/***
*
*	Copyright (c) 1999, Valve LLC. All rights reserved.
*	
*	This product contains software technology licensed from Id 
*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
*	All Rights Reserved.
*
*   Use, distribution, and modification of this source code and/or resulting
*   object code is restricted to non-commercial enhancements to products from
*   Valve LLC.  All other use, distribution, or modification is prohibited
*   without written permission from Valve LLC.
*
****/
/*

===== h_export.cpp ========================================================

  Entity classes exported by Halflife.

*/

#include "extdll.h"
#include "util.h"

#include "cbase.h"

// Holds engine functionality callbacks
enginefuncs_t g_engfuncs;
globalvars_t  *gpGlobals;


#ifdef _WIN32

// Required DLL entry point
BOOL WINAPI DllMain(
   HINSTANCE hinstDLL,
   DWORD fdwReason,
   LPVOID lpvReserved)
{
	if      (fdwReason == DLL_PROCESS_ATTACH)
    {
    }
	else if (fdwReason == DLL_PROCESS_DETACH)
    {
    }
	return TRUE;
}

void DLLEXPORT GiveFnptrsToDll(	enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals )
{
	memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t));
	gpGlobals = pGlobals;
}


#else

extern "C" {

void GiveFnptrsToDll(	enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals )
{
	memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t));
	gpGlobals = pGlobals;
}

}

#endif