#ifndef DIRECTOR_CONST_H #define DIRECTOR_CONST_H // not needed anymore //#define SVC_HLTV 50 #define SVC_DIRECTOR 51 // messsage for director module in proxy // sub commands of svc_director: #define DRC_CMD_NONE 0 // NULL director command #define DRC_CMD_START 1 // start director mode #define DRC_CMD_EVENT 2 // informs about director event #define DRC_CMD_MODE 3 // switches camera modes #define DRC_CMD_CAMERA 4 // sets camera registers #define DRC_CMD_TIMESCALE 5 // sets time scale #define DRC_CMD_MESSAGE 6 // send HUD centerprint #define DRC_CMD_SOUND 7 // plays a particular sound #define DRC_CMD_STATUS 8 // status info about broadcast #define DRC_CMD_BANNER 9 // banner file name for HLTV gui #define DRC_CMD_FADE 10 // send screen fade command #define DRC_CMD_SHAKE 11 // send screen shake command #define DRC_CMD_STUFFTEXT 12 // like the normal svc_stufftext but as director command #define DRC_CMD_LAST 12 // HLTV_EVENT event flags #define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important) #define DRC_FLAG_SIDE (1<<4) // #define DRC_FLAG_DRAMATIC (1<<5) // is a dramatic scene #define DRC_FLAG_SLOWMOTION (1<<6) // would look good in SloMo #define DRC_FLAG_FACEPLAYER (1<<7) // player is doning something (reload/defuse bomb etc) #define DRC_FLAG_INTRO (1<<8) // is a introduction scene #define DRC_FLAG_FINAL (1<<9) // is a final scene #define DRC_FLAG_NO_RANDOM (1<<10) // don't randomize event data // Size of message (command length in bytes = (1+2+2+4)) #define DIRECTOR_MESSAGE_SIZE 9 // prxoy director stuff //#define DRC_EVENT 3 // informs the dircetor about ann important game event #define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important) #define DRC_FLAG_DRAMATIC (1<<5) #endif