/*** * * Copyright (c) 1999, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #ifndef ENGINECALLBACK_H #define ENGINECALLBACK_H #pragma once #include "build.h" #include "common/event_flags.h" // Must be provided by user of this code extern enginefuncs_t g_engfuncs; // The actual engine callbacks #define GETPLAYERUSERID (*g_engfuncs.pfnGetPlayerUserId) #define PRECACHE_MODEL (*g_engfuncs.pfnPrecacheModel) #define PRECACHE_SOUND (*g_engfuncs.pfnPrecacheSound) #define PRECACHE_GENERIC (*g_engfuncs.pfnPrecacheGeneric) #define SET_MODEL (*g_engfuncs.pfnSetModel) #define MODEL_INDEX (*g_engfuncs.pfnModelIndex) #define MODEL_FRAMES (*g_engfuncs.pfnModelFrames) #define SET_SIZE (*g_engfuncs.pfnSetSize) #define CHANGE_LEVEL (*g_engfuncs.pfnChangeLevel) #define GET_SPAWN_PARMS (*g_engfuncs.pfnGetSpawnParms) #define SAVE_SPAWN_PARMS (*g_engfuncs.pfnSaveSpawnParms) #define VEC_TO_YAW (*g_engfuncs.pfnVecToYaw) #define VEC_TO_ANGLES (*g_engfuncs.pfnVecToAngles) #define MOVE_TO_ORIGIN (*g_engfuncs.pfnMoveToOrigin) #define oldCHANGE_YAW (*g_engfuncs.pfnChangeYaw) #define CHANGE_PITCH (*g_engfuncs.pfnChangePitch) #define MAKE_VECTORS (*g_engfuncs.pfnMakeVectors) #define CREATE_ENTITY (*g_engfuncs.pfnCreateEntity) #define REMOVE_ENTITY (*g_engfuncs.pfnRemoveEntity) #define CREATE_NAMED_ENTITY (*g_engfuncs.pfnCreateNamedEntity) #define MAKE_STATIC (*g_engfuncs.pfnMakeStatic) #define ENT_IS_ON_FLOOR (*g_engfuncs.pfnEntIsOnFloor) #define DROP_TO_FLOOR (*g_engfuncs.pfnDropToFloor) #define WALK_MOVE (*g_engfuncs.pfnWalkMove) #define SET_ORIGIN (*g_engfuncs.pfnSetOrigin) #define EMIT_SOUND_DYN2 (*g_engfuncs.pfnEmitSound) #define BUILD_SOUND_MSG (*g_engfuncs.pfnBuildSoundMsg) #define TRACE_LINE (*g_engfuncs.pfnTraceLine) #define TRACE_TOSS (*g_engfuncs.pfnTraceToss) #define TRACE_MONSTER_HULL (*g_engfuncs.pfnTraceMonsterHull) #define TRACE_HULL (*g_engfuncs.pfnTraceHull) #define GET_AIM_VECTOR (*g_engfuncs.pfnGetAimVector) #define SERVER_COMMAND (*g_engfuncs.pfnServerCommand) #define SERVER_EXECUTE (*g_engfuncs.pfnServerExecute) #define CLIENT_COMMAND (*g_engfuncs.pfnClientCommand) #define PARTICLE_EFFECT (*g_engfuncs.pfnParticleEffect) #define LIGHT_STYLE (*g_engfuncs.pfnLightStyle) #define DECAL_INDEX (*g_engfuncs.pfnDecalIndex) #define POINT_CONTENTS (*g_engfuncs.pfnPointContents) #define CRC32_INIT (*g_engfuncs.pfnCRC32_Init) #define CRC32_PROCESS_BUFFER (*g_engfuncs.pfnCRC32_ProcessBuffer) #define CRC32_PROCESS_BYTE (*g_engfuncs.pfnCRC32_ProcessByte) #define CRC32_FINAL (*g_engfuncs.pfnCRC32_Final) #define RANDOM_LONG (*g_engfuncs.pfnRandomLong) #define RANDOM_FLOAT (*g_engfuncs.pfnRandomFloat) // Note: Use AvHSUGetPlayerAuthIDString instead //#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId) //#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerWONId) #ifdef AVH_SERVER #define PRECACHE_UNMODIFIED_MODEL(s) \ (*g_engfuncs.pfnPrecacheModel)(s); \ ENGINE_FORCE_UNMODIFIED(force_exactfile, NULL, NULL, s); #else #define PRECACHE_UNMODIFIED_MODEL(s) \ (*g_engfuncs.pfnPrecacheModel)(s); #endif #ifdef AVH_SERVER #define PRECACHE_UNMODIFIED_SOUND(s) \ (*g_engfuncs.pfnPrecacheSound)(s); \ ENGINE_FORCE_UNMODIFIED(force_exactfile, NULL, NULL, s); #else #define PRECACHE_UNMODIFIED_SOUND(s) \ (*g_engfuncs.pfnPrecacheSound)(s); #endif // Functions now defined in NetworkMeter.cpp void MESSAGE_END(); void WRITE_BYTE(int inData); void WRITE_CHAR(int inData); void WRITE_SHORT(int inData); void WRITE_LONG(int inData); void WRITE_ANGLE(float inData); void WRITE_COORD(float inData); void WRITE_STRING(const char* inData); #ifdef AVH_SERVER #define WRITE_ENTITY (*g_engfuncs.pfnWriteEntity) #define CVAR_REGISTER (*g_engfuncs.pfnCVarRegister) #define CVAR_GET_FLOAT (*g_engfuncs.pfnCVarGetFloat) #define CVAR_GET_STRING (*g_engfuncs.pfnCVarGetString) #define CVAR_SET_FLOAT (*g_engfuncs.pfnCVarSetFloat) #define CVAR_SET_STRING (*g_engfuncs.pfnCVarSetString) #define CVAR_GET_POINTER (*g_engfuncs.pfnCVarGetPointer) #endif // AVH_SERVER #define ALERT (*g_engfuncs.pfnAlertMessage) #define ENGINE_FPRINTF (*g_engfuncs.pfnEngineFprintf) #define ALLOC_PRIVATE (*g_engfuncs.pfnPvAllocEntPrivateData) inline void *GET_PRIVATE( edict_t *pent ) { if ( pent ) return pent->pvPrivateData; return NULL; } #define FREE_PRIVATE (*g_engfuncs.pfnFreeEntPrivateData) //#define STRING (*g_engfuncs.pfnSzFromIndex) #define ALLOC_STRING (*g_engfuncs.pfnAllocString) #define FIND_ENTITY_BY_STRING (*g_engfuncs.pfnFindEntityByString) #define GETENTITYILLUM (*g_engfuncs.pfnGetEntityIllum) #define FIND_ENTITY_IN_SPHERE (*g_engfuncs.pfnFindEntityInSphere) #define FIND_CLIENT_IN_PVS (*g_engfuncs.pfnFindClientInPVS) #define EMIT_AMBIENT_SOUND (*g_engfuncs.pfnEmitAmbientSound) #define GET_MODEL_PTR (*g_engfuncs.pfnGetModelPtr) //#define REG_USER_MSG (*g_engfuncs.pfnRegUserMsg) int REG_USER_MSG(const char* inMessageName, int inMessageSize); #define GET_BONE_POSITION (*g_engfuncs.pfnGetBonePosition) #define FUNCTION_FROM_NAME (*g_engfuncs.pfnFunctionFromName) #define NAME_FOR_FUNCTION (*g_engfuncs.pfnNameForFunction) #define TRACE_TEXTURE (*g_engfuncs.pfnTraceTexture) #define CLIENT_PRINTF (*g_engfuncs.pfnClientPrintf) #define CMD_ARGS (*g_engfuncs.pfnCmd_Args) #define CMD_ARGC (*g_engfuncs.pfnCmd_Argc) #define CMD_ARGV (*g_engfuncs.pfnCmd_Argv) #define GET_ATTACHMENT (*g_engfuncs.pfnGetAttachment) #define SET_VIEW (*g_engfuncs.pfnSetView) #define SET_CROSSHAIRANGLE (*g_engfuncs.pfnCrosshairAngle) #define LOAD_FILE_FOR_ME (*g_engfuncs.pfnLoadFileForMe) #define FREE_FILE (*g_engfuncs.pfnFreeFile) #define COMPARE_FILE_TIME (*g_engfuncs.pfnCompareFileTime) #define GET_GAME_DIR (*g_engfuncs.pfnGetGameDir) #define IS_MAP_VALID (*g_engfuncs.pfnIsMapValid) #define NUMBER_OF_ENTITIES (*g_engfuncs.pfnNumberOfEntities) #define IS_DEDICATED_SERVER (*g_engfuncs.pfnIsDedicatedServer) #define PRECACHE_EVENT (*g_engfuncs.pfnPrecacheEvent) #define PLAYBACK_EVENT_FULL (*g_engfuncs.pfnPlaybackEvent) #define ENGINE_SET_PVS (*g_engfuncs.pfnSetFatPVS) #define ENGINE_SET_PAS (*g_engfuncs.pfnSetFatPAS) #define ENGINE_CHECK_VISIBILITY (*g_engfuncs.pfnCheckVisibility) #define DELTA_SET ( *g_engfuncs.pfnDeltaSetField ) #define DELTA_UNSET ( *g_engfuncs.pfnDeltaUnsetField ) #define DELTA_ADDENCODER ( *g_engfuncs.pfnDeltaAddEncoder ) #define ENGINE_CURRENT_PLAYER ( *g_engfuncs.pfnGetCurrentPlayer ) #define ENGINE_CANSKIP ( *g_engfuncs.pfnCanSkipPlayer ) #define DELTA_FINDFIELD ( *g_engfuncs.pfnDeltaFindField ) #define DELTA_SETBYINDEX ( *g_engfuncs.pfnDeltaSetFieldByIndex ) #define DELTA_UNSETBYINDEX ( *g_engfuncs.pfnDeltaUnsetFieldByIndex ) #define ENGINE_GETPHYSINFO ( *g_engfuncs.pfnGetPhysicsInfoString ) #define ENGINE_SETGROUPMASK ( *g_engfuncs.pfnSetGroupMask ) #define ENGINE_INSTANCE_BASELINE ( *g_engfuncs.pfnCreateInstancedBaseline ) #define ENGINE_FORCE_UNMODIFIED ( *g_engfuncs.pfnForceUnmodified ) #define PLAYER_CNX_STATS ( *g_engfuncs.pfnGetPlayerStats ) #endif //ENGINECALLBACK_H