//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. ========= // // The copyright to the contents herein is the property of Charles G. Cleveland. // The contents may be used and/or copied only with the written permission of // Charles G. Cleveland, or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // // Purpose: // // $Workfile: AvHAlienWeaponConstants.h$ // $Date: 2002/11/05 06:17:25 $ // //------------------------------------------------------------------------------- // $Log: AvHAlienWeaponConstants.h,v $ // Revision 1.29 2002/11/05 06:17:25 Flayra // - Balance changes // // Revision 1.28 2002/10/28 20:33:11 Flayra // - Increased claw range so the onos can hit ground targets without crouching // // Revision 1.27 2002/10/20 02:36:14 Flayra // - Regular update // // Revision 1.26 2002/10/18 22:17:03 Flayra // - Balance // // Revision 1.25 2002/10/16 20:51:06 Flayra // - Fixed problem where projectile hit player // - Added paralysis projectile // // Revision 1.24 2002/10/16 00:47:56 Flayra // - Removed unneeded bite2 sounds // - Removed blink fail // - Lowered blink ROF in case that was causing the spam of particle systems // // Revision 1.23 2002/10/03 18:38:04 Flayra // - Toned down primal scream (rate of fire, energy acquisition, +30% damage instead of %40%) // // Revision 1.22 2002/09/25 20:42:26 Flayra // - Balance changes // // Revision 1.21 2002/09/23 22:09:07 Flayra // - Regular update // // Revision 1.20 2002/09/09 19:48:15 Flayra // - Spit damage adjusted // // Revision 1.19 2002/08/31 18:01:00 Flayra // - Work at VALVe // // Revision 1.18 2002/08/16 02:31:23 Flayra // - Big balance change: all weapons reduced by 20% damage // // Revision 1.17 2002/08/09 00:54:56 Flayra // - Regular update // // Revision 1.16 2002/07/26 23:03:08 Flayra // - New artwork // // Revision 1.15 2002/07/23 16:57:52 Flayra // - Lots of tweaks (new artwork, balance/feel) // // Revision 1.14 2002/07/08 16:45:24 Flayra // - Spit gun and bites were shooting through walls, balance changes // // Revision 1.13 2002/07/01 21:15:02 Flayra // - Added new alien abilities (primal scream, babblers, bilebomb, umbra) // // Revision 1.12 2002/06/25 17:28:55 Flayra // - Consolidated view models, correct animations for player models, removed ancient weapons // // Revision 1.11 2002/06/10 19:49:37 Flayra // - Updated with new alien view model artwork (with running anims) // // Revision 1.10 2002/06/03 16:25:34 Flayra // - Removed outdated v_leap.mdl (!) // // Revision 1.9 2002/05/23 02:34:00 Flayra // - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development. // //=============================================================================== #ifndef AVHALIENWEAPONCONSTANTS_H #define AVHALIENWEAPONCONSTANTS_H #include "mod/AvHBasePlayerWeaponConstants.h" // Alien view models #define kLevel1ViewModel "models/v_lvl1.mdl" #define kLevel2ViewModel "models/v_lvl2.mdl" #define kLevel3ViewModel "models/v_lvl3.mdl" #define kLevel4ViewModel "models/v_lvl4.mdl" #define kLevel5ViewModel "models/v_lvl5.mdl" // Spit gun constants. const int kSpitGRange = 400; // range not used const float kSpitLifetime = 2.0f; const float kSpitGXPunch = 1.4f; const float kSpitParentVelocityScalar = .1f; const int kSpitVelocity = 1500; #define kSpitGunSprite "sprites/bigspit.spr" #define kSpitHitSound1 "weapons/spithit1.wav" #define kSpitHitSound2 "weapons/spithit2.wav" #define kSpitGEventName "events/SpitGun.sc" #define kSpitGAnimExt "ability1" #define kSpitGFireSound1 "weapons/spit-1.wav" #define kSpitGFireSound2 "weapons/spit-2.wav" const int kSpitGBarrelLength = 20; #define kSpitClassName "spitgunspit" // The spit size must be small so that the collision results on the server // are close to the collision results for the temp entity on the client. const float kSpitSize = 1; // Swipe constants. const int kSwipeRange = 60; const float kSwipePunch = 4.0; #define kSwipeSound1 "weapons/swipe1.wav" #define kSwipeSound2 "weapons/swipe2.wav" #define kSwipeSound3 "weapons/swipe3.wav" #define kSwipeSound4 "weapons/swipe4.wav" #define kSwipeHitSound1 "weapons/swipehit1.wav" #define kSwipeHitSound2 "weapons/swipehit2.wav" #define kSwipeKillSound "weapons/swipekill.wav" #define kSwipeEventName "events/Swipe.sc" #define kSwipeAnimExt "ability1" #define kSwipeFireSound1 "weapons/swipe-1.wav" #define kSwipeFireSound2 "weapons/swipe-2.wav" const int kSwipeBarrelLength = 30; // Claws constants. const int kClawsRange = 90; const float kClawsPunch = 10.0; #define kClawsSound1 "weapons/claws1.wav" #define kClawsSound2 "weapons/claws2.wav" #define kClawsSound3 "weapons/claws3.wav" #define kClawsHitSound1 "weapons/clawshit1.wav" #define kClawsHitSound2 "weapons/clawshit2.wav" #define kClawsKillSound "weapons/clawskill.wav" #define kClawsEventName "events/Claws.sc" #define kClawsAnimExt "ability1" #define kClawsFireSound1 "weapons/claws-1.wav" #define kClawsFireSound2 "weapons/claws-2.wav" const int kClawsBarrelLength = 30; const int kClawsAdrenPitchFactor = 50; // Spores constants. const int kSporeRange = 60; const float kSporePunch = 2.0; const float kSporeParentVelocityScalar = .1f; const int kShootCloudVelocity = 1100; #define kSporeSprite "sprites/spore.spr" #define kClientSporeSprite "sprites/spore2.spr" #define kSporeFireSound "weapons/sporefire.wav" #define kSporeCloudSound "weapons/sporecloud.wav" #define kSporeShootEventName "events/ShootSpores.sc" #define kSporeCloudEventName "events/SporeCloud.sc" #define kSporeAnimExt "ability2" const int kSporeBarrelLength = 30; const int kSporePointCost = 2; // Spike gun constants. const int kSpikeRange = 8012; const float kSpikePunch = 4.0; #define kSpikeSpread VECTOR_CONE_3DEGREES #define kSpikeFireSound "weapons/spikefire.wav" #define kSpikeProjectileModel "models/spike.mdl" #define kSpikeShootEventName "events/SpikeGun.sc" #define kSpikeAnimExt "ability2" const int kSpikeBarrelLength = 30; const int kSpikeVelocity = 3500; #define kSpikeGunHitSprite "sprites/spikehit.spr" // Paralysis gun constants. const int kParalysisRange = 8012; const float kParalysisPunch = 2.0; #define kParalysisFireSound "weapons/paralysisfire.wav" #define kParalysisHitSound "weapons/paralysishit.wav" #define kParalysisShootEventName "events/ParalysisGun.sc" #define kParalysisStartEventName "events/ParalysisStart.sc" #define kParalysisProjectileModel "models/paralysis.mdl" #define kParalysisAnimExt "ability3" const float kParalysisROF = 1.0f; const int kParalysisDamage = 0; const int kParalysisBarrelLength = 200; const int kParalysisVelocity = 3500; const int kParalysisMaxClip = 10; const int kParalysisStartClip = 10; // Bite constants. const float kBitePunch = 2.5; #define kBiteSound "weapons/bite.wav" #define kBiteHitSound1 "weapons/bitehit1.wav" #define kBiteHitSound2 "weapons/bitehit2.wav" #define kBiteKillSound "weapons/bitekill.wav" #define kBiteEventName "events/Bite.sc" #define kBiteAnimExt "ability1" #define kBiteFireSound1 "weapons/bite-1.wav" #define kBiteFireSound2 "weapons/bite-2.wav" const int kBiteBarrelLength = 20; // Bite2 constants. const int kBite2Range = 60; const float kBite2Punch = 2.5; #define kBite2Sound "weapons/bite2.wav" #define kBite2EventName "events/Bite2.sc" #define kBite2AnimExt "ability1" #define kBite2FireSound1 "weapons/bite2-1.wav" #define kBite2FireSound2 "weapons/bite2-2.wav" const int kBite2BarrelLength = 20; // Healing spray constants. const int kHealingSprayRange = 300; #define kHealingSpraySound "weapons/alien_spray.wav" #define kHealingSprayEventName "events/HealingSpray.sc" #define kHealingSprayAnimExt "ability2" const int kHealingSprayBarrelLength = 30; // Metabolize constants #define kMetabolizeEventName "events/Metabolize.sc" #define kMetabolizeSuccessEventName "events/MetabolizeSuccess.sc" //#define kMetabolizeFireSound "weapons/metabolize_fire.wav" #define kMetabolizeFireSound1 "weapons/metabolize1.wav" #define kMetabolizeFireSound2 "weapons/metabolize2.wav" #define kMetabolizeFireSound3 "weapons/metabolize3.wav" #define kMetabolizeSuccessSound "weapons/metabolize_success.wav" // Web spinning constants. const int kWebSpinnerRange = 500; #define kWebSpinnerShootEventName "events/SpinWeb.sc" #define kWebProjectileSprite "sprites/webprojectile.spr" #define kWebSpinnerAnimExt "ability4" #define kWebSpinSound1 "weapons/webspin1.wav" #define kWebSpinSound2 "weapons/webspin2.wav" const int kWebSpinnerBarrelLength = 20; #define kWebProjectileClassName "webgunproj" const float kWebProjectileParentVelocityScalar = .05f; const int kWebProjectileVelocity = 1000; const float kWebGXPunch = 2.0; // Babbler gun constants. const int kBabblerGunRange = 400; #define kBabblerGunSound "player/role3_spawn1.wav" #define kBabblerGunEventName "events/BabblerGun.sc" #define kBabblerGunAnimExt "ability4" //#define kBabblerModel "models/w_babbler.mdl" #define kBabblerModel "models/player/alien1/alien1.mdl" const float kBabblerGunROF = 1.0f; const int kBabblerGunBarrelLength = 50; const int kBabblerBiteDamage = 20; const int kBabblerExplodeDamage = 40; const float kBabblerXPunch = 8.0; #define kBabblerHunt1Sound "player/role3_idle1.wav" #define kBabblerHunt2Sound "player/role3_move1.wav" #define kBabblerHunt3Sound "player/role3_move1.wav" #define kBabblerBiteSound "weapons/bite.wav" #define kBabblerDieSound "player/role3_die1.wav" #define kBabblerBlastSound "weapons/divinewindexplode.wav" // Primal scream constants. #define kPrimalScreamShootEventName "events/PrimalScream.sc" #define kStopPrimalScreamSoundEvent "events/StopScream.sc" #define kPrimalScreamAnimExt "ability4" #define kPrimalScreamSound "weapons/primalscream.wav" const int kPrimalScreamBarrelLength = 100; // Building gun constants. const int kBuildingGunRange = 50; const float kBuildingGunPunch = 2.5; #define kBuildingGunEventName "events/Build.sc" #define kBuildingGunAnimExt "ability6" #define kBuildingGunSound1 "weapons/build1.wav" #define kBuildingGunSound2 "weapons/build2.wav" const float kBuildingGunROF = 1.0f; const int kBuildingGunDamage = 50; const int kBuildingGunBarrelLength = 100; const int kBuildingGunPointCost = 3; // Parasite gun constants. const int kParasiteRange = 2048; const float kParasitePunch = .5; #define kParasiteFireSound "weapons/parasitefire.wav" #define kParasiteHitSound "weapons/parasitehit.wav" #define kParasiteShootEventName "events/ParasiteGun.sc" #define kParasiteProjectileModel "models/parasite.mdl" #define kParasiteAnimExt "ability2" const int kParasiteBarrelLength = 10; const int kParasiteVelocity = 2500; // Umbra gun constants. const int kUmbraRange = 8012; const float kUmbraPunch = 2.0; const int kUmbraVelocity = 1100; #define kUmbraSprite "sprites/umbra.spr" #define kClientUmbraSprite "sprites/umbra2.spr" #define kUmbraFireSound "weapons/umbrafire.wav" #define kUmbraBlockedSound "weapons/umbrablocked.wav" #define kUmbraCloudEventName "events/UmbraCloud.sc" #define kUmbraShootEventName "events/UmbraGun.sc" #define kUmbraAnimExt "ability3" const int kUmbraBarrelLength = 30; // Blink gun constants. const float kBlinkPunch = 2.0; #define kBlinkSuccessSound "weapons/blinksuccess.wav" #define kBlinkEffectSuccessEventName "events/BlinkSuccess.sc" #define kBlinkAnimExt "ability2" // DivineWind gun constants. const int kDivineWindRange = 8012; const float kDivineWindPunch = 2.0; #define kDivineWindFireSound "weapons/divinewindfire.wav" #define kDivineWindExplodeSound "weapons/divinewindexplode.wav" #define kDivineWindShootEventName "events/DivineWind.sc" #define kDivineWindAnimExt "ability4" // Bile bomb const int kBileBombRange = 9214; const float kBileBombPunch = 8.0; #define kBileBombFireSound "weapons/bilebombfire.wav" #define kBileBombHitSound "weapons/bilebombhit.wav" #define kBileBombShootEventName "events/BileBomb.sc" #define kBileBombVModel "models/v_lvl3.mdl" #define kBileBombAnimExt "ability3" #define kBileBombProjectileModel "models/bilebomb.mdl" const int kBileBombBarrelLength = 20; const float kBileBombFrictionConstant = .8f; const int kBileBombVelocity = 750; // The bile bomb size must be small so that the collision results on the server // are close to the collision results for the temp entity on the client. const float kBileBombSize = 1; // Acid rocket const int kAcidRocketRange = 8012; const float kAcidRocketPunch = 2.0; const float kAcidRocketParentVelocityScalar = .1f; const int kAcidRocketVelocity = 2000; #define kAcidRocketFireSound "weapons/acidrocketfire.wav" #define kAcidRocketHitSound "weapons/acidrockethit.wav" #define kAcidRocketShootEventName "events/AcidRocket.sc" #define kAcidRocketVModel "models/v_lvl4.mdl" #define kAcidRocketProjectileModel "models/acidrocket.mdl" #define kAcidRocketAnimExt "ability4" const int kAcidRocketBarrelLength = 40; // Devour gun constants. const float kDevourPunch = 2.0; #define kDevourFireSound "weapons/devour.wav" #define kDevourSwallowSound "weapons/devourswallow.wav" #define kDevourCompleteSound "weapons/devourcomplete.wav" #define kDevourCancelSound "weapons/devourcancel.wav" #define kDevourShootEventName "events/Devour.sc" #define kDevourAnimExt "ability3" // Stomp gun constants. #define kStompFireSound "weapons/stomp.wav" #define kStompShootEventName "events/Stomp.sc" //#define kStompProjectileModel "sprites/shockwave.spr" #define kStompProjectileModel "models/stomp.mdl" #define kwsStompProjectile "stompprojectile" const int kStompBarrelLength = 30; const float kStompProjectileLifetime = 1.2f; const int kStompModelRenderAmount = 180; const int kStompProjectileVelocity = 600; #define kStompAnimExt "ability2" #endif