#include "mod/AvHServerPlayerData.h" AvHServerPlayerData::AvHServerPlayerData() { this->mResources = -1; this->mTimeLastVotedDown = -1; this->mExperience = 0.0f; this->mExperienceLevelsSpent = 0; this->mHasJoinedTeam = false; } float AvHServerPlayerData::GetResources() const { return this->mResources; } void AvHServerPlayerData::SetResources(float inResources) { this->mResources = inResources; } float AvHServerPlayerData::GetTimeVotedDown() const { return this->mTimeLastVotedDown; } void AvHServerPlayerData::SetTimeVotedDown(float inTime) { this->mTimeLastVotedDown = inTime; } float AvHServerPlayerData::GetExperience() const { return this->mExperience; } void AvHServerPlayerData::SetExperience(float inExperience) { this->mExperience = inExperience; } const AvHTechTree& AvHServerPlayerData::GetCombatNodes() { return this->mCombatNodes; } void AvHServerPlayerData::SetCombatNodes(const AvHTechTree& inTechNodes) { this->mCombatNodes = inTechNodes; } const MessageIDListType& AvHServerPlayerData::GetPurchasedCombatUpgrades() const { return this->mPurchasedCombatUpgrades; } void AvHServerPlayerData::SetPurchasedCombatUpgrades(const MessageIDListType& inPurchasedCombatUpgrades) { this->mPurchasedCombatUpgrades = inPurchasedCombatUpgrades; } int AvHServerPlayerData::GetExperienceLevelsSpent() const { return this->mExperienceLevelsSpent; } void AvHServerPlayerData::SetExperienceLevelsSpent(int inExperienceLevelsSpent) { this->mExperienceLevelsSpent = inExperienceLevelsSpent; }