//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. ========= // // The copyright to the contents herein is the property of Charles G. Cleveland. // The contents may be used and/or copied only with the written permission of // Charles G. Cleveland, or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // // Purpose: // // $Workfile: AvHPlayerUpgrade.h $ // $Date: 2002/09/23 22:02:57 $ // //------------------------------------------------------------------------------- // $Log: AvHPlayerUpgrade.h,v $ // Revision 1.7 2002/09/23 22:02:57 Flayra // - Fixed bug where damage upgrades were applying when they shouldn't (for aliens) // - Added heavy armor // // Revision 1.6 2002/05/23 02:33:20 Flayra // - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development. // //=============================================================================== #ifndef AVH_PLAYER_UPGRADE_H #define AVH_PLAYER_UPGRADE_H #include "util/nowarnings.h" #include "types.h" #include "mod/AvHSpecials.h" class AvHPlayerUpgrade { public: static float GetAlienMeleeDamageUpgrade(int inUpgrade, bool inIncludeFocus = false); static float GetAlienRangedDamageUpgrade(int inUpgrade); static float GetFocusDamageUpgrade(int inUpgrade); static float GetArmorValue(int inNumHives = -1); static float GetArmorAbsorption(AvHUser3 inUser3, int inUpgrade, int inNumHives = -1); static int GetMaxArmorLevel(int inUpgrade, AvHUser3 inUser3); static int GetMaxHealth(int inUpgrade, AvHUser3 inUser3, int inLevel = 1); static int GetArmorUpgrade(AvHUser3 inUser3, int inUpgrade, float* outArmorMultiplier = NULL); static float GetSilenceVolumeLevel(AvHUser3 inUser3, int inUpgrade); static int GetWeaponUpgrade(int inUser3, int inUpgrade, float* theDamageMultiplier = NULL, int* theTracerFreq = NULL, float* theSpread = NULL); static float CalculateDamageLessArmor(AvHUser3 inUser3, int inUser4, float flDamage, float& ioArmorValue, int bitsDamageType, int inNumHives = -1); static float GetExperienceForLevel(int inLevel); static int GetPlayerLevel(float inExperience); static float GetPercentToNextLevel(float inExperience); }; #endif