//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #include "VGUI_ScrollBar2.h" #include "VGUI_Slider2.h" #include "vgui_loadtga.h" #include #include #include #include using namespace vgui; namespace { class FooDefaultScrollBarIntChangeSignal : public IntChangeSignal { public: FooDefaultScrollBarIntChangeSignal(ScrollBar2* scrollBar) { _scrollBar=scrollBar; } virtual void intChanged(int value,Panel* panel) { _scrollBar->fireIntChangeSignal(); } protected: ScrollBar2* _scrollBar; }; class FooDefaultButtonSignal : public ActionSignal { public: ScrollBar2* _scrollBar; int _buttonIndex; public: FooDefaultButtonSignal(ScrollBar2* scrollBar,int buttonIndex) { _scrollBar=scrollBar; _buttonIndex=buttonIndex; } public: virtual void actionPerformed(Panel* panel) { _scrollBar->doButtonPressed(_buttonIndex); } }; } //----------------------------------------------------------------------------- // Purpose: Default scrollbar button // Draws in new scoreboard style //----------------------------------------------------------------------------- class ScrollBarButton : public Button { private: LineBorder m_Border; public: ScrollBarButton(const char *filename, int x, int y, int wide, int tall) : m_Border(Color(60, 60, 60, 0)), Button("", x, y, wide, tall) { Image *image = vgui_LoadTGA(filename); if (image) { image->setColor(Color(140, 140, 140, 0)); setImage(image); } setBorder(&m_Border); } virtual void paintBackground() { int wide,tall; getPaintSize(wide,tall); // fill the background drawSetColor(0, 0, 0, 0); drawFilledRect(0, 0, wide, tall); } }; //----------------------------------------------------------------------------- // Purpose: Constructor // Input : x - // y - // wide - // tall - // vertical - //----------------------------------------------------------------------------- ScrollBar2::ScrollBar2(int x,int y,int wide,int tall,bool vertical) : Panel(x,y,wide,tall) { _slider=null; _button[0]=null; _button[1]=null; if(vertical) { setSlider(new Slider2(0,wide-1,wide,(tall-(wide*2))+2,true)); setButton(new ScrollBarButton("gfx/vgui/arrowup.tga",0,0,wide,wide),0); setButton(new ScrollBarButton("gfx/vgui/arrowdown.tga",0,tall-wide,wide,wide),1); } else { // untested code setSlider(new Slider2(tall,0,wide-(tall*2),tall,false)); setButton(new ScrollBarButton("gfx/vgui/320_arrowlt.tga",0,0,tall+1,tall+1),0); setButton(new ScrollBarButton("gfx/vgui/320_arrowrt.tga",wide-tall,0,tall+1,tall+1),1); } setPaintBorderEnabled(true); setPaintBackgroundEnabled(true); setPaintEnabled(true); setButtonPressedScrollValue(15); validate(); } void ScrollBar2::setSize(int wide,int tall) { Panel::setSize(wide,tall); if(_slider==null) { return; } if(_button[0]==null) { return; } if(_button[1]==null) { return; } getPaintSize(wide,tall); if(_slider->isVertical()) { _slider->setBounds(0,wide,wide,tall-(wide*2)); //_slider->setBounds(0,0,wide,tall); _button[0]->setBounds(0,0,wide,wide); _button[1]->setBounds(0,tall-wide,wide,wide); } else { _slider->setBounds(tall,0,wide-(tall*2),tall); //_slider->setBounds(0,0,wide,tall); _button[0]->setBounds(0,0,tall,tall); _button[1]->setBounds((wide-tall),0,tall,tall); } } void ScrollBar2::performLayout() { } void ScrollBar2::setValue(int value) { _slider->setValue(value); } int ScrollBar2::getValue() { return _slider->getValue(); } void ScrollBar2::addIntChangeSignal(IntChangeSignal* s) { _intChangeSignalDar.putElement(s); _slider->addIntChangeSignal(new FooDefaultScrollBarIntChangeSignal(this)); } void ScrollBar2::setRange(int min,int max) { _slider->setRange(min,max); } void ScrollBar2::fireIntChangeSignal() { for(int i=0;i<_intChangeSignalDar.getCount();i++) { _intChangeSignalDar[i]->intChanged(_slider->getValue(),this); } } bool ScrollBar2::isVertical() { return _slider->isVertical(); } bool ScrollBar2::hasFullRange() { return _slider->hasFullRange(); } //LEAK: new and old slider will leak void ScrollBar2::setButton(Button* button,int index) { if(_button[index]!=null) { removeChild(_button[index]); } _button[index]=button; addChild(_button[index]); _button[index]->addActionSignal(new FooDefaultButtonSignal(this,index)); validate(); //_button[index]->setVisible(false); } Button* ScrollBar2::getButton(int index) { return _button[index]; } //LEAK: new and old slider will leak void ScrollBar2::setSlider(Slider2 *slider) { if(_slider!=null) { removeChild(_slider); } _slider=slider; addChild(_slider); _slider->addIntChangeSignal(new FooDefaultScrollBarIntChangeSignal(this)); validate(); } Slider2 *ScrollBar2::getSlider() { return _slider; } void ScrollBar2::doButtonPressed(int buttonIndex) { if(buttonIndex==0) { _slider->setValue(_slider->getValue()-_buttonPressedScrollValue); } else { _slider->setValue(_slider->getValue()+_buttonPressedScrollValue); } } void ScrollBar2::setButtonPressedScrollValue(int value) { _buttonPressedScrollValue=value; } void ScrollBar2::setRangeWindow(int rangeWindow) { _slider->setRangeWindow(rangeWindow); } void ScrollBar2::setRangeWindowEnabled(bool state) { _slider->setRangeWindowEnabled(state); } void ScrollBar2::validate() { if(_slider!=null) { int buttonOffset=0; for(int i=0;i<2;i++) { if(_button[i]!=null) { if(_button[i]->isVisible()) { if(_slider->isVertical()) { buttonOffset+=_button[i]->getTall(); } else { buttonOffset+=_button[i]->getWide(); } } } } _slider->setButtonOffset(buttonOffset); } int wide,tall; getSize(wide,tall); setSize(wide,tall); }