> <a href="weapons_grenadelauncher.html">Grenade Launcher</a><br> <img src="images/tech_10/turret.gif" width="15" height="15"> <a href="weapons_turrets.html">Turret</a><br> <img src="images/tech_10/siege.gif" width="15" height="15"> <a href="weapons_siege.html">Siege Turret</a></td> </tr> </table> </td> </tr> </table> <table width="628" border="0" cellspacing="0" cellpadding="5" align="center"> <tr> <td> <table width="100%" border="0" cellspacing="0" cellpadding="0"> <tr> <td height="77"> <p><b>Desc.: </b><font color="#0B7BEE">portable welder, plastic/ceramic construction, closes when not in use.<br> </font><br> <img src="images/images/splitter.gif" width="100%" height="1"><br> <b><font color="#0B7BEE">Use:</font> </b>can open or seal weldable areas, repair <a href="structures.html">structures</a>, and repair <a href="front_armor.html">regular</a> or <a href="weapons_ha.html">heavy armor</a>. Also destroys <a href="alien_gorge_hive.html">webs</a>. Replaces the <a href="weapons_pistol.html">pistol</a>.<br> <br> <img src="images/images/splitter.gif" width="100%" height="1"><br> <b><font color="#0B7BEE">Data:</font></b> taken almost directly from industrial designs, the N-Welder is half "traditional" welder (self-combusting nanites create a metal melting hot point), and half nano-tool (sending a stream of construction nanites into the softened metal). It is designed to repair structures in the field, saving resources and strengthening defenses between attacks. It is also the only way to repair damaged armor, so is especially useful in squads using <a href="weapons_ha.html">heavy armor</a>. The N-Welder can safely destroy <a href="alien_gorge_hive.html">webs</a>, without triggering them. As an <a href="front_building.html">authorized maintenance tool</a> it has one final, incredibly useful function – it can seal or unseal certain doors and vents, or open or close control panels that may allow all manner of actions. Weldable objects are marked by special icons on the marine HUD.<br> </p> <table width="406" border="1" cellspacing="0" cellpadding="2" align="center" bordercolor="#0B7BEE"> <tr bgcolor="#000033"> <td colspan="3" height="23"> <p><b class="sectiontext"> N-Welder</b></p> </td> </tr> <tr> <td width="32%"> <p><img src="images/images/10_damage.gif" width="10" height="10"> Damage</p> </td> <td colspan="2"> <p>heals armor and structures</p> </td> </tr> <tr> <td width="32%"> <p><img src="images/images/10_clip.gif" width="10" height="10"> Clip</p> </td> <td colspan="2"> <p>n/a</p> </td> </tr> <tr> <td width="32%"> <p><img src="images/images/10_note.gif" width="10" height="10"> Note </p> </td> <td colspan="2"> <p>can weld certain areas</p> </td> </tr> </table> </td> <td width="34%" height="77"><img src="images/images/welder.gif" width="200" height="200"></td> </tr> </table> </td> </tr> </table> </td> </tr> </table> <table border="0" cellspacing="0" cellpadding="0" align="center" width="100%"> <tr> <td align="center" valign="top"> <div align="center"> </div> </td> </tr> </table> </td> </tr> </table> </td> <td background="images/design/surround_e.gif"><img src="images/design/surround_e.gif" width="37" height="482"></td> </tr> <tr> <td colspan="3" height="2"><img src="images/design/surround_s.gif" width="768" height="81"></td> </tr> </table> </td> </tr> </table> </BODY> </HTML>