#ifndef AVHPIEMENUHANDLER_H #define AVHPIEMENUHANDLER_H #include using namespace vgui; class PieNode; class AvHPieMenuHandler : public InputSignal { public: static void ClosePieMenu(void); static void OpenPieMenu(void); static bool GetIsPieMenuOpen(void); static PieMenu* GetActivePieMenu(void); //static void MouseClosePieMenu(void); //static void MouseOpenPieMenu(void); static void NodeCancelled(void); static void NodeChosen(const string& inNodeName, int inMessageID); static void NodeActivated(const string& inNodeName); static string GetPieMenuControl(); static void SetPieMenuControl(const string& inPieMenuName); virtual void cursorMoved(int x,int y,Panel* panel); virtual void cursorEntered(Panel* panel); virtual void cursorExited(Panel* panel); virtual void mousePressed(MouseCode code,Panel* panel); virtual void mouseDoublePressed(MouseCode code,Panel* panel); virtual void mouseReleased(MouseCode code,Panel* panel); virtual void mouseWheeled(int delta,Panel* panel); virtual void keyPressed(KeyCode code,Panel* panel); virtual void keyTyped(KeyCode code,Panel* panel); virtual void keyReleased(KeyCode code,Panel* panel); virtual void keyFocusTicked(Panel* panel); private: static void InternalClosePieMenu(void); static PieNode* sLastNodeHighlighted; static string sPieMenuName; static float sTimeLastNodeHighlighted; static float sTimeMenuOpened; static bool sPieMenuOpen; }; #endif