<HTML> <HEAD> <TITLE>Natural Selection Manual</TITLE> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <link rel="stylesheet" href="css/marine.css" type="text/css"> <script language="JavaScript"> <!-- function MM_swapImgRestore() { //v3.0 var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc; } function MM_preloadImages() { //v3.0 var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array(); var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++) if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}} } function MM_findObj(n, d) { //v4.0 var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) { d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);} if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n]; for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document); if(!x && document.getElementById) x=document.getElementById(n); 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Weapons can only be placed within range of an <a href="structures_armory.html">armory</a> (or <a href="structures_advarmory.html">advanced armory</a>). Jet packs and heavy armor may only be deployed with range of a <a href="structures_protolab.html">prototype lab</a>. Scanner sweeps and distress beacons are also, in a way, equipment, and so are listed here.</p> </td> </tr> </table> </td> </tr> <tr> <td> <table width="628" border="0" cellspacing="5" cellpadding="5" align="center"> <tr> <td> <p><img src="images/images/10_hud.gif" width="11" height="10"> Select the desired equipment from the equipment <a href="front_comhud_menu.html">menu</a>, and place the icon over an approved location (see equipment descriptions).<br> <br> <img src="images/images/10_data.gif" width="13" height="10"> A commander can induce the local network to produce an accepted blueprint from its ceiling nodules. In other words, the commander can drop weapons, ammo, and medkits from the ceiling, spending resources to create them. Scanner sweeps and distress beacons also involve material manipulation of the command network's ceiling construction nanos, and so are listed here. </p> </td> </tr> </table> <table width="628" border="1" cellspacing="0" cellpadding="5" bgcolor="#000033" align="center" bordercolor="#0B7BEE"> <tr> <td height="39"> <table width="100%" border="0" cellspacing="0" cellpadding="0"> <tr> <td width="32%"><img src="images/tech_10/hmg.gif" width="15" height="15"> <a href="items_weapons.html"> Weapons</a><br> <a href="images/tech_10/heavya.gif"><img src="images/tech_10/jetpacks2.gif" width="15" height="15" border="0"></a> <a href="items_jetpacksha.html">Jet packs and Heavy Armor</a><br> <img src="images/tech_10/scan.gif" width="15" height="15"> <a href="items_scanner.html">Scanner Sweeps</a><br> </td> <td width="34%"><img src="images/tech_10/ammopack.gif" width="15" height="15"> <a href="items_ammo.html">Ammo</a><br> <img src="images/tech_10/healthpack.gif" width="15" height="15"> <a href="items_medkit.html">Medkits</a><br> <img src="images/tech_10/lightspeed.gif" width="15" height="15"> <a href="items_distress.html">Distress Beacon</a> </td> </tr> </table> </td> </tr> </table> </td> </tr> </table> <table border="0" cellspacing="0" cellpadding="0" align="center" width="100%"> <tr> <td align="center" valign="top"> <div align="center"> </div> </td> </tr> </table> </td> </tr> </table> <blockquote> <blockquote> </blockquote> </blockquote> </td> <td background="images/design/surround_e.gif"><img src="images/design/surround_e.gif" width="37" height="482"></td> </tr> <tr> <td colspan="3" height="2"><img src="images/design/surround_s.gif" width="768" height="81"></td> </tr> </table> </td> </tr> </table> </BODY> </HTML>