<HTML> <HEAD> <TITLE>Natural Selection Manual</TITLE> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <link rel="stylesheet" href="css/marine.css" type="text/css"> <script language="JavaScript"> <!-- function MM_swapImgRestore() { //v3.0 var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc; } function MM_preloadImages() { //v3.0 var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array(); var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++) if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}} } function MM_findObj(n, d) { //v4.0 var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) { d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);} if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n]; for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document); if(!x && document.getElementById) x=document.getElementById(n); 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When plugged into a <a href="structures_cc.html">Command Console</a>, the HUD replaces the commander's field of vision, and basic controls allow him to manipulate and control the display. </p> </td> </tr> </table> </td> </tr> <tr> <td> <table width="628" border="0" cellspacing="5" cellpadding="5" align="center"> <tr> <td> <p>The three most important components of the HUD are the <a href="front_comhud_minimap.html">mini-map</a>, the <a href="front_comhud_menu.html">menu</a>, and the <a href="front_comhud_view.html">view</a>.</p> </td> </tr> </table> <table width="100" border="0" cellspacing="0" cellpadding="0" align="center"> <tr> <td> <div align="center"><img src="images/design/info_bar.gif" width="612" height="15" hspace="12" vspace="6"></div> </td> </tr> </table> <table width="616" border="0" cellspacing="0" cellpadding="0" align="center"> <tr> <td valign="top"> <p><b>View</b><br> The commander's view of the battlefield, and his principle means of interacting with his squad. This display incorporates a wide variety of functions, the most important of which are listed below:</p> <table width="100%" border="0" cellspacing="4" cellpadding="0"> <tr> <td> <blockquote> <p><span class="sectiontext">Watching Over Marines</span> – monitoring their status and progress, dropping equipment as necessary.</p> </blockquote> </td> </tr> </table> <table width="100%" border="0" cellspacing="4" cellpadding="0"> <tr> <td> <p><span class="sectiontext">Sighting Aliens</span> – any <a href="alien_evolutions_cloaking.html">uncloaked</a> aliens near a marine are clearly visible to the commander, even if the marine is unaware of them.</p> </td> </tr> </table> <table width="100%" border="0" cellspacing="4" cellpadding="0"> <tr> <td> <blockquote> <p><span class="sectiontext">Giving Orders</span> – by selecting a marine or group of marines, and then designating a map location, the commander causes a waypoint to appear on the marines' HUD. These can be used to navigate and group marines, direct them to a <a href="front_building.html">build</a> a <a href="structures.html">structure</a>, or alert them to each other's location.</p> </blockquote> </td> </tr> </table> <table width="100%" border="0" cellspacing="4" cellpadding="0"> <tr> <td> <p><span class="sectiontext">Selecting Structures</span> – select structures to see what <a href="front_upgrades.html">upgrades</a> they make available, or to recycle them for <a href="front_resources.html">resources</a>.</p> </td> </tr> </table> <table width="100%" border="0" cellspacing="4" cellpadding="0"> <tr> <td> <blockquote> <p><span class="sectiontext">Dropping Equipment and Placing Structures</span> – use the view to place <a href="items_main.html">equipment</a> and <a href="structures.html">structures</a>. When a structure or piece of equipment is available (see the <a href="techtree.html">tech tree</a>), it can be selected on the <a href="front_comhud_menu.html">menu</a>, and its icon will appear as a three dimensional "ghost" on the view. If the location is invalid (over rough, occupied, or <a href="front_nanogridlock.html">gridlock</a>-restricted space) the icon will change color to red. If the location is valid, it will be colored green, and can be successfully placed. <a href="items_main.html">Equipment</a> can then be picked up by any marine. <a href="structures.html">Structures</a> will have to be <a href="front_building.html">built</a> by one or more marines, before they become active. Most structures must be built in range of others (for instance, <a href="weapons_turrets.html">turrets</a> must be built within range of a <a href="structures_tfact.html">turret factory</a>), and all weapons must be placed in range of an <a href="structures_armory.html">armory</a> or <a href="structures_advarmory.html">advanced armory</a>. Valid ranges will be drawn in fields of green. See the appropriate listing for more information. </p> </blockquote> </td> </tr> </table> <table width="100%" border="0" cellspacing="4" cellpadding="0"> <tr> <td> <p><span class="sectiontext">Environment Controls</span> – any item that can be operated by a button or lever (i.e. doors, lifts, airlocks), can also be operated by the commander. </p> </td> </tr> </table> <table width="100%" border="0" cellspacing="4" cellpadding="0"> <tr> <td> <blockquote> <p><span class="sectiontext">Scans</span> – select the <a href="structures_observatory.html">observatory</a>, choose the scanner icon from the <a href="front_comhud_menu.html">menu</a>, and move the view to the area of the map you wish to scan. Any alien <a href="alien_chambers.html">chambers</a>, <a href="alien_hive.html">hives</a> or <a href="alien_species.html">lifeforms</a> (cloaked or not) will be briefly revealed. Useful to find the location of hives, or to plan an assault.</p> </blockquote> </td> </tr> </table> </td> </tr> </table> </td> </tr> </table> </td> <td background="images/design/surround_e.gif" valign="top"><img src="images/design/surround_e.gif" width="37" height="482"></td> </tr> <tr> <td colspan="3" height="2"><img src="images/design/surround_s.gif" width="768" height="81"></td> </tr> </table> </td> </tr> </table> </BODY> </HTML>