#if !defined ( EV_HLDMH ) #define EV_HLDMH #include "common/bullettypes.h" enum glock_e { GLOCK_IDLE1 = 0, GLOCK_IDLE2, GLOCK_IDLE3, GLOCK_SHOOT, GLOCK_SHOOT_EMPTY, GLOCK_RELOAD, GLOCK_RELOAD_NOT_EMPTY, GLOCK_DRAW, GLOCK_HOLSTER, GLOCK_ADD_SILENCER }; enum shotgun_e { SHOTGUN_IDLE = 0, SHOTGUN_FIRE, SHOTGUN_FIRE2, SHOTGUN_RELOAD, SHOTGUN_PUMP, SHOTGUN_START_RELOAD, SHOTGUN_DRAW, SHOTGUN_HOLSTER, SHOTGUN_IDLE4, SHOTGUN_IDLE_DEEP }; //enum mp5_e enum avhmg_e { MG_LONGIDLE = 0, MG_IDLE1, MG_LAUNCH, MG_RELOAD, MG_DEPLOY, MG_FIRE1, MG_FIRE2, MG_FIRE3, }; enum python_e { PYTHON_IDLE1 = 0, PYTHON_FIDGET, PYTHON_FIRE1, PYTHON_RELOAD, PYTHON_HOLSTER, PYTHON_DRAW, PYTHON_IDLE2, PYTHON_IDLE3 }; #define GAUSS_PRIMARY_CHARGE_VOLUME 256// how loud gauss is while charging #define GAUSS_PRIMARY_FIRE_VOLUME 450// how loud gauss is when discharged enum gauss_e { GAUSS_IDLE = 0, GAUSS_IDLE2, GAUSS_FIDGET, GAUSS_SPINUP, GAUSS_SPIN, GAUSS_FIRE, GAUSS_FIRE2, GAUSS_HOLSTER, GAUSS_DRAW }; #include "common/hldm.h" #endif // EV_HLDMH