Ever resource conscious, the bacterium always
first creates Skulks
they seem to provide the best results for the
least investment. After aliens spawn as Skulks,
they can change their form into the other four
species described here. A gestation sac forms
around them, and resources and information are
drawn from the bacterium. The alien that emerges
appears to have the same knowledge and evolutions
as it did in its previous form. An alien must
have access to enough resources
to gestate into each species. Some complex forms
also require two or more hives
to be active.
The higher cost of more complex species leads
to fascinating variation in tactics. Losing one
Onos costs the aliens
as much as a dozen (evolved) Skulks.
Because they basically "cost" nothing,
Skulks seem to be more reckless and willing to
die to destroy their target than their more powerful,
and more expensive, brothers. On the other hand,
a single Onos can destroy an entire squad and
base.
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