#ifndef AVH_SERVERPLAYERDATA_H #define AVH_SERVERPLAYERDATA_H #include "types.h" #include "mod/AvHConstants.h" #include "mod/AvHTechNodes.h" #include "mod/AvHMessageList.h" class AvHServerPlayerData { public: AvHServerPlayerData(); float GetResources() const; void SetResources(float inResources); float GetTimeVotedDown() const; void SetTimeVotedDown(float inTime); float GetExperience() const; void SetExperience(float inExperience); const AvHTechNodes& GetCombatNodes(); void SetCombatNodes(const AvHTechNodes& inTechNodes); const MessageIDListType& GetPurchasedCombatUpgrades() const; void SetPurchasedCombatUpgrades(const MessageIDListType& inPurchasedCombatUpgrades); int GetExperienceLevelsSpent() const; void SetExperienceLevelsSpent(int inExperienceLevelsSpent); bool GetHasJoinedTeam() { return mHasJoinedTeam; } void SetHasJoinedTeam(int HasJoinedTeam) { mHasJoinedTeam = HasJoinedTeam; } private: float mResources; float mTimeLastVotedDown; float mExperience; AvHTechNodes mCombatNodes; MessageIDListType mPurchasedCombatUpgrades; int mExperienceLevelsSpent; bool mHasJoinedTeam; }; #endif