/*** * * Copyright (c) 1999, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // cl_util.h // #ifndef CL_UTIL_H #define CL_UTIL_H #include "cvardef.h" #include "common/vector_util.h" #include "vgui_Panel.h" #include "types.h" #include "cl_dll/cl_dll.h" #include "cl_dll/hud.h" #ifndef TRUE #define TRUE 1 #define FALSE 0 #endif // Macros to hook function calls into the HUD object #define HOOK_MESSAGE(x) gEngfuncs.pfnHookUserMsg(#x, __MsgFunc_##x ); #define DECLARE_MESSAGE(y, x) int __MsgFunc_##x(const char *pszName, int iSize, void *pbuf) \ { \ return gHUD.##y.MsgFunc_##x(pszName, iSize, pbuf ); \ } #define HOOK_COMMAND(x, y) gEngfuncs.pfnAddCommand( x, __CmdFunc_##y ); #define DECLARE_COMMAND(y, x) void __CmdFunc_##x( void ) \ { \ gHUD.##y.UserCmd_##x( ); \ } inline float CVAR_GET_FLOAT( const char *x ) { return gEngfuncs.pfnGetCvarFloat( (char*)x ); } inline char* CVAR_GET_STRING( const char *x ) { return gEngfuncs.pfnGetCvarString( (char*)x ); } inline struct cvar_s *CVAR_CREATE( const char *cv, const char *val, const int flags ) { return gEngfuncs.pfnRegisterVariable( (char*)cv, (char*)val, flags ); } //#define SPR_Load (*gEngfuncs.pfnSPR_Load) HSPRITE Safe_SPR_Load(const char* inSpriteName); #define SPR_Set (*gEngfuncs.pfnSPR_Set) #define SPR_Frames (*gEngfuncs.pfnSPR_Frames) #define SPR_GetList (*gEngfuncs.pfnSPR_GetList) // SPR_Draw draws a the current sprite as solid #define SPR_Draw (*gEngfuncs.pfnSPR_Draw) // SPR_DrawHoles draws the current sprites, with color index255 not drawn (transparent) #define SPR_DrawHoles (*gEngfuncs.pfnSPR_DrawHoles) // SPR_DrawAdditive adds the sprites RGB values to the background (additive transulency) #define SPR_DrawAdditive (*gEngfuncs.pfnSPR_DrawAdditive) // SPR_EnableScissor sets a clipping rect for HUD sprites. (0,0) is the top-left hand corner of the screen. #define SPR_EnableScissor (*gEngfuncs.pfnSPR_EnableScissor) // SPR_DisableScissor disables the clipping rect #define SPR_DisableScissor (*gEngfuncs.pfnSPR_DisableScissor) void CreatePickingRay( int mousex, int mousey, Vector& outVecPickingRay); // #define FillRGBA (*gEngfuncs.pfnFillRGBA) int ScreenHeight(); int ScreenWidth(); // Use this to set any co-ords in 640x480 space #define XRES(x) ((int)(float(x) * ((float)ScreenWidth() / 640.0f) + 0.5f)) #define YRES(y) ((int)(float(y) * ((float)ScreenHeight() / 480.0f) + 0.5f)) // use this to project world coordinates to screen coordinates #define XPROJECT(x) ( (1.0f+(x))*ScreenWidth()*0.5f ) #define YPROJECT(y) ( (1.0f-(y))*ScreenHeight()*0.5f ) #define GetScreenInfo (*gEngfuncs.pfnGetScreenInfo) #define ServerCmd (*gEngfuncs.pfnServerCmd) #define ClientCmd (*gEngfuncs.pfnClientCmd) #define SetCrosshair (*gEngfuncs.pfnSetCrosshair) #define AngleVectors (*gEngfuncs.pfnAngleVectors) // Gets the height & width of a sprite, at the specified frame inline int SPR_Height( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Height(x, f); } inline int SPR_Width( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Width(x, f); } inline client_textmessage_t *TextMessageGet( const char *pName ) { return gEngfuncs.pfnTextMessageGet( pName ); } inline int TextMessageDrawChar( int x, int y, int number, int r, int g, int b ) { return gEngfuncs.pfnDrawCharacter( x, y, number, r, g, b ); } void DrawSetTextColor(float r, float g, float b ); int DrawConsoleString( int x, int y, const char *string ); void GetConsoleStringSize( const char *string, int *width, int *height ); int ConsoleStringLen( const char *string ); void ConsolePrint( const char *string ); void CenterPrint( const char *string ); // returns the players name of entity no. #define GetPlayerInfo (*gEngfuncs.pfnGetPlayerInfo) // sound functions //inline void PlaySound( char *szSound, float vol ) { gEngfuncs.pfnPlaySoundByName( szSound, vol ); } //inline void PlaySound( int iSound, float vol ) { gEngfuncs.pfnPlaySoundByIndex( iSound, vol ); } #define max(a, b) (((a) > (b)) ? (a) : (b)) #define min(a, b) (((a) < (b)) ? (a) : (b)) #define fabs(x) ((x) > 0 ? (x) : 0 - (x)) void ScaleColors( int &r, int &g, int &b, int a ); // disable 'possible loss of data converting float to int' warning message #pragma warning( disable: 4244 ) // disable 'truncation from 'const double' to 'float' warning message #pragma warning( disable: 4305 ) inline void UnpackRGB(int &r, int &g, int &b, unsigned long ulRGB)\ {\ r = (ulRGB & 0xFF0000) >>16;\ g = (ulRGB & 0xFF00) >> 8;\ b = ulRGB & 0xFF;\ } void FillRGBAClipped(vgui::Panel* inPanel, int inStartX, int inStartY, int inWidth, int inHeight, int r, int g, int b, int a); HSPRITE LoadSprite(const char *pszName); //bool LocalizeString(const char* inMessage, char* outBuffer, int inBufferSize); bool LocalizeString(const char* inMessage, string& outputString); #endif