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          <td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">Frontiersmen 
            Data</a></span> <span class="sectiontext">::</span> <span class="sectionlink"><a href="front_commander.html"> 
            Commander</a></span> <span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_comduties.html">Command 
            Duties</a></span><span class="sectiontext">: <font color="#FF6600">Structures</font></span></td>
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                              <p><b>Summary:</b> all equipment, resources, and 
                                most marine activities, depend upon structures, 
                                selected and placed by the commander. Placed structures 
                                must be <a href="front_building.html">built</a> 
                                by marines.</p>
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                              <p><img src="images/images/10_data.gif" width="13" height="10"> 
                                Most <a href="front_commander.html">command networks</a> 
                                were never intended for military use. In order 
                                to &quot;teach&quot; these networks to create 
                                new equipment &#150; like <a href="items_weapons.html">guns</a>, 
                                <a href="structures_turrets.html">turrets</a>, 
                                or <a href="front_upgrades.html">upgrades</a> 
                                to existing equipment &#150; the commander must first 
                                build the following structures. These structures 
                                work together, allowing more and more powerful 
                                upgrades, weapons, and abilities. To get an overall 
                                picture, see the <a href="techtree.html">tech 
                                tree</a>.</p>
                              <p>The following list describes each structure's 
                                function, the equipment it makes available, and 
                                what new structures can be built once it is on 
                                online. If it allows equipment or other structures 
                                to be created within a certain range, these too 
                                are noted.</p>
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                              <td>&nbsp; </td>
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                                    <td width="32%" height="77"><a href="structures_cc.html"> 
                                      Command Console<br>
                                      <img src="images/tech/comcenter.gif" width="64" height="64" vspace="3" border="0"></a></td>
                                    <td width="34%" height="77"><a href="structures_tfact.html">Turret 
                                      Factory<br>
                                      Factory<br>
                                      <img src="images/tech/tfact.gif" width="64" height="64" vspace="2" border="0"> 
                                      </a><br>
                                    </td>
                                    <td width="34%" height="77"><a href="structures_observatory.html">Observatory<br>
                                      <img src="images/tech/observ.gif" width="64" height="64" vspace="2" border="0"> 
                                      </a> </td>
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                                    <td width="32%" height="77"><a href="structures_infportal.html">Infantry 
                                      Portal<br>
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                                      </a> </td>
                                    <td width="34%" height="77"><a href="structures_advtfact.html">Adv. 
                                      Turret Factory<br>
                                      <img src="images/tech/asc.gif" width="64" height="64" vspace="2" border="0"> 
                                      </a><br>
                                    </td>
                                    <td width="34%" height="77"><a href="structures_phasegate.html">Phase 
                                      Gates<br>
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                                      </a> </td>
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                                    <td width="32%" height="77"><a href="structures_armory.html">Armory<br>
                                      <img src="images/tech/armory.gif" width="64" height="64" vspace="2" border="0"> 
                                      </a> </td>
                                    <td width="34%" height="77"><a href="structures_armslab.html">Arms 
                                      Lab<br>
                                      <img src="images/tech/armslab.gif" width="64" height="64" vspace="2" border="0"> 
                                      </a> </td>
                                    <td width="34%" height="77"><a href="structures_turrets.html">Turrets 
                                      and Siege Turrets<br>
                                      <img src="images/tech/turret.gif" width="64" height="64" vspace="2" border="0"> 
                                      </a> </td>
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                                  <tr valign="middle" align="center"> 
                                    <td width="32%" height="77"><a href="structures_advarmory.html">Advanced 
                                      Armory<br>
                                      <img src="images/tech/armory_adv.gif" width="64" height="64" vspace="2" border="0"> 
                                      </a> </td>
                                    <td width="34%" height="77"><a href="structures_protolab.html">Prototype 
                                      Lab<br>
                                      <img src="images/tech/protolab.gif" width="64" height="64" vspace="2" border="0"> 
                                      </a> </td>
                                    <td width="34%" height="77"><a href="structures_restower.html">Resource 
                                      Tower<br>
                                      <img src="images/tech/restower.gif" width="64" height="64" vspace="2" border="0"> 
                                      </a> </td>
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