/*** * * Copyright (c) 1999, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // hud.h // // class CHud declaration // // CHud handles the message, calculation, and drawing the HUD // #ifndef HL_HUD_H #define HL_HUD_H #include "CHud.h" class TeamFortressViewport; class AvHHud; #include "mod/AvHHud.h" #include "wrect.h" #include "cl_dll.h" #include "ammo.h" #include "cl_dll/chudmisc.h" #include "..\game_shared\voice_status.h" #include "hud_spectator.h" /* class CHudScoreboard: public CHudBase { public: int Init( void ); void InitHUDData( void ); int VidInit( void ); int Draw( float flTime ); int DrawPlayers( int xoffset, float listslot, int nameoffset = 0, char *team = NULL ); // returns the ypos where it finishes drawing void UserCmd_ShowScores( void ); void UserCmd_HideScores( void ); int MsgFunc_ScoreInfo( const char *pszName, int iSize, void *pbuf ); int MsgFunc_TeamInfo( const char *pszName, int iSize, void *pbuf ); int MsgFunc_TeamScore( const char *pszName, int iSize, void *pbuf ); void DeathMsg( int killer, int victim ); int m_iNumTeams; int m_iLastKilledBy; int m_fLastKillTime; int m_iPlayerNum; int m_iShowscoresHeld; void GetAllPlayersInfo( void ); private: struct cvar_s *cl_showpacketloss; }; */ // //----------------------------------------------------- // #include "cl_dll/chud.h" extern TeamFortressViewport *gViewPort; extern int g_iPlayerClass; extern int g_iTeamNumber; extern int g_iUser1; extern int g_iUser2; extern int g_iUser3; #endif