// action_api.cpp // // Copyright 1997-1998 by David K. McAllister // // This file implements the action API calls by creating // action class instances, which are either executed or // added to an action list. #include "general.h" #include "papi.h" extern void _pAddActionToList(ParticleAction *S, int size); extern void _pCallActionList(ParticleAction *pa, int num_actions, ParticleGroup *pg); // Do not call this function. void _pSendAction(ParticleAction *S, PActionEnum type, int size) { _ParticleState &_ps = _GetPState(); S->type = type; if(_ps.in_new_list) { _pAddActionToList(S, size); } else { // Immediate mode. Execute it. // This is a hack to give them local access to dt. S->dt = _ps.dt; _pCallActionList(S, 1, _ps.pgrp); } } PARTICLEDLL_API void pAvoid(float magnitude, float epsilon, float look_ahead, PDomainEnum dtype, float a0, float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8) { PAAvoid S; S.position = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8); S.magnitude = magnitude; S.epsilon = epsilon; S.look_ahead = look_ahead; _pSendAction(&S, PAAvoidID, sizeof(PAAvoid)); } PARTICLEDLL_API void pBounce(float friction, float resilience, float cutoff, PDomainEnum dtype, float a0, float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8) { PABounce S; S.position = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8); S.oneMinusFriction = 1.0f - friction; S.resilience = resilience; S.cutoffSqr = fsqr(cutoff); _pSendAction(&S, PABounceID, sizeof(PABounce)); } PARTICLEDLL_API void pCopyVertexB(bool copy_pos, bool copy_vel) { PACopyVertexB S; S.copy_pos = copy_pos; S.copy_vel = copy_vel; _pSendAction(&S, PACopyVertexBID, sizeof(PACopyVertexB)); } PARTICLEDLL_API void pDamping(float damping_x, float damping_y, float damping_z, float vlow, float vhigh) { PADamping S; S.damping = pVector(damping_x, damping_y, damping_z); S.vlowSqr = fsqr(vlow); S.vhighSqr = fsqr(vhigh); _pSendAction(&S, PADampingID, sizeof(PADamping)); } PARTICLEDLL_API void pExplosion(float center_x, float center_y, float center_z, float velocity, float magnitude, float stdev, float epsilon, float age) { PAExplosion S; S.center = pVector(center_x, center_y, center_z); S.velocity = velocity; S.magnitude = magnitude; S.stdev = stdev; S.epsilon = epsilon; S.age = age; if(S.epsilon < 0.0f) S.epsilon = P_EPS; _pSendAction(&S, PAExplosionID, sizeof(PAExplosion)); } PARTICLEDLL_API void pFollow(float magnitude, float epsilon, float max_radius) { PAFollow S; S.magnitude = magnitude; S.epsilon = epsilon; S.max_radius = max_radius; _pSendAction(&S, PAFollowID, sizeof(PAFollow)); } PARTICLEDLL_API void pGravitate(float magnitude, float epsilon, float max_radius) { PAGravitate S; S.magnitude = magnitude; S.epsilon = epsilon; S.max_radius = max_radius; _pSendAction(&S, PAGravitateID, sizeof(PAGravitate)); } PARTICLEDLL_API void pGravity(float dir_x, float dir_y, float dir_z) { PAGravity S; S.direction = pVector(dir_x, dir_y, dir_z); _pSendAction(&S, PAGravityID, sizeof(PAGravity)); } PARTICLEDLL_API void pJet(float center_x, float center_y, float center_z, float magnitude, float epsilon, float max_radius) { _ParticleState &_ps = _GetPState(); PAJet S; S.center = pVector(center_x, center_y, center_z); S.acc = _ps.Vel; S.magnitude = magnitude; S.epsilon = epsilon; S.max_radius = max_radius; _pSendAction(&S, PAJetID, sizeof(PAJet)); } PARTICLEDLL_API void pKillOld(float age_limit, bool kill_less_than) { PAKillOld S; S.age_limit = age_limit; S.kill_less_than = kill_less_than; _pSendAction(&S, PAKillOldID, sizeof(PAKillOld)); } PARTICLEDLL_API void pMatchVelocity(float magnitude, float epsilon, float max_radius) { PAMatchVelocity S; S.magnitude = magnitude; S.epsilon = epsilon; S.max_radius = max_radius; _pSendAction(&S, PAMatchVelocityID, sizeof(PAMatchVelocity)); } PARTICLEDLL_API void pMove() { PAMove S; _pSendAction(&S, PAMoveID, sizeof(PAMove)); } PARTICLEDLL_API void pOrbitLine(float p_x, float p_y, float p_z, float axis_x, float axis_y, float axis_z, float magnitude, float epsilon, float max_radius) { PAOrbitLine S; S.p = pVector(p_x, p_y, p_z); S.axis = pVector(axis_x, axis_y, axis_z); S.axis.normalize(); S.magnitude = magnitude; S.epsilon = epsilon; S.max_radius = max_radius; _pSendAction(&S, PAOrbitLineID, sizeof(PAOrbitLine)); } PARTICLEDLL_API void pOrbitPoint(float center_x, float center_y, float center_z, float magnitude, float epsilon, float max_radius) { PAOrbitPoint S; S.center = pVector(center_x, center_y, center_z); S.magnitude = magnitude; S.epsilon = epsilon; S.max_radius = max_radius; _pSendAction(&S, PAOrbitPointID, sizeof(PAOrbitPoint)); } PARTICLEDLL_API void pRandomAccel(PDomainEnum dtype, float a0, float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8) { PARandomAccel S; S.gen_acc = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8); _pSendAction(&S, PARandomAccelID, sizeof(PARandomAccel)); } PARTICLEDLL_API void pRandomDisplace(PDomainEnum dtype, float a0, float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8) { PARandomDisplace S; S.gen_disp = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8); _pSendAction(&S, PARandomDisplaceID, sizeof(PARandomDisplace)); } PARTICLEDLL_API void pRandomVelocity(PDomainEnum dtype, float a0, float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8) { PARandomVelocity S; S.gen_vel = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8); _pSendAction(&S, PARandomVelocityID, sizeof(PARandomVelocity)); } PARTICLEDLL_API void pRestore(float time_left) { PARestore S; S.time_left = time_left; _pSendAction(&S, PARestoreID, sizeof(PARestore)); } PARTICLEDLL_API void pSink(bool kill_inside, PDomainEnum dtype, float a0, float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8) { PASink S; S.kill_inside = kill_inside; S.position = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8); _pSendAction(&S, PASinkID, sizeof(PASink)); } PARTICLEDLL_API void pSinkVelocity(bool kill_inside, PDomainEnum dtype, float a0, float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8) { PASinkVelocity S; S.kill_inside = kill_inside; S.velocity = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8); _pSendAction(&S, PASinkVelocityID, sizeof(PASinkVelocity)); } PARTICLEDLL_API void pSource(float particle_rate, PDomainEnum dtype, float a0, float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8) { _ParticleState &_ps = _GetPState(); PASource S; S.particle_rate = particle_rate; S.position = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8); S.positionB = _ps.VertexB; S.size = _ps.Size; S.velocity = _ps.Vel; S.color = _ps.Color; S.alpha = _ps.Alpha; S.age = _ps.Age; S.age_sigma = _ps.AgeSigma; S.vertexB_tracks = _ps.vertexB_tracks; _pSendAction(&S, PASourceID, sizeof(PASource)); } PARTICLEDLL_API void pSpeedLimit(float min_speed, float max_speed) { PASpeedLimit S; S.min_speed = min_speed; S.max_speed = max_speed; _pSendAction(&S, PASpeedLimitID, sizeof(PASpeedLimit)); } PARTICLEDLL_API void pTargetColor(float color_x, float color_y, float color_z, float alpha, float scale) { PATargetColor S; S.color = pVector(color_x, color_y, color_z); S.alpha = alpha; S.scale = scale; _pSendAction(&S, PATargetColorID, sizeof(PATargetColor)); } PARTICLEDLL_API void pTargetSize(float size_x, float size_y, float size_z, float scale_x, float scale_y, float scale_z) { PATargetSize S; S.size = pVector(size_x, size_y, size_z); S.scale = pVector(scale_x, scale_y, scale_z); _pSendAction(&S, PATargetSizeID, sizeof(PATargetSize)); } PARTICLEDLL_API void pTargetVelocity(float vel_x, float vel_y, float vel_z, float scale) { PATargetVelocity S; S.velocity = pVector(vel_x, vel_y, vel_z); S.scale = scale; _pSendAction(&S, PATargetVelocityID, sizeof(PATargetVelocity)); } // If in immediate mode, quickly add a vertex. // If building an action list, call pSource. PARTICLEDLL_API void pVertex(float x, float y, float z) { _ParticleState &_ps = _GetPState(); if(_ps.in_new_list) { pSource(1, PDPoint, x, y, z); return; } // Immediate mode. Quickly add the vertex. if(_ps.pgrp == NULL) return; pVector pos(x, y, z); pVector siz, vel, col, posB; if(_ps.vertexB_tracks) posB = pos; else _ps.VertexB.Generate(posB); _ps.Size.Generate(siz); _ps.Vel.Generate(vel); _ps.Color.Generate(col); _ps.pgrp->Add(pos, posB, siz, vel, col, _ps.Alpha, _ps.Age); } PARTICLEDLL_API void pVortex(float center_x, float center_y, float center_z, float axis_x, float axis_y, float axis_z, float magnitude, float epsilon, float max_radius) { PAVortex S; S.center = pVector(center_x, center_y, center_z); S.axis = pVector(axis_x, axis_y, axis_z); S.axis.normalize(); S.magnitude = magnitude; S.epsilon = epsilon; S.max_radius = max_radius; _pSendAction(&S, PAVortexID, sizeof(PAVortex)); }