#ifndef C_STRING_H #define C_STRING_H #include <stdio.h> #include <string> #include <vector> using std::string; using std::vector; // Include C-style strings for those functions that can't handle it <sigh> // Half-life keeps pointers to strings and assumes they don't change, meaning // that STL strings can't be used. What a hack. class CString { public: #define kMaxCStrLen 256 CString() { memset(this->mString, 0, kMaxCStrLen); } operator char*() { return this->mString; } operator const char*() const { return this->mString; } void operator =(const string& inString) { sprintf(this->mString, "%s", inString.c_str()); } void operator =(const CString& inString) { sprintf(this->mString, "%s", inString.mString); } bool operator ==(const CString& inString) const { bool theAreEqual = false; if(!strcmp(this->mString, inString.mString)) { theAreEqual = true; } return theAreEqual; } bool operator ==(const string& inString) const { bool theAreEqual = false; if(!strcmp(this->mString, inString.c_str())) { theAreEqual = true; } return theAreEqual; } int GetMaxLength() { return kMaxCStrLen; } private: char mString[kMaxCStrLen]; #undef kMaxCStrLen }; typedef vector<CString> CStringList; #endif