//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. ========= // // The copyright to the contents herein is the property of Charles G. Cleveland. // The contents may be used and/or copied only with the written permission of // Charles G. Cleveland, or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // // Purpose: // // $Workfile: AvHCocoon.cpp $ // $Date: 2002/07/24 19:09:16 $ // //------------------------------------------------------------------------------- // $Log: AvHCocoon.cpp,v $ // Revision 1.6 2002/07/24 19:09:16 Flayra // - Linux issues // // Revision 1.5 2002/07/24 18:55:51 Flayra // - Linux case sensitivity stuff // // Revision 1.4 2002/07/24 18:45:41 Flayra // - Linux and scripting changes // // Revision 1.3 2002/06/03 16:39:09 Flayra // - Added different deploy times (this should be refactored a bit more) // // Revision 1.2 2002/05/23 02:34:00 Flayra // - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development. // //=============================================================================== #include "mod/AvHAlienWeapons.h" #include "mod/AvHPlayer.h" #ifdef AVH_CLIENT #include "cl_dll/eventscripts.h" #include "cl_dll/in_defs.h" #include "cl_dll/wrect.h" #include "cl_dll/cl_dll.h" #endif #include "common/hldm.h" #include "common/event_api.h" #include "common/event_args.h" #include "common/vector_util.h" #include "mod/AvHAlienEquipmentConstants.h" #include "mod/AvHAlienWeaponConstants.h" #include "mod/AvHPlayerUpgrade.h" #include "mod/AvHGamerules.h" #include "mod/AvHServerUtil.h" #include "mod/AvHConstants.h" #ifdef AVH_SERVER #include "mod/AvHEntities.h" #include "mod/AvHGamerules.h" #endif LINK_ENTITY_TO_CLASS(kwCocoon, AvHCocoon); BOOL AvHCocoon::Deploy() { return DefaultDeploy(kCocoonVModel, kCocoonPModel, this->GetDeployAnimation(), kCocoonAnimExt); } int AvHCocoon::GetBarrelLength() const { return kCocoonBarrelLength; } bool AvHCocoon::GetFiresUnderwater() const { return true; } bool AvHCocoon::GetIsDroppable() const { return false; } void AvHCocoon::Init() { this->mRange = kCocoonRange; this->mROF = kCocoonROF; } void AvHCocoon::Precache(void) { AvHAlienWeapon::Precache(); PRECACHE_MODEL(kCocoonVModel); PRECACHE_MODEL(kCocoonPModel); PRECACHE_MODEL(kAlienGunWModel); PRECACHE_SOUND(kCocoonSound1); PRECACHE_SOUND(kCocoonSound2); this->mEvent = PRECACHE_EVENT(1, kCocoonShootEventName); } void AvHCocoon::Spawn() { AvHAlienWeapon::Spawn(); Precache(); this->m_iId = -1;//AVH_WEAPON_COCOON; // Set our class name this->pev->classname = MAKE_STRING(kwsCocoon); SET_MODEL(ENT(this->pev), kAlienGunWModel); FallInit();// get ready to fall down. } bool AvHCocoon::UsesAmmo(void) const { return false; } void AvHCocoon::FireProjectiles(void) { #ifdef AVH_SERVER // Make sure we have enough points to shoot this thing AvHPlayer* thePlayer = dynamic_cast(this->m_pPlayer); ASSERT(thePlayer); vec3_t theNewPoint = this->pev->origin; TraceResult tr; // Do a traceline to see who to cocoon UTIL_MakeVectors(this->pev->angles); Vector theForwardDir = (gpGlobals->v_forward + gpGlobals->v_right + gpGlobals->v_up); UTIL_TraceLine(this->pev->origin + this->pev->view_ofs, this->pev->origin + this->pev->view_ofs + theForwardDir*128, dont_ignore_monsters, ENT(this->m_pPlayer->pev), &tr); if(tr.flFraction != 1.0) { CBaseEntity* theEntity = CBaseEntity::Instance(tr.pHit); if(theEntity) { AvHPlayer* thePlayer = dynamic_cast(theEntity); if(thePlayer /*&& (thePlayer->pev->team != this->pev->team)*/ && (thePlayer->GetRole() != ROLE_GESTATING) && (thePlayer->GetRole() != ROLE_COCOONED)) { GetGameRules()->MarkDramaticEvent(kCocoonPriority, thePlayer, this->m_pPlayer); // Play successful cocoon sound! EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, kCocoonSound2, 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-3,3) ); // Yes! thePlayer->StartCocooning(); } } } #endif }