Desc.: automated
anti-personnel emplacements, turrets are
equivalent in damage to a machine gun, but
can fire on full automatic indefinitely,
and never run out of ammo.
Use:
turrets are used to defend an area. More
than one is usually required to successfully
hold off a determined Kharaa. Turret placement
is crucial, and there are many theories
on how to best cover an area. Turrets target
line-of-sight in 360 degrees, but have limited
vertical acquisition (they can't aim up
or down more than around 30° - a 60°
total vertical). Fast moving targets are
also difficult for them to acquire.
Data:
turrets are designed as deploy-and-forget
(automated) anti-personnel weapons. They
perform regular optical sweeps of their
environment (around two a second), and fire
on any object that can't be accounted for
by the command
network (chambers or hives) or FriendlyFire
(alien species). Without an observatory
present, cloaked aliens can also evade them
(although aliens cannot move and remain
cloaked).
If attacked by multiple targets, turrets
will always acquire the closest hostile.
Sentry
Turret
|
Damage
|
27
|
Range
|
800
|
Rate of Fire
|
1-2x a second
|
Armor Pts.
|
1000
|
Note
|
automated defense
|
|
|