// Camera.h -- defines and such for a 3rd person camera // NOTE: must include quakedef.h first #ifndef _CAMERA_H_ #define _CAMEA_H_ // pitch, yaw, dist extern vec3_t cam_ofs; // Using third person camera extern int cam_thirdperson; void CAM_Init( void ); void CAM_ClearStates( void ); void CAM_StartMouseMove(void); void CAM_EndMouseMove(void); #endif // _CAMERA_H_