/*** * * Copyright (c) 1999, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #ifndef ANIMATION_H #define ANIMATION_H #define ACTIVITY_NOT_AVAILABLE -1 #ifndef MONSTEREVENT_H #include "monsterevent.h" #endif extern int IsSoundEvent( int eventNumber ); int LookupActivity( void *pmodel, entvars_t *pev, int activity ); int LookupActivityHeaviest( void *pmodel, entvars_t *pev, int activity ); int LookupSequence( void *pmodel, const char *label ); const char* LookupSequence( void *pmodel, int inSequence); float GetSequenceDuration( void *pmodel, entvars_t *pev ); void GetSequenceInfo( void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed ); int GetSequenceFlags( void *pmodel, entvars_t *pev ); int LookupAnimationEvents( void *pmodel, entvars_t *pev, float flStart, float flEnd ); float SetController( void *pmodel, entvars_t *pev, int iController, float flValue ); float SetBlending( void *pmodel, entvars_t *pev, int iBlender, float flValue ); void GetEyePosition( void *pmodel, float *vecEyePosition ); void SequencePrecache( void *pmodel, const char *pSequenceName ); int FindTransition( void *pmodel, int iEndingAnim, int iGoalAnim, int *piDir ); void SetBodygroup( void *pmodel, entvars_t *pev, int iGroup, int iValue ); int GetBodygroup( void *pmodel, entvars_t *pev, int iGroup ); int GetAnimationEvent( void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEvent, float flStart, float flEnd, int index ); int ExtractBbox( void *pmodel, int sequence, float *mins, float *maxs ); // From /engine/studio.h #define STUDIO_LOOPING 0x0001 #endif //ANIMATION_H